Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

I use





Take Q at level 1, W at level 2, E at level 3, and then max W. Because Kha'Zix's W does extra damage to monsters, maxing it first allows you to clear the small minions in jungle camps really quickly in order to get the big creep isolated. After maxing Q, max W and then finally max E last.
For evolutions, you should usually evolve E at 6 and either W or Q at 11. Evolving Q at 11 will allow you to deal extremely high damage to isolated targets and evolving W will allow you to poke and give you a big AoE slow. Try to judge how safe it is for you to jump into a fight when deciding which ability to evolve. If the other team has a lot of burst and CC, it's better to evolve W so you can be more useful without jumping into the enemy team.
![]() | (Passive) Unseen Threat |
![]() |
(Q) Taste Their Fear Cooldown: 3.5 seconds |
Evolving Kha'Zix's Q increases the range of his Q and auto attack by 50 and makes it deal a lot more damage to isolated targets.
![]() |
(W) Void Spike Cooldown: 8 seconds |
Evolving Kha'Zix's W causes him to shoot three missiles instead of one and it increases the slow along with granting vision of the target for a couple seconds. This evolution gives Kha'Zix a bit of wave clear and poke.
![]() |
(E) Leap Cooldown: 22/20/18/16/14 seconds |
Evolving Kha'Zix E increases the range by 300 and resets the cooldown of the ability whenever Kha'Zix gets a kill or assist. This is really useful for team fights because it lets Kha'Zix jump out after jumping in to get a kill.
![]() |
(R) Void Assault Cooldown: 100/90/80 seconds |
Kha'Zix is strong because he can do a lot. His weakest point in the game is his first jungle clear before he buys items and even that part isn't bad either. Focus on farming early game and only gank when it is guaranteed. If you fall behind on Kha'Zix it can be really hard to catch back up. Once you get
Ranger's Trailblazer with Warrior Enchantment and evolve your E, your ganks get a lot stronger and you can look to pick off people who are isolated. Don't worry about forcing plays too hard on Kha'Zix because he outscales almost every jungler due to the amount that he can do in a team fight once he has his spikes evolved.

You must be logged in to comment. Please login or register.