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Recommended Items
Runes: Confident Poking Comet Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Poke Heavy Ability Sequence (Comet Only)
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Pyke
Seriously not a good matchup. He has a hook, does a lot of damage, and is an excellent roamer. Take Guardian into this matchup and stay alive during the early game because he's also only scary if he's fed
Ashe
Ashe has high attack speed, which really goes well with Janna's Eye of the Storm. Your Zephyr and Tailwind allows her to catch up to you to chase down kills. Finally, Ashe is also a pretty immobile support, so needs good peeling to maximize her damage. Peel Queen Janna will be more than enough to help her.
Ashe
Ashe has high attack speed, which really goes well with Janna's Eye of the Storm. Your Zephyr and Tailwind allows her to catch up to you to chase down kills. Finally, Ashe is also a pretty immobile support, so needs good peeling to maximize her damage. Peel Queen Janna will be more than enough to help her.
Champion Build Guide
I don't consider myself to be a gaming natural, and I've definitely had a really hard time learning league. I literally peaked at Bronze 5 seasons 4-6 when Bronze 5 was the lowest rank possible, and I crawled up to Bronze 2 and 1 in seasons 7 and 8, respectively (you can verify this on op.gg!). However, I shot up from Iron 4 to Platinum in Season 9 once I picked up


This is my guide to Janna, my favorite champion in League of Legends, and I hope that you can use this guide for your climb! This is going to go super in-depth, so there is going to be information that helps everyone from an iron player (no judgement) to a high diamond/master player (hopefully). This guide is also going to be heavier on customization of


DISCLAIMER: This guide is going to be really reading-heavy but if you guys are willing to do the reading I promise it will pay off! I'm not the most technologically proficient person so I apologize in advance if the formatting looks wack :(

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-Has the best peel in the game (hence her honorary title "peel queen")
-Early game poke
-Scales extremely well into the late game
-Easy to learn, so it doesn't feel bad to pick her up (unlike really hard champs like Azir)
-Has no bad synergies and doesn't get banned often
-Has amazing (maybe best?) movement speed in the game, which is amazing for vision control and roaming/counter-roaming

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-Squishy (needs to play extremely safe without flash)
-Need to be good at positioning and map awareness
-Hard to master
-Is not the flashiest champion
If y'all like an enchanter support that can zoom around the map and give shields, heals, slows, and knock-ups, Janna is the support for you! She's easy to learn, so lower-elo players can pick her up really comfortably and not worry toooooo much about mechanics while they learn the fundamentals. Her movement speed makes her great for rotations; the movement speed enables her to establish vision comfortably, so she remains a great high-elo pick as well. Janna is dubbed "Queen of Peel" for a reason; her disengaging potential is unparalleled so far. Her outplays are subtle but really effective, and it's a champion that has a tangible impact on the game.
However, she is really squishy, so Janna is definitely a champion whose limits you want to be fully aware of before going into ranked queues. She is also very immobile, meaning that Janna players need to work on optimizing positioning. I would also say that she is difficult to master, since you have to put in the work to maximize the effect of her relatively simple abilities.
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FLASH |
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IGNITE![]() ![]() ![]() |
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EXHAUST![]() ![]() ![]() |
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HEAL![]() ![]() ![]() ![]() |
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TAILWIND (Passive): Tailwind is really good on a a micro level.Since Janna is an enchanter support, there will be a lot of instances where your allies are running to you. This passive help you close that gap that could lead to life and death, which in some situations, can turn the tide of a game! Another situation where it helps is when you're chasing down an enemy champion. As you run them down and slow them with ![]() ![]() |
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HOWLING GALE (Q): This ability is a serious game changer. One of the reasons why Janna is considered a peel queen is because she can use the tornado to interrupt dashes and disrupt chasers. Thus, champs such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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ZEPHYR (W): Zephyr is your bread and butter skill during the early game. Since you have some extra movement speed and are able to pass through units while ![]() ![]() ![]() |
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EYE OF THE STORM (E): ![]() IMPORTANT NOTE: ![]() |
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MONSOON (R): Janna's ![]() |
There are only two rules when deciding the skill order for Janna: put a point into


These are the two rules that I set for myself because my skill order varies so much depending on what my runes are and what matchup I'm up against. Literally every level from 1-13 (with the exceptions of 6 and 11 for

