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Recommended Items
Runes: Standard Poke
1
2
Sorcery
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Anti Burst Combo
Exhaust
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Bard
Good bards will make the game unplayable since they heavily outroam you while you can't punish that hard since he can re-gank you. Fortunately, he isn't a common pick.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
About Me
Playing League of Legends for about 7 Seasons now, I have hit Masters and practically stopped playing as much (besides hitting Masters multiple times again).Soraka was one of my most-played and champions that I was most knowledgeable about.
I coach a variety of players and have found that most of the basics are really good on a champion like Soraka where you don't need intensive mechanical skills on your abilities. Her kit is especially good for players good at spacing and having more awareness of the map and other factors of the game.
I also post short videos and clips on how to play Enchanter Supports at
https://www.youtube.com/@Global_Coaching
You'll also learn how to play Soraka in the video
I coach a variety of players and have found that most of the basics are really good on a champion like Soraka where you don't need intensive mechanical skills on your abilities. Her kit is especially good for players good at spacing and having more awareness of the map and other factors of the game.
I also post short videos and clips on how to play Enchanter Supports at
https://www.youtube.com/@Global_Coaching
You'll also learn how to play Soraka in the video
Why Play Soraka?
Positives :
+ Horribly Annoying to vs a good one
+ Can pair with any ADC
+ Massive sustain
+ Adaptive playstyle, can suit most team comps
+ Will always have impact
+ Strong zoning with her E
Negatives:
- Reliant on team to engage and frontline as well as CC
- If team is unreliable, can be difficult to sustain your hp during teamfights and provide valuable heal + q regen
- Relatively Squishy but can be self peeled using proper E placement and Q to run
- No instant hard CC but has incredible zoning potential with E
- Often gets a lot of attention from Enemy team as you are a priority target
- Relies on having a strong team, or singular carry.
+ Horribly Annoying to vs a good one
+ Can pair with any ADC
+ Massive sustain
+ Adaptive playstyle, can suit most team comps
+ Will always have impact
+ Strong zoning with her E
Negatives:
- Reliant on team to engage and frontline as well as CC
- If team is unreliable, can be difficult to sustain your hp during teamfights and provide valuable heal + q regen
- Relatively Squishy but can be self peeled using proper E placement and Q to run
- No instant hard CC but has incredible zoning potential with E
- Often gets a lot of attention from Enemy team as you are a priority target
- Relies on having a strong team, or singular carry.
Abilities
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Soraka Playstyle - Her Identity
Early Game
My take on Soraka is that she is a extremely prominent Level 1-3 champion who can dictate the first 5 minutes if playing these levels correctly. She is extremely strong early due to her regenerative ability on her Q landing while fitting in auto attacks to deal considerable amounts of damage while taking a mitigated amount since she gets healed by Q.
The logic behind this is to take even trades where you land q meaning that you've actually taken a positive trade since q heals approximately 100hp for example. The Math :
Enemy Deal 300 Damage
You Deal 300 Damage
Q Heals 100 Health
You've effectively won the trade by 100 hp. If you repeat this several times with multiple small trades, you can effectively do tons of damage, without losing a single bit of hp (thanks to regen).
You'll want to position aggressively in the early levels to make up for the fact that you aren't that strong levels 3-5 compared to other engage, mage or poke supports. If done correctly, any matchup becomes a breeze unless they are respecting you or outplaying your Q's.
Mid-Late Game
You'll want to save E's for decisive moments to zone off enemy teammates, follow up your own team's CC to chain crowd control enemies or prevent abilities from being used when an assassin jumps on your backline.
The mid-late game for supports in general will be mostly about vision control, threat assessment during and before teamfights, and finally being in the right place at the right time. Soraka is no different.
Soraka will aim to move around with her team, or within the vicinity of her team to hover against enemy collapses and provide a unexpected amount of healing while also pushing for vision with your jungler or roaming mid laner.
Final Comments :
Soraka is an extremely potent champion but can feel lackluster in the sense that she can't solo carry games. However, as long as you maintain positive impact, be extremely hard to catch and provide value as long as you're alive, you can most defintitely climb the ladder with this versatile enchanter.
Feel free to leave any comments about what I'm missing from this guide and anything you disagree with!
My take on Soraka is that she is a extremely prominent Level 1-3 champion who can dictate the first 5 minutes if playing these levels correctly. She is extremely strong early due to her regenerative ability on her Q landing while fitting in auto attacks to deal considerable amounts of damage while taking a mitigated amount since she gets healed by Q.
The logic behind this is to take even trades where you land q meaning that you've actually taken a positive trade since q heals approximately 100hp for example. The Math :
Enemy Deal 300 Damage
You Deal 300 Damage
Q Heals 100 Health
You've effectively won the trade by 100 hp. If you repeat this several times with multiple small trades, you can effectively do tons of damage, without losing a single bit of hp (thanks to regen).
You'll want to position aggressively in the early levels to make up for the fact that you aren't that strong levels 3-5 compared to other engage, mage or poke supports. If done correctly, any matchup becomes a breeze unless they are respecting you or outplaying your Q's.
Mid-Late Game
You'll want to save E's for decisive moments to zone off enemy teammates, follow up your own team's CC to chain crowd control enemies or prevent abilities from being used when an assassin jumps on your backline.
The mid-late game for supports in general will be mostly about vision control, threat assessment during and before teamfights, and finally being in the right place at the right time. Soraka is no different.
Soraka will aim to move around with her team, or within the vicinity of her team to hover against enemy collapses and provide a unexpected amount of healing while also pushing for vision with your jungler or roaming mid laner.
Final Comments :
Soraka is an extremely potent champion but can feel lackluster in the sense that she can't solo carry games. However, as long as you maintain positive impact, be extremely hard to catch and provide value as long as you're alive, you can most defintitely climb the ladder with this versatile enchanter.
Feel free to leave any comments about what I'm missing from this guide and anything you disagree with!
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