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Best Duo Queue Synergy Picks - Win More Games Consistently!
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The Best Duo Combos!
Mid:
Galio's
Hero's Entrance
and
Jungle:
Warwick's
Infinite Duress or Jungle:
Nunu & Willump's
Absolute Zero


and
Jungle:




Why This Works:














Support/Top:
Shen's
Stand United
and
Jungle:
Master Yi's
Meditate


and
Jungle:


Why This Works:










Support:
Lulu's
Whimsy
and
ADC:
Kai'Sa's
Supercharge, ADC:
Jinx's
Get Excited! or ADC:
Varus's
Living Vengeance


and
ADC:






Why This Works:














Support:
Braum's
Stand Behind Me
and
Jungle:
Rammus's
Defensive Ball Curl, Top:
Ornn's
Searing Charge or Top/Jungle:
Poppy's
Steadfast Presence


and
Jungle:






Why This Works: Simple explanation for this one.















Support:
Lulu's
Wild Growth
and
Top:
Urgot's
Purge, Top:
Shen's
Ki Barrier and
Shadow Dash, Jungle/Top:
Volibear's
Frenzy
, Top/Jungle:
Cho'Gath's
Feast or Mid/Top:
Vladimir's
Sanguine Pool and
Crimson Pact


and
Top:












Why This Works: There's alot of champions that work well with
















Jungle:
Nidalee's
Primal Surge
and
ADC:
Kai'Sa's
Supercharge, ADC:
Jinx's
Get Excited! or ADC:
Varus's
Living Vengeance


and
ADC:






Why This Works: An alternative to













Jungle:
Nunu & Willump's
Blood Boil
and
ADC:
Kai'Sa's
Supercharge, ADC:
Varus's
Living Vengeance or ADC:
Jinx's
Get Excited!


and
ADC:






Why This Works: You've probably noticed the pattern, in that the attack speed buffers tend to include these 3 champions as effective partners. This is the last of the attack speed buffers, so fear not! No more repetition.
