Starting from level 1, I might put a point in




If I had gone









The way that I see it is that there are 5 possible ways that I might sequence my abilities. I'll list them below:
NOTE: Just to tell you in advance, if you're looking for a "standard" ability sequence, Options 1 and 3 are definitely the most popular skill sequences to go on Janna.
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1. Put all points into W and max it by Level 9.
2. Put 4 points into W and then start maxing E. Max E by level 12
3. Put three points into W and then start maxing E. Max E by Level 10
4. Put two points into W and then start maxing E. Max E by Level 9
5. Put all points into E and max it by level 9.
If I'm going option 1, I really just want to maximize my poking ability. 100% of the time I go option 1, I have

If I'm going option 2, I usually feel as though I have maximized my abilities as a poker levels 7-8 and start putting points into


If I'm going option 3, I'm maximizing my ability to be a poker pre-level 6, and then getting ready to make the switch to a shielder afterwards. Option 3 is essentially the standard early switch from poker to shielder, so it's also a really popular skill sequence for Janna. If going option 3, I am most likely bringing either


If I'm going option 4, I probably don't have too many hopes for getting a lot of damage in during the laning phase. It's a really safe build that enables me to max shield as quickly as possible. If I am going option 4, I am bringing either


Finally, If I'm going option 5, I've thrown in the towel completely at "winning" the laning phase. I probably have





