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Introduction

My IGN on NA is Phaetox. I was Platinum in Season 3 Solo Queue and I placed in Platinum this season as well. I have over 2600 Normal Wins and have played LoL since it was in beta.
In Season 3, I had a 100% Win Ratio on


I am the Head of Coaching for the DWAI Gaming community, do color and PBP casting for tournaments, and am the captain of team Auxiliary.
DWAI Gaming has a community base in both NA and OCE, holds prized monthly tournaments, offers coaching, has a team of streamers and casters, sponsors teams, has weekly community events, and is overall a friendly community that strives to provide members with a comfortable environment to play League of Legends, Counter-Strike, Minecraft, and many other games.
If you are interested check out any of the following links to seek more information:
DWAI Gaming's Website
DWAI Gaming's Twitch Channel

- AP = Ability Power
- AD = Attack Damage
- HP = Hit Points / Health
- AS = Attack Speed
- ADC = AD Carry / Marksman
- CS = Creeps Slain / Creep Score / Farm
- MR = Magic Resistance
- AA = Auto Attack
- MPen = Magic Penetration
- Armor Pen = Armor Penetration
- CD = Cool Down
- CDR = Cool Down Reduction
- CC = Crowd Control
- Hard CC = Crowd Control that can interrupt channels (stun, silence, fear, taunt, knock up)
- Soft CC = Crowd Control that cannot interrupt channels (snare, root, brief immobilize, slow)
- AoE = Area of Effect (abilities that can hit multiple targets)
- DPS = Damage Per Second
- DOT = Damage Over Time
- Q / W / E / R = References to a champion's abilities via default key bindings
- Ult / Ultimate = Champion's "R" / 4th ability that is not available until level 6 and tends to have a long cool down
- OP = Over Powered / needs to be nerfed
Hopefully that covers everything.

His main downfalls are that he tends to be a glass cannon and lacks an escape. For this reason, if you plan on playing



He also has pretty good match ups versus a few popular mid laners right now. He does very well against




- Ranged AA
- Percentage maximum health damage on
Blaze
- 4 second DoT on
Blaze
- 2 Second stun on
Sear which only has a 3.6 second CD with 40% CDR (meaning opponents only have a 1.6 second window in between each stun, not taking tenacity into calculation)
- 3 AoE spells that can collectively pump out immense damage
- Itemization variation and easily adaptable build paths
- Can have very large front loaded burst...
- And/or have strong and constant DPS due to low CD spells that are easy to spam
- Good wave clear when pushing / defending
- Strong tower siege potential / good in poke wars
CONS
- 50% skill shot oriented (Q + W)
- Squishy / glass cannon
- Situationally Mana hungry
- No gap closer / escape
- Lacks overall mobility
- High mechanical skill cap



You'll always want to be running




9/10 times I use








Runes Versus AP Opponents

These are the runes I normally run on

- 3 Flat AP Quints
- 9 MPen Marks
- 9 Flat Armor Seals
- 9 Flat MR Glyphs
I run flat Armor on my AP Mids even when against AP enemies because of minion damage when creep trading / harassing enemies and pulling minion aggro. The amount of minion damage you take can be the difference between getting or giving up First Blood.
I prefer flat MR Glyphs over flat AP when facing AP opponents. If you're up against an AD opponent you can swap these to AP Glyphs. You can also run AP Glyphs if you're not going to be taking much return damage when trading for some reason.
Runes Versus AD Opponents

- 3 Flat AP Quints
- 9 MPen Marks
- 9 Flat Armor Seals
- 9 Flat AP Glyphs
Against AD opponents, I switch out Flat MR Glyphs for Flat AP Glyphs. This will help improve your early wave clear and dueling potential.

These are the Masteries I almost always run on

You get good offense from this page in general and nice sustain specifically from










At Rank 1,







While some people prefer to max



In fact, if you can get a CDR item (like






While you miss out on some AoE potency by maxing








There are some situations when I actually max






Starting Items




You should start with this. It gives you the best mix of damage, defense, and sustain. Some people start with double




CORE Items





These items are what you build every game, just not always in the same order. You switch out purchase order depending on the situation and may occasionally have to swap in a situational item early on such as




This core build gives you a large amount of AP, solid CDR, decent Mana sustain, great Magic Penetration, and % Max HP damage. This build has the best synergy with your kit and gives you the strongest well rounded Mid Game most of the time.
Situational Items





















At Level 1, you'll want to take


You can tell where the enemy Jungler started from how the enemy Mid runs into lane. If your Jungler started at the enemy Red, take the extra time to enter the lane in a manner which makes it appear as if he started Blue. The best way to do this without missing any minions is after throwing

Likewise, you can play more mind games with your opponent to assist your Jungler. If your Jungler is starting your Blue and wants to go invade the enemy Red at Level 2, after leashing Blue you can try to make it look like you just came from leashing the enemy Red. This will more than likely make the Mid lane communicate to the Jungler that their Red is already gone and to not bother going into their Red side jungle. They'll likely just try to counter invade your Red or gank Bot / Top depending on what side they are playing on. This will hopefully allow your Jungle to invade the enemy Red without being noticed.
While these tricks don't necessarily work at the highest levels of ranked due to it being countered by wards and vision control, it's always a good habit to pick up and practice just in case the enemy didn't spam wards at the start.
Moving on to laning.


You can also use





It is also important to time your harass for when they are coming in for a last hit. This is especially easy versus melee opponents. Whenever they come in to last hit a minion just hit them with




It is important to either push with wards up or keep your lane center. You don't want to farm under your tower because it alleviates pressure off of your lane opponent and gives them the option of farming jungle camps to obtain a gold advantage, roaming to a side lane to gank your allies, or helping the enemy Jungler invade your Jungler while you are stuck farming under tower.

How you combo your abilities will change with what your objective is. Basically your aim tends to be one of the following:
1.) Get off as much AoE damage as possible
2.) Assassinate whatever target is most readily available
3.) Get your damage off on high priority targets.
If you are looking to maximize your AoE damage, you can use





If you are concerned about simply assassinating whoever is easiest to hit, you'll probably have purchased a





If you want to try to melt the enemy carries, you'll want to use






Try to coordinate with your team to remove any

Use



You have a short CD 2 second stun and can kite very effectively because of it. Abuse this mechanic and pump out consistent damage while keeping the enemies at bay. You can use




Items


Both of these can completely negate your Ultimate or stop you from stunning a target.
Champions


Since








Most mobile assassins are melee farmers so just try to punish them early game by harassing them every time they go for a last hit.




There are also champions who can counter you by having a method of avoiding your damage (especially your Ultimate).














Of course anyone who buys



If you want to check out any of my other guides you can find them here:
DWAI Gaming: LoL Guides
Anything posted by "Phaetox" is my work and you can find links to my guides embedded in the thread.
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