Ally Targeted Ability | Synergy Pick |
Braum's ![]() |
Ornn's ![]() Poppy's ![]() Rammus' ![]() ![]() |
Galio's ![]() |
Janna's ![]() Master Yi's ![]() Nunu's ![]() Warwick's ![]() |
Janna's ![]() | Any champion that utilizes attack damage! |
Karma's ![]() ![]() |
Hecarim's ![]() Warwick's ![]() ![]() |
Kayle's ![]() | Any champion that has a rough laning phase or appreciates healing! |
Kayle's ![]() | Any champion that relies on getting close to deal damage! |
Lee Sin's ![]() | Any champion that appreciates shielding! |
Lulu's ![]() |
Hecarim's ![]() Jinx's ![]() Kai'Sa's ![]() Varus' ![]() Warwick's ![]() ![]() ![]() |
Lulu's ![]() | Any champion that appreciates shielding! |
Lulu's ![]() |
Cho'Gath's ![]() Shen's ![]() ![]() Urgot's ![]() Vladimir's ![]() ![]() Volibear's ![]() |
Mordekaiser's ![]() | Any champion that has a rough laning phase or appreciates healing! |
Morgana's ![]() | Any champion that relies on getting close to deal damage! |
Nami's ![]() | Any champion that has a rough laning phase or appreciates healing! |
Nami's ![]() | Any champion that appreciates CC on-hit to chase enemies! |
Nidalee's ![]() |
Jinx's ![]() Kai'Sa's ![]() Varus' ![]() ![]() |
Nunu's ![]() |
Janna's ![]() Jinx's ![]() Kai'Sa's ![]() Varus' ![]() ![]() ![]() (additionally any ability power caster) |
Orianna's ![]() |
Leona's ![]() Ornn's ![]() Poppy's ![]() Rammus' ![]() ![]() |
Shen's ![]() |
Janna's ![]() Master Yi's ![]() Nunu's ![]() Warwick's ![]() |
Soraka's ![]() | Any champion that has a rough laning phase or appreciates healing! |
Taric's ![]() | Any champion that has a rough laning phase or appreciates healing! |
Tahm Kench's ![]() | There are countless possibilities with this - it's a matter of trial and error with most pairs as Tahm Kench interacts with lots of champions in many ways. |
Rakan's ![]() | Any champion that appreciates shielding! |
Zilean's ![]() |
Hecarim's ![]() Warwick's ![]() ![]() |
Zilean's ![]() | Any champion that deals alot of damage and would benefit from two lives! |
The list of abilities below all have one thing in common - they all target allies. This is everyone single ally-targeted ability in the game - the ones that are crossed out don't offer any synergy. The ones that aren't crossed out have a short extract from the League of Legends Wiki explaining how they are helpful.
Azir's Disc of the Sun and Shifting Sands
Braum's
Stand Behind Me
"gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses."
TL;DR - armor and magic resist
Galio's
Hero's Entrance
"allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands."
TL;DR - damage reduction and teleport
Janna's
Eye of the Storm
"shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds. While the shield holds, her target gains bonus attack damage."
TL;DR - shielding and attack damage
Jax's Leap Strike
Karma's
Defiance and
Inspire
"shields the target allied champion or herself for 2.5 seconds, granting them bonus movement speed for 1.5 seconds."
TL;DR - shielding and movement speed
Kayle's
Divine Blessing and
Intervention
"blesses the target allied champion or herself, healing them and granting them Movement speed icon bonus movement speed for 3 seconds."
"bathes the target allied champion or herself in holy light, rendering them invulnerable for a few seconds."
TL;DR - healing and movement speed
TL;DR - invulnerability
Katarina's Shunpo
Lee Sin's
Safeguard
"both they and Lee Sin are shielded for 2 seconds."
TL;DR - shielding
Lulu's
Whimsy,
Help, Pix! and
Wild Growth
"bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds."
"shielding them for 2.5 seconds."
"increasing their bonus health."
TL;DR - attack speed and movement speed
TL;DR - shielding
TL;DR - bonus health
Mordekaiser's
Harvesters of Sorrow
"for the next 4 seconds they gain up to 75 bonus Movement speed icon movement speed while moving towards each other... healing himself and his ally for the same amount."
TL;DR - movement speed and healing
Morgana's
Black Shield
"shields the target allied champion for up to 5 seconds, absorbing magic damage and rendering her target immune to all crowd control while the shield hold."
TL;DR - magic damage shielding and crowd control immunity
Nami's
Ebb and Flow and
Tidecaller's Blessing
"heals allies."
"her target's next three basic attacks to each deal bonus magic damage and slow their target for 1 second."
TL;DR - healing
TL;DR - magic damage and slow basic attacks
Nidalee's
Primal Surge
"healing the target allied champion or herself, increased by 1% for every 1% of the target's missing health, and granting them bonus attack speed for 7 seconds."
TL;DR - healing and attack speed
Nunu's
Blood Boil
"bonus attack speed, bonus movement speed and 20% (+ 5% per 100 AP of Nunu's AP) bonus ability power, up to a cap, for 12 seconds."
TL;DR - attack speed, movement speed and ability power
Orianna's
Command: Protect
"The Ball grants whomever it is attached to bonus armor and magic resistance... shielding her target on arrival for 2.5 seconds."
TL;DR - armor, magic resist and shielding
Shen's
Stand United
"shielding the target allied champion for up to 5 seconds... blink to the target ally's location."
TL;DR - shielding and teleport
Soraka's
Astral Infusion
"heals the target ally champion."
TL;DR - healing
Taric's
Starlight's Touch
"heals himself and all nearby allied champions."
TL;DR - healing
Tahm Kench's
Devour
"swallows an enemy minion, non-epic monster or allied champion, making them untargetable and unable to take any actions for a short duration."
TL;DR - untargetability
Rakan's
Battle Dance
"Rakan leaps to an allied champion, shielding them for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost."
TL;DR - shielding
Zilean's
Time Warp and
Chronoshift
"granting allies bonus movement speed for 2.5 seconds."
"If the target takes fatal damage during that time, they are put in stasis for 3 seconds and then revived, regaining a set amount of health."
TL;DR - movement speed
TL;DR - resurrect
Zoe's Spell Thief (active, e.g. after stealing Heal)
Braum's

"gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses."
TL;DR - armor and magic resist
Galio's

"allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands."
TL;DR - damage reduction and teleport
Janna's

"shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds. While the shield holds, her target gains bonus attack damage."
TL;DR - shielding and attack damage
Karma's


"shields the target allied champion or herself for 2.5 seconds, granting them bonus movement speed for 1.5 seconds."
TL;DR - shielding and movement speed
Kayle's


"blesses the target allied champion or herself, healing them and granting them Movement speed icon bonus movement speed for 3 seconds."
"bathes the target allied champion or herself in holy light, rendering them invulnerable for a few seconds."
TL;DR - healing and movement speed
TL;DR - invulnerability
Lee Sin's

"both they and Lee Sin are shielded for 2 seconds."
TL;DR - shielding
Lulu's



"bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds."
"shielding them for 2.5 seconds."
"increasing their bonus health."
TL;DR - attack speed and movement speed
TL;DR - shielding
TL;DR - bonus health
Mordekaiser's

"for the next 4 seconds they gain up to 75 bonus Movement speed icon movement speed while moving towards each other... healing himself and his ally for the same amount."
TL;DR - movement speed and healing
Morgana's

"shields the target allied champion for up to 5 seconds, absorbing magic damage and rendering her target immune to all crowd control while the shield hold."
TL;DR - magic damage shielding and crowd control immunity
Nami's


"heals allies."
"her target's next three basic attacks to each deal bonus magic damage and slow their target for 1 second."
TL;DR - healing
TL;DR - magic damage and slow basic attacks
Nidalee's

"healing the target allied champion or herself, increased by 1% for every 1% of the target's missing health, and granting them bonus attack speed for 7 seconds."
TL;DR - healing and attack speed
Nunu's