Point of this explanation is that



Janna's runes are similar to her ability sequence in that she has a lot of flexibility with her rune page. The main takeaway is that I've tried a lot of runes on her and the ones that I'm listing are all of the ones that are viable. I'll discuss when to use each :). I will say that the main takeaway for runes for every champion is that you should take what you like- don't feel pressured to go a certain rune because everyone else is going it.
SORCERY TREE KEYSTONES (Aery and Comet are viable)
SUMMON AERY |
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★ ![]() ![]() |
ARCANE COMET |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SORCERY TREE ROW 1 (all three options are viable)
NULLIFYING ORB |
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★ I recommend going ![]() ![]() ![]() |
MANAFLOW BAND |
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★ ![]() ![]() |
NIMBUS CLOAK |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SORCERY TREE ROW 2 (all three are viable)
TRANSCENDENCE |
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★ I think out of all 3, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Celerity |
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★ ![]() ![]() ![]() |
ABSOLUTE FOCUS |
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★ ![]() ![]() ![]() ![]() ![]() |
SORCERY TREE ROW THREE (all three are viable)
SCORCH |
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★ I run this rune on ![]() ![]() ![]() |
Water Walking |
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★ As a roamer, I really appreciate ![]() ![]() ![]() |
GATHERING STORM |
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★ ![]() ![]() ![]() ![]() |
RESOLVE TREE KEYSTONE (Guardian is viable)
GUARDIAN |
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★ ![]() ![]() ![]() ![]() |
RESOLVE TREE ROW 1 (Font of Life and Shield Bash are Viable)
FONT OF LIFE |
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★ I'm gonna be pretty straightforward when I say that this is not my favorite row of the resolve tree. Before the new items came, ![]() ![]() |
SHIELD BASH |
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★ I really don't go this rune, but it is viable... if you like to shield yourself and if you like to poke with autos a lot, there is some damage that can come out of shield bash. Definitely not my favorite rune, but I think it can be fun to try. I would not discourage anyone from running this rune, but I wouldn't encourage use of ![]() ![]() ![]() |
RESOLVE TREE Row 2 (Literally just Bone Plating)
BONE PLATING |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
RESOLVE TREE Row 3 (Revitalize and Unflinching are viable)
REVITALIZE |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
UNFLINCHING |
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★ I really like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
DOMINATION TREE (SECONDARY RUNES ONLY)
DOMINATION TREE ROW 1 (Cheap Shot and Taste of Blood are viable)
CHEAP SHOT |
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★ I personally don't go ![]() ![]() |
TASTE OF BLOOD |
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★ ![]() ![]() ![]() |
DOMINATION TREE ROW 2 (all three are viable)
ZOMBIE WARD |
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★ ![]() ![]() ![]() ![]() ![]() ![]() |
GHOST PORO |
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★ I personally don't really use ![]() ![]() ![]() |
EYEBALL COLLECTION |
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★ I honestly never go ![]() ![]() ![]() |
DOMINATION TREE Row 3 (Ingenious Hunter, Relentless Hunter, and Ultimate Hunter are viable)
INGENIOUS HUNTER |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
RELENTLESS HUNTER |
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★ ![]() ![]() ![]() |
ULTIMATE HUNTER |
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★ ![]() ![]() ![]() |
INSPIRATION TREE (SECONDARY RUNES ONLY)
Disclaimer: I don't really like the inspiration tree in general unless I'm forced to go glacial on another champ
INSPIRATION TREE ROW 1 (Perfect Timing Only)
PERFECT TIMING |
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★ ![]() ![]() ![]() ![]() ![]() ![]() |
INSPIRATION TREE Row 2 (Biscuit Delivery Only)
BISCUIT DELIVERY |
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★ When ![]() ![]() ![]() |
INSPIRATION TREE Row 3 (Cosmic Insight Only)
COSMIC INSIGHT |
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★ Out of all of the runes in the Inspiration tree, the one that I actually like the most is ![]() ![]() ![]() ![]() ![]() ![]() |
STARTING ITEMS (ALL STARTING BUILDS INCLUDE 2 POTIONS AND A WARDING TRINKET)
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SPELLTHIEF'S EDGE This starter item is really good on ![]() ![]() ![]() ![]() ![]() ![]() |
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RELIC SHIELD![]() ![]() ![]() ![]() ![]() |
BOOTS TO CONSIDER (Lot of options)
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BOOTS OF SPEED![]() ![]() ![]() ![]() ![]() |
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BOOTS OF SWIFTNESS The boots that I tend to get the most often are ![]() ![]() |
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IONIAN BOOTS OF LUCIDITY I go ![]() ![]() ![]() |
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MOBILITY BOOTS![]() ![]() ![]() |
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MERCURY'S TREADS![]() ![]() ![]() ![]() ![]() ![]() |
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PLATED STEELCAPTS![]() ![]() ![]() |
POTENTIAL FIRST ITEMS
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IMPERIAL MANDATE![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Edit: Since the cost of all of the support mythic items got reduced by 200 gold, ![]() ![]() ![]() |
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SHURELYA'S BATTLESONG I tend to run ![]() ![]() ![]() ![]() |
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LOCKET OF THE IRON SOLARI![]() ![]() ![]() ![]() ![]() |
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MOONSTONE RENEWER Quick PSA that in a previous version of my guide I totally dumpstered ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IMPORTANT: When running this item, IT IS CRUCIAL TO AUTO-ATTACK. Every time ![]() |
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MIKAEL'S BLESSING Usually, I don't rush ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
POTENTIAL LEGENDARY ITEMS
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STAFF OF FLOWING WATER![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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ARDENT CENSER I think ![]() ![]() ![]() ![]() ![]() ![]() |
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REDEMPTION![]() ![]() ![]() ![]() ![]() ![]() |
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ZEKE'S CONVERGENCE![]() ![]() ![]() ![]() ![]() ![]() |
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MIKAEL'S BLESSING I mentioned ![]() ![]() |
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CHEMTECH PUTRIFIER I'm really glad an item like this came out because with the old items, only mage supports could have access to grievous wounds. This item should be taken when there is a healer or drain tank on their team, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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MEJAI'S SOULSTEALER![]() ![]() ![]() |
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VIGILANT WARDSTONER![]() ![]() ![]() ![]() |
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DEMONIC EMBRACE![]() ![]() |
CONSUMABLES TO TAKE ON JANNA
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CONTROL WARDS![]() ![]() ![]() |
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REFILLABLE POTION![]() |
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ELIXIR OF IRON This is probably an unpopular build, but I ALWAYS go ![]() ![]() ![]() |
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ELIXIR OF SORCERY![]() ![]() |

If I'm locked in as

DISCLAIMER: THIS IS GOING ON IN MY HEAD, SO BELIEVE ME EVERYTHING WILL GO WAY FASTER THAN MY WRITING. I WROTE THIS OUT FOR YOU GUYS SO THAT IT WOULD BE COHERENT, AND NOT JUST ME SAYING "REDEMPTION" IN MY HEAD.
My team:





Enemy team:





Summoner Spells:
Looking at the enemy comp, I definitely want to run exhaust. The only arguably decent heal is Bard's W, so grievous wounds won't win us the game. on the other hand, mitigating



Runes:
In terms of keystones,

















Potential Items:
I'm thinking of going














































Figuring out my role in the fight:
I can either go two ways here: moving with my frontline, potentially with














Skip this part if you're sick of reading, but I'm going to go into a quick scan of all champs on the enemy team and what I can do to thwart their attempts at killing me/my team.










































This should show you that there is a lot to think about before the game even starts, so make sure to be mentally active at all stages of the game! Sorry that you had to read so much, but on the bright side, this should all be running through your head really quickly during champ select and loading screen. If it's a lot to process, I would advise focusing on figuring out runes and summoner spells during the champ select period and focus on what your role is in your team during the loading screen, since you have all game to figure out what items to build.
Early game, the first decision that I have is item and level 1 ability.








