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Introduction
Pros:
-Extremely tanky without stacking defensive stats
-Insane CC and utility
-Great sustained damage and AOE damage
-Ganking is amazing, with long range stun, gap close, and lockdown
-So fun to destroy people who underestimate Leona
Cons:
-Relatively weak early levels (lvl 1-2 are very weak)
-Not great AP ratios, so not a high burst potential
-If you get behind early due to the enemy camping you, very hard to come back
-Passive is literally worthless in lane, only helpful in teamfights
-Teammates generally question or rage at AP Leona in pre-game lobby
-Stupid bug on her Q, needs to get fixed
-Extremely tanky without stacking defensive stats
-Insane CC and utility
-Great sustained damage and AOE damage
-Ganking is amazing, with long range stun, gap close, and lockdown
-So fun to destroy people who underestimate Leona
Cons:
-Relatively weak early levels (lvl 1-2 are very weak)
-Not great AP ratios, so not a high burst potential
-If you get behind early due to the enemy camping you, very hard to come back
-Passive is literally worthless in lane, only helpful in teamfights
-Teammates generally question or rage at AP Leona in pre-game lobby
-Stupid bug on her Q, needs to get fixed
Runes




Pretty standard, save the quints. I take hybrid penetration marks, flat armor seals, and scaling magic resist glyphs. The hybrid penetration is for extra early game damage, armor is for creep aggro damage mitigation, and the magic resist is for more tankiness mid-late game. I take flat AD quints in order to boost last hitting, especially at turret. It is so easy to push against a Leona early, and if you don't have enough damage to last hit a caster minion or a melee minion after 2 tower shots, you will lose out on a lot of cs.
As Leona, your 2 best scaling basic abilities are your W and your E, but










I almost always start off with
Crystalline Flask, the amount of sustain it gives you helps get past Leona's relatively weak early levels, and her AP scaling isn't enough to warrant a
Doran's Ring.
Towards mid-game, catalyst the protector is extremely helpful, the combination of catalyst and your early flask will allow you to completely out-sustain your opponent and heal up from ganks once the enemy jungler realizes that AP Leona is actually a threat.
Sorcerer's Shoes are optimal, you really don't need
Ionian Boots of Lucidity at all if you take blue buff, and you should never have mana issues with your catalyst + flask combo.
Mercury's Treads are another option to help your survivability, tenacity is always a nice stat.
Sheen is great with Leona's close-quarters kit, and should be prioritized over Rabadon's. Upgrade your Sheen into a
Lich Bane, then round out your build with more damage with
Rabadon's Deathcap.
At this point, you can chose from the remaining items to flesh out your build. Pick up
Zhonya's Hourglass if they're completely focusing you and you need those extra couple of seconds for your W to come back.
Void Staff is excellent if they're stacking MR, or if you really want to do some massive AOE damage.
Deathfire Grasp really isn't that good after the S3 nerf, but if their AD/AP carries are extremely fed, the extra 20% damage buff along with the 15% max hp burst damage helps take them out quickly.
Abyssal Mask and
Sunfire Aegis are for more tanky builds, and focus on sustained damage up close and personal.


Towards mid-game, catalyst the protector is extremely helpful, the combination of catalyst and your early flask will allow you to completely out-sustain your opponent and heal up from ganks once the enemy jungler realizes that AP Leona is actually a threat.






At this point, you can chose from the remaining items to flesh out your build. Pick up





Although Leona's first couple levels aren't very strong in mid due to her being melee range and not having much mobility, her power starts to spike around level 4 and 5. Because of this, I start off with crystalline flask, an hp pot, and a ward to keep myself healthy until I know I can start winning trades. Leona's early wave clear is horrendous, it pretty much comes down to last hitting with auto attacks and then retreating behind your minions before you take much harass. At level 3, you want to start looking for trades, first activating your
Eclipse and then going in with
Zenith Blade, snaring your target as you do so. You then auto attack once, use your
Shield of Daybreak for the auto attack reset, and auto once more as your
Eclipse pops. At level 3, this means a base damage of 160 with just your abilities, and an extra 218 physical damage from your 3 auto attacks. That totals 378 damage with your level 3 combo, after which you gain a slight bonus armor and magic resist buff that helps you walk away without taking too much creep damage or harass. Repeat this one-two more times, and your lane opponent will be low enough for a kill by level 5 or so. If they go back, push out the wave with your
Eclipse and
Zenith Blade, then run back to your turret and start picking up the components to your catalyst the protector. If not, try to hit 6 before them by pushing (they should be more wary of you now, and you will be able to zone them), and once you get your ult, use it on them immediately, followed up by your root and stun. The 3 seconds that you will have to kill them will be more than enough, especially with
Ignite.







