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Runes: Rhaast
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Challenging Smite
Flash
Items
Ability Order Kayn
The Darkin Scythe (PASSIVE)
Kayn Passive Ability
Threats & Synergies
Vi
My most hated matchup. Painful to deal with at all stages of the game, destroys Kayn early as she has a good clear yet very strong ganking and fighting. Late game if you go Rhaast, she becomes less of a threath, but is not fun for Blue form.
Champion Build Guide
I have been a

My rank at the time of writing this is Master
*Please Note*
All of the details about Runes, Spells, Matchups and Items have been listed in the notes sections at the top of the guide.
I would also like to mention that I am new with using the guide creator, so you won't be seeing all of the fancy layouts like on some other guides; though this doesn't mean I will slack on content!
Now, on with the guide...


9.25b - Kayn is in a more playable spot and significantly less popular, which is a good thing
Pros
+ He has a very fast and healthy jungle clear
+ He has a very strong mid-game and still does well late game
+ His ultimate makes him untargetable (more on this later)
+ Rhaast is almost impossible to 1v1 or teamfight against
+ Shadow Assassin can literally kill you before you can do anything.
+ His kit is... some might say... quite overloaded - lots of mobility, short cooldowns, CC, healing, etc.
+ He's basically 2 and a bit champions in one, so more to learn but more fun.
Cons
- His early game is considerably weaker than that of most other junglers (more on this later)
- He is 2 different champions in 1, which means there's more to learn
- He is very easy to kite & is vulnerable to peel
- Your form decision can be tricky and cannot be changed

His two forms are Rhaast and Shadow Assassin.
Rhaast is a bruiser/fighter with lots of healing built into his kit (mainly in his passive). You will tend to build more tank or bruiser like items, with there being a few exception such as

Shadow Assassin is, you guessed it, an assassin. You will want to build lethality for him. Shadow Assassin plays like Akali, in a sense: You burst in, dealing huge damage, then ult, then finish them off with another Q or W, for example. They also both have a form of hiding (Akali's shroud, Kayn's ult).
The gist of it
Rhaast is best the enemy team has a comp of tankier champions, like bruisers or tanks; say





Looking at that hypothetical lineup,




and

This is what you want to do every single champ select: Look at the enemy champions as soon as they are picked and think about whether they will be squishy or tanky.
Shadow Assassin is best if the enemy team is mainly squishy (not tanky) champions, like





That team composition is 2 Marksmen, 1 Assassin, a Mage and a Support, so they will almost definitely be quite squishy, so Shadow Assassin will be better than Rhaast into them.
There is a general rule of thumb that many use: If you can one-shot 3 of the enemies (3 of them are squishy champs), go Shadow Assassin, otherwise go Rhaast.
Now see ''Runes'' chapter
For Rhaast:






As of now (around patch 11.6),











Rhaast can make any of the secondary trees work at the moment -





For the Flex Stats, Attack Speed is what I prefer, though many take Adaptive Force.
For the second one, Adaptive Force is best, you want the small amount of extra damage it gives in the early game.
For the last one, HP, Armour or Magic Resist is fine, pick Armour or MR into Physical/Magic damage heavy comps.
For Shadow Assassin






If you are still very unsure of which form is best to take, or simply want to easily be able to adapt to how the game goes, take



















For the Flex Stats, Attack Speed is what I prefer, though many take Adaptive Force.
For the second one, Adaptive Force is best, you want the small amount of extra damage it gives in the early game.
For the last one, HP, Armour or Magic Resist is fine, pick Armour or MR into Physical/Magic damage heavy comps.
Start Q

Take E

(Use E to get to


Take a second point in Q



If you are comfortable with it, you can do


and here is where it gets a bit more personal/situational...
You have a few options...
1) Take the

2) Use your E to go into the enemy's Redside and look to invade the camps, normally either or both


Tip
Think about the enemy jungler, what is their clear like? Do they have good AoE
damage and if so, does that mean they will take


probably does). If not then you can probably invade their Redside after your Blue.
When they show up on the map, look at their CS count...
-If it is *not* a multiple of 4, they have left part of a camp alive
-If it is 4, they have taken 1 full camp
-If it is 8, they have taken 2 full camps (or half of 2 camps and 1 full camp)
-If it is 12, they have taken 3 full camps (or 2 halves and 2 full camps, etc.)
-If it is 16, they have taken 4 full camps (' ')
-If it is 20, they have taken 5 full camps. If it is past 3:25 or so and they have
a decent amount of HP left, you can assume that they have recently taken a

3) Go straight for a gank after Blue buff, consider using

After any of these options your next move should be taking a (or the other)

Regardless, after taking

You can recall here and buy a



If you choose not to recall, your best bet is to try and force a very free gank or keep invading - many junglers still skip





After clearing 3 camps (be it






After recalling, head back into the jungle, where the rest of your camps will be respawning soon (bar the

From now on stick to farming in the jungle, unless there are easy ganks to go for, until you get to level 6.
Once you get your ultimate,

If that gank was botside and you are still alive, consider taking the

After you reach level 6 it is more down to your preference, your playstyle and how the game is panning out to determine what to do.
Do remember that in the mid-game, Kayn is strongest, with either form.

