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Spells:
Flash
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Items
Blaze
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Sear
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.
Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.
If the target is ablaze, Sear will stun the target for 2 seconds.
Cost 50/50/50/50/50 Mana
Range 250
Pillar of Flame
After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
After a short delay, Brand creates a pillar of flame at a target area, dealing 80/125/170/215/260 (+0.6) magic damage to enemy units within the area.
Units that are ablaze take an additional 25% damage from Pillar of Flame.
Cost 70/80/90/100/110 Mana
Range 900
Conflagration
Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.
If the target is ablaze, Conflagration spreads to nearby enemies.
Cost 60/65/70/75/80 Mana
Range 675
Pyroclasm
Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.
If a target is ablaze, Pyroclasm's missile speed increases.
Cost 100/150/200 Mana
Range 750
Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Sear
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 2 seconds.
Brand launches a ball of fire forward that deals 80/120/160/200/240 (+0.65) magic damage.
If the target is ablaze, Sear will stun the target for 2 seconds.
Cost 50/50/50/50/50 Mana
Range 250
Pillar of Flame
After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
After a short delay, Brand creates a pillar of flame at a target area, dealing 80/125/170/215/260 (+0.6) magic damage to enemy units within the area.
Units that are ablaze take an additional 25% damage from Pillar of Flame.
Cost 70/80/90/100/110 Mana
Range 900
Conflagration
Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Brand conjures a powerful blast at his target, dealing 70/105/140/175/210 (+0.55) magic damage.
If the target is ablaze, Conflagration spreads to nearby enemies.
Cost 60/65/70/75/80 Mana
Range 675
Pyroclasm
Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5) magic damage each time it bounces up to 5 bounces.
If a target is ablaze, Pyroclasm's missile speed increases.
Cost 100/150/200 Mana
Range 750
II. Introduction
Back to Table of Contents
Here is a list of the strengths and weaknesses that Brand has.
spaaaace Pros:
High burst
Very decent early game
High amount of AOE
On fire
Can stun
Fun to play =)
space
space Cons:
Squishy
Vulnerable to CC
2 skill shot based skills
Hard to master
Somewhat itemreliant
Back to Table of Contents
Here is a list of the strengths and weaknesses that Brand has.
spaaaace Pros:
High burst
Very decent early game
High amount of AOE
On fire
Can stun
Fun to play =)
space
space Cons:
Squishy
Vulnerable to CC
2 skill shot based skills
Hard to master
Somewhat itemreliant
IX. Tricks & Strategies
Back to Table of Contents
Deciding what spell to apply Blaze first with is a very important factor when engaging the enemy.
If you are able to cast your spells quickly, Brand can actually be very effective at close range. Close proximity allows Sear to hit a lot easier, so if Conflagration is used just before the missile hits, the stun is very reliable.
Brand can easily clear minion waves. Pillar of Flame will allow Conflagration to deal Area of Effect damage due to the active Blaze debuff.
A deadly use of Brand's ultimate Pyroclasm is when two enemy champions are standing close to each other.
By using the bounce of Pyroclasm, Brand can cast on a nearby enemy and subsequently hit, or even kill, a weakened enemy Champion who would otherwise be out of range.
Remember that Brand, like LeBlanc, is primarily a combo champion. Using one spell at a time is a huge waste of damage potential and by waiting for your cooldowns on one of your 3 main abilities it is better to stay at the back of the fight.
When you are focused on one champion, your combo should usually be Conflagration, Sear, then Pillar of Flame. This combo allows Sear to stun, ensuring the enemy will be in the AoE for Pillar of Flame and offering little time for them to retaliate. If you are fast enough, you may be able to cast Sear first and, while the missile is on its way to the target, hit them with Conflagration before it connects and throw down Pillar of Flame.
When you want to do maximum damage to multiple enemies, pick a target, cast Sear at them, after Blaze is applied, cast Conflagration to hit multiple targets and apply Blaze to each one, then finish with Pillar of Flame. This combo, if all hits connect, can do huge Area of Effect damage. If your Pyroclasm is off cooldown, throw it out as soon as enemies are grouped together enough.
Brand makes an excellent choice as a solo laner as the AoE , combo-effectiveness and spammability of his spells allows him to farm minions quite well and keep opponents out of exp range and from last-hitting minions.
Back to Table of Contents
Deciding what spell to apply Blaze first with is a very important factor when engaging the enemy.
If you are able to cast your spells quickly, Brand can actually be very effective at close range. Close proximity allows Sear to hit a lot easier, so if Conflagration is used just before the missile hits, the stun is very reliable.
Brand can easily clear minion waves. Pillar of Flame will allow Conflagration to deal Area of Effect damage due to the active Blaze debuff.
A deadly use of Brand's ultimate Pyroclasm is when two enemy champions are standing close to each other.
By using the bounce of Pyroclasm, Brand can cast on a nearby enemy and subsequently hit, or even kill, a weakened enemy Champion who would otherwise be out of range.
Remember that Brand, like LeBlanc, is primarily a combo champion. Using one spell at a time is a huge waste of damage potential and by waiting for your cooldowns on one of your 3 main abilities it is better to stay at the back of the fight.
When you are focused on one champion, your combo should usually be Conflagration, Sear, then Pillar of Flame. This combo allows Sear to stun, ensuring the enemy will be in the AoE for Pillar of Flame and offering little time for them to retaliate. If you are fast enough, you may be able to cast Sear first and, while the missile is on its way to the target, hit them with Conflagration before it connects and throw down Pillar of Flame.
When you want to do maximum damage to multiple enemies, pick a target, cast Sear at them, after Blaze is applied, cast Conflagration to hit multiple targets and apply Blaze to each one, then finish with Pillar of Flame. This combo, if all hits connect, can do huge Area of Effect damage. If your Pyroclasm is off cooldown, throw it out as soon as enemies are grouped together enough.
Brand makes an excellent choice as a solo laner as the AoE , combo-effectiveness and spammability of his spells allows him to farm minions quite well and keep opponents out of exp range and from last-hitting minions.
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