Mid game is where AP Leona really shines. Since your base damage on all your abilities is so high, rushing a ROA won't hurt your damage output as much as a champion such as Annie, who would do far more damage had she rushed, say, a DFG, and it will complement your role as a high damage initiator in teamfights around objectives like dragon. In teamfights, if your team has an initiator such as
Jarvan IV or
Sejuani, wait for them to initiate before you drop your
Solar Flare and
Zenith Blade in. If you do this properly, you will hit around 2-3 people with your ult, and be able to follow it up with both your
Zenith Blade and
Eclipse on all of them. This damage alone is enough to chunk even the tanks on the enemy team, and if you caught the enemy carries in this damage, it won't take much to finish them off with a
Shield of Daybreak and ignite. You have to make sure to wait before you use your
Solar Flare until the enemy is grouped up, else you will miss out on the majority of your damage output. This being said, you can use your ultimate to save teammates who are fleeing after a bad engagement (usually because they engaged without you), so don't hesitate to do so. The enemy will be so focused on killing the low health target that they will ignore the Leona on them, because they don't expect the damage coming out from AP Leona. Remember, Mid game, especially right after you've completed your
Lich Bane is when Leona is at her strongest, so capitalize on the high base damage of her skills to make up for the mediocre scaling.









Late game, Leona starts to fall off compared to other AP mids. By this point in time, hopefully you have already shut out the enemy AP carry so that they cannot outscale you late, but if not, you will struggle to do as much damage in teamfights. That being said, you still have an extreme amount of utility with your kit, and hopefully the enemy will be extremely scared of you by this time, so they will focus their energy on you as opposed to your AD carry. Countless games I have arrived at the late game, and as soon as I went into a fight, the entire enemy team immediately collapsed on me, trying to finish me off before I could inflict massive damage. There are 2 great things to this mindset: 1st of all, they are wasting abilities and ultimates on you that could be better spent on your ADC, especially since you have the extra resistances from your W and Zhonya's, and 2nd of all, when they collapse on you, your entire combo will catch the entirety of their team, especially the melee opponents. Even though you will most likely die in the encounter, you will at least severely cripple the enemy team, and will probably be able to take out their carries. Leona's strength at this phase switches from burst damage to sustained damage and utility, so make sure that you rush into the frontlines and take the aggro off of your team while still doing hefty AOE damage.
Overall, AP Leona is an extremely high-skillcap champion who relies on her
Zenith Blade and
Solar Flare abilities to lock down a group of enemies, dash to them, and then lock down key targets with her
Shield of Daybreak, all the while dealing massive AOE damage to the entire enemy team. There are some issues with Leona right now, mainly the bug on her q and the fact that she can't proc her passive, that are holding her back from competitive play. While I understand that her passive will probably never be changed, I am hoping for a bug fix on her Q to make her more consistent, and therefore more viable both as a support and as a mid laner. AP Leona excels against assassins and high-burst champions who cannot whittle away at Leona due to her high inherent defensive stats, but she falls off when it comes to hard pushers such as
Heimerdinger, or sustained AP mids like
Morgana. Many people underestimate the damage that Leona can dish out, which allows you to capitalize on their overaggressive or completely passive playstyles. Once you have an early lead, capitalize on it by roaming to bot lane and scoring easy kills for yourself and your teammates. Late game, Leona is a high damage tank who can disrupt, zone, and completely dominate entire teams. I will continue updating this guide to higher aesthetic standards, as well as updates on nerfs/buffs of Leona in the future. Thank you for reading my guide on AP Leona, and may you too have luck with this beast of an AP Mid.
*Coming in the next update: When TO and NOT TO play Leona (Matchups and Team Compositions)





*Coming in the next update: When TO and NOT TO play Leona (Matchups and Team Compositions)
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