Kayn's passive,

He gets these orbs from damaging champions. Damaging melee champions give him red orbs, damaging ranged champions gives him blue orbs.
Once Kayn has collected enough orbs (this is visible as a roundall that fills up in the UI), he will be able to immediately transform into either Rhaast or Shadow Assassin, but never can both be 'unlocked' immediately. You can choose to wait 4 minutes to choose the other form; this timer can be decreased by collecting orbs of the other type to the form you have unlocked.
For example
I am playing Kayn, at 4 minutes I have my first fight. I am fighting 2 melee champions with my toplaner. We kill both of the enemies.
From this, my orb bar fills up 3/4 of the way, and is red.
After 2 minutes, I gank the enemy botlane and we kill both of the enemy champions. They are both ranged.
My orb bar is full, and I unlock Shadow Assassin.
The problem is that I want to go Rhaast this game.
I can wait 4 minutes to then be able to transform to Rhaast.
2 minutes pass and I fight their toplaner and jungler, both of whom are melee, and collect orbs so my timer decreases. Now it is only at 20 seconds.
I can then recall and wait the 20 seconds to be able to transform into Rhaast instead of Shadow Assassin.
Here is a copy from the Wiki
INNATE: Kayn wields an ancient, sentient weapon, that battles with him for control. Each instance of damage Kayn deals against champions (excluding damage over time) and Damage rating takedowns causes them to drop orbs, red by Melee role melee champions and blue by Ranged role ranged champions, that are automatically collected upon leaving combat, filling a bar around Kayn's portrait.
Once the bar is filled, Kayn can return to the summoning platform to interact with his portrait to either be overwhelmed by Rhaast or expel him to become the Shadow Assassin, or wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that.
The transformation type is decided based on the highest amount of damage dealt to the respective range type. If the two forms are within 8% of each other, the last champion range type hit will determine the transformation. If both types are hit at the same time the trasformation will default to Rhaast. The transformation will permanently change Kayn's abilities and grant him Homeguard.
Rhaast's passive heales him for between 34.5% and 43% (depending on level) of the post-mitigation physical damage that he deals to champions. This passive is widely regarded as incredibly strong and, it is: You can turn fights easily and pull off amazing 1v5s with the healing.
Shadow Assassin's passive deals between 12% and 44% (depending on level) of the post-mitigation damage dealt to champions as bonus magic damage. It is only active for the first 3 seconds in combat. It is reset after 8 seconds out of combat or after casting



Kayn's Q,

It has 2 different damaging parts, so hitting both parts is key to dealing more damage.
The first dash can be used to get over many small wall gaps.
Below is a basic diagram of all the useful places


As Rhaast,

As Shadow Assassin,

Hitting both parts of


Scaling: 75 / 95 / 115 / 135 / 155 (+ 65% bonus AD) (Physical)

Kayn's W,

As base Kayn or Rhaast, you cannot move while casting

As Shadow Assassin, you may move while casting


As Rhaast, you still cannot move while casting

Hitting

Scaling: 90 / 135 / 180 / 225 / 270 (+ 130% bonus AD) (Physical)

Kayn's E,



Kayn heals for 100 / 115 / 130 / 145 / 160 (+ 40% bonus AD) upon entering a wall too.
If Kayn is not in a wall for over 1.5 seconds,

If Kayn is hard crowd-controlled at all,


If you look at a wall and see a glowing orb next to it, it means that Kayn is in that wall and that is the spot he will 'pop out' of if




To use

Things like damage from Thornmail, smite and other spells and burns also apply the mark you need to ult a champion.
When you cast

You can recast

Scaling: 150 / 250 / 350 (+ 175% bonus AD) (Physical)

With Shadow Assassin, your basic one-shot combo is...
W --> Q --> R
If you don't think this will be enough to kill an enemy, you can try
W --> Auto (For Duskblade Proc) --> Q --> R
If even that isn't enough, you can try
Auto --> W --> Q --> Auto --> R
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