"bonus attack speed, bonus movement speed and 20% (+ 5% per 100 AP of Nunu's AP) bonus ability power, up to a cap, for 12 seconds."
TL;DR - attack speed, movement speed and ability power
Orianna's

"The Ball grants whomever it is attached to bonus armor and magic resistance... shielding her target on arrival for 2.5 seconds."
TL;DR - armor, magic resist and shielding
Shen's

"shielding the target allied champion for up to 5 seconds... blink to the target ally's location."
TL;DR - shielding and teleport
Soraka's

"heals the target ally champion."
TL;DR - healing
Taric's

"heals himself and all nearby allied champions."
TL;DR - healing
Tahm Kench's

"swallows an enemy minion, non-epic monster or allied champion, making them untargetable and unable to take any actions for a short duration."
TL;DR - untargetability
Rakan's

"Rakan leaps to an allied champion, shielding them for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost."
TL;DR - shielding
Zilean's


"granting allies bonus movement speed for 2.5 seconds."
"If the target takes fatal damage during that time, they are put in stasis for 3 seconds and then revived, regaining a set amount of health."
TL;DR - movement speed
TL;DR - resurrect
In my experience, duo queuing is more effective as you have more control over the game - 40% of your team rather than 20% to be exact. If you queue with a reliable partner, you reduce the chance of getting someone salty or toxic in your game. Many people like to solo queue, and ultimately, it's down to personal preference.
I would not recommend duo queuing as any bot lane role with someone else not in bot lane. This is because the bot laner can be left with an unreliable partner, which can cause them to lose control over their lane and make it too difficult to impact the game on their own. That is not to say that you shouldn't queue this combinations - anything can work, after all! In fact, some of the best combos in the first chapter of this guide use some of these duo roles. This is more of a personal preference than anything.
Top + ADC
Top + Support
Jungle + ADC
Jungle + Support
Mid + ADC
Mid + Support
This leaves us with these four combinations:
Top + Mid
This is my preferred combo for duo queue. With a premade top and mid laner, they are in solo lanes, leaving full control to them, and unlike the role of jungler, they are not relied on by other lanes to help them win, meaning they can dedicate their game to winning their own lane, and helping each other with their synergy.
Jungle + Mid
This combo allows the jungler to focus the mid lane, which can thus lead to more frequent utilization of whatever synergistic picks you choose to go with. Junglers can make any fight a hard time for the enemy laner, allowing your duo queue partner to gain momentum in lane at minimum. Mid has two sides to gank from, making it easier for the jungler to gank when the time is right.
Top + Jungle
This combo, similarly to the previous one, allows the jungler to focus the premade lane and apply pressure. However, top is harder to gank as it is only approachable from one side, meaning there will be less opportunities for the jungler to gank, unless they wish to lose half of their jungle (which is undoubtedly a bad move). That alone makes this pick slightly less effective than Jungle + Mid, but good nonetheless.
ADC + Support
A premade ADC and Support will be by each others sides constantly. This allows for duos to constantly take advantage of their synergy. There is a large downside, however. The duo has no control over the other 3 teammates controlling (or quite possibly losing control of) the other 75% of the map, until after laning phase. ADCs cannot roam effectively, and a support roam will leave the ADC vulnerable to death. Lack of map control makes this my last preferred combination. It's do-able, but less reliable.
This leaves us with these four combinations:
Top + Mid
This is my preferred combo for duo queue. With a premade top and mid laner, they are in solo lanes, leaving full control to them, and unlike the role of jungler, they are not relied on by other lanes to help them win, meaning they can dedicate their game to winning their own lane, and helping each other with their synergy.
Jungle + Mid
This combo allows the jungler to focus the mid lane, which can thus lead to more frequent utilization of whatever synergistic picks you choose to go with. Junglers can make any fight a hard time for the enemy laner, allowing your duo queue partner to gain momentum in lane at minimum. Mid has two sides to gank from, making it easier for the jungler to gank when the time is right.
Top + Jungle
This combo, similarly to the previous one, allows the jungler to focus the premade lane and apply pressure. However, top is harder to gank as it is only approachable from one side, meaning there will be less opportunities for the jungler to gank, unless they wish to lose half of their jungle (which is undoubtedly a bad move). That alone makes this pick slightly less effective than Jungle + Mid, but good nonetheless.
ADC + Support
A premade ADC and Support will be by each others sides constantly. This allows for duos to constantly take advantage of their synergy. There is a large downside, however. The duo has no control over the other 3 teammates controlling (or quite possibly losing control of) the other 75% of the map, until after laning phase. ADCs cannot roam effectively, and a support roam will leave the ADC vulnerable to death. Lack of map control makes this my last preferred combination. It's do-able, but less reliable.
I need to make it clear that the information in this guide is not the only duo queue synergistic pairs! I am in Silver 4 and have a lot to learn about this game. I wrote this guide as a resource for duos looking to climb - it has mostly helped me learn more about the game, as a lot of time and research went into this guide. Even though I'm just some random Silver player, I hope this guide can provide something useful to anyone reading.
Thanks for reading!
Thanks for reading!
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