LEVEL 2 POWER SPIKE






CALCULATED AGGRESSION
In this stage of the game, I am going to emphasize the importance of calculated aggression. Calculated aggression drives all of














WAYS TO WIN LANE AS JANNA
As a



For engage/all in laners, the goal should be either to take weak, low/no cost trades and poke with







For enchanter/shield laners, the goal should be to outpoke them with shrewd use of














For mage/damage laners,





For more information on how to get through the laning phase, you can check out the threats and synergies section of my guide, which is towards the top!
Emphasis on Vision Control
Mid game,

Generally, the vision you place should be dependent on the primary objective at the moment. For example, if dragon is spawning soon, you should be warding the entrances to the dragon pit, and maybe even a little deeper if you're looking for a pick (you're always looking for a pick). If dragon is dead, rift herald is the another objective you should be warding.
Support Your Team, Not Just Your ADC
This game is a 5 player game, meaning that all 5 players are crucial to winning. Although your ADC is your laning partner, you should be looking at the map 24/7 so that you can identify threats on the map and rotate. This means that you should position yourself so that you can dash over to your most extended/split pushing top laner, or give a hand to your jungler as they're trying to invade the enemy jungle. Just make sure to stay flexible! Your abilities change the outcome of skirmishes.
I consider

I would be careful about overextending without vision, but I would also not go to ward by myself as

In terms of gameplay, I would identify the carry on the team and make sure that they don't die. Although it's principle to support the ADC, if your ADC sucks, I wouldn't waste your time trying to keep them alive if it means that you can't impart value to your real carry.
Lastly, I would recommend standing slightly behind everyone else on your team if playing this champion. The reason I say this is because if you are in the middle of your team and you get engaged on, there is usually nothing your team can do for you, but if the enemy team engages on your team and you are not hit by the initial engage, you can peel them back and do your magic. You just can't get caught out as

- I've been laughed at so many times for suggesting this, but listening to the mii channel song while playing league has to be one of the biggest anti-tilters. There's a ten-hour loop on Youtube just play while listening to it and I promise things will work out.
- When aiming

- The standard combo for the laning phase against engage supports should be



- Against engage supports like





- (PERSONAL CARRYING TIP): Something that I've been trying/ finding success with in solo queue is going a roam

(SET ONE:






(SET TWO:







I recommend these runes because it allows

Set 1 is for situations where you want to gain an edge in the laning phase, but still want to have a presence on the entire map. I'm pretty sure this path is the highest-movement speed rune customization not just for

Set 2 is for situations where there are enemy bursters that can instantly fold your allies. While you sacrifice some movement speed, the


Note: For both sets,

- (PERSONAL CARRYING TIP): It's strange to see this from a support, but I heavily favor





(1/4/2021): Seeing if rushing

-I've been checking the damage charts in the replays, and unfortunately, zeke's convergence hasn't been doing that much... I think it is not the best idea to rush this item, especially since mandate does several times the damage when both were built.
(1/7/21): (Just to keep in mind) I've been trying to use

(1/10/21): RANKED UPDATE: I flopped my placements and ended up Gold 2 with 32 LP, but had good progress and got to ranked 1 with 44 LP today. With luck, I can climb back to plat by the end of the week, but I'm crossing my fingers that I can either do it tomorrow or on Monday.
I've also found that I am having better success rushing





Finally, I realized that over my 7 game winning streak (I went 5 games





(1/10/21): RANKED UPDATE: By God's grace I have somehow climbed from Gold 3 back to Plat 4 in 3 days... it was making me so uncomfortable that this guide said gold so I was really going ham this weekend... hopefully by tomorrow mobafire will have registered the change in tier...
(1/21/21): It seems to me that running






(1/31/2021): THOUGHTS ON MOONSTAFF JANNA
Just wanted to break down my thoughts on the notorious













The reason that people are running this on champions that aren't common healers or shielders is because








So the question becomes: does this work on








Lastly, I'm going to provide some ways you can optimize the use of moonstaff. For regular runes, the two absolute MUST-HAVE runes are





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