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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
Hi, I am a LoL player who has been playing for just about 1.5 years now. Ranged ADCs are my favourite type of champs to play, and Caitlyn is the champion I am best with. This guide shows the Caitlyn Build that I personally favor after a year of gameplay with her.
What is Caitlyn?
Caitlyn is a ranged AD Carry, one who deals high amount of damage from a distance and thus carrying the team.
Pros
-Superior Range (650) compared to other ADCs, allowing for easy poking.
-Has a very effective and utilisable skill set, with high harass and zoning power.
-Ultimate can help secure kills or force enemies off the lane.
Cons
-Weak mid game.
-Relies heavily on getting fed and farming.
-Squishy, making it almost essential to stay behind your teammates.
This guide will cover Caitlyn's item build, skill build, spells, masteries, runes, playstyles, strategies and maybe some other things that you may not know now.
Guide Last Updated: 17/9/2013
Runes






Runes






These are the two Standard Rune builds for Caitlyn, as explained below. (P.S. only difference are in Quintessences)
Quintessences

For Quints, taking




Marks

For Marks, you can either take Flat AD marks or Flat Armor Penetration marks.


Seals

For seals, you ALWAYS go with 9

Glyphs

For glyphs, you should ALWAYS go with Magic Resist.


Offense(21)
These offense runes are usually the same for every AD carry, except maybe between
Fury
and
Sorcery. All damage-increasing options are taken.
Defense(9)
Defense runes are taken over Utility, as it has a more prominent effect in the lane.
Hardiness
gives you that slight amount of extra armor,
Durability
gives you a long-term health increase, and
Veteran's Scars
provides you with +30 HP which may seem little, but during the early game really makes a difference.
These offense runes are usually the same for every AD carry, except maybe between


Defense(9)
Defense runes are taken over Utility, as it has a more prominent effect in the lane.



Typical Spells
Flash is an essential spell for almost all champions in League of Legends. It helps you to escape, to close up gaps, to secure kills, and to bait/juke the enemy.
Barrier is a good choice on Caitlyn, especially if the enemy's AD Carry has an offensive Ult ability with range (eg.
Ace in the Hole,
Bullet Time or
Enchanted Crystal Arrow). You can waste the enemy's ult by activating barrier at the right time. I tend to prefer
Barrier over
Ignite, especially if the enemy has no potent way of killing you once you have retreated behind your turret. In short, it WILL save your life many times.
Barrier 'baiting' is another good strategy. If your hp is low in lane, but not too low (ie. 150-300), you can bait the enemy ADC if he is also low on health. Immediately engage and pop
Barrier. The enemy will assume he will be able to kill you, but
Barrier will save you and if he is low enough, you secure the kill. However, know the situation to use this tactic. If his support is there, obviously you won't want to bait with
Barrier.
Alternatives
Cleanse is a common spell and should be used when enemies have high CC skills, (eg.
Amumu). In draft pick, when the enemy team has multiple high CC champions like but not limited to
Amumu,
Leona,
Sona and
Rammus, you will want to take
Cleanse.
Ignite is another good choice on Caitlyn. Although late game all it does is just deal a little bit of damage, in the early game it can be useful for securing kills. However,
Barrier will be better than
Ignite a great deal, especially lategame. The amount of damage you can put out while
Barrier saves you is definitely more than
Ignite can.
Ghost should be used when you are below Level 12, and do not have
Flash unlocked.













Alternatives

















Abilities
Passive
Q
W
E
R
Sequence
At Level 1, I add
Piltover Peacemaker. Adding
Yordle Snap Trap can also work, but I feel that
Piltover Peacemaker is more essential, as even if an enemy steps in your trap at level 1 you can barely follow up without your Q. At level 2, I then add
90 Caliber Net. Then, max Q first but at Level 4, add
Yordle Snap Trap. From then on, max
90 Caliber Net first as it provides less cooldown, more damage and also increases slow duration. At levels 6, 11 and 16, 1 point goes immediately into
Ace in the Hole.
Passive
Headshot is Caitlyn's passive. Caitlyn gains stacks for every attack. On every 6th-8th stack depending on level, Caitlyn's next autoattack will deal 150% damage to a champion or 250% damage to a creep. Attacks in brush count as 2 stacks. This can be used in almost all situations, since the damage from
Headshot can crit. For the early game, try to focus your headshots all onto enemy champions. In the later part of the game, when you have your critical items (
Infinity Edge,
Phantom Dancer), your headshots will begin to do massive damage. It is best to try to stack it up before engaging a fight.
Tips
Stack
Headshot on minions, and try to use the final hit on a champion. This is massive harassment for the enemy. But, this doesn't mean you should ALWAYS go for a headshot (eg. through a turret). Headshots can also be used for 'earlier' last hits on minions. In later games, if the situation permits, try attack from brush to charge your headshots in just 3 hits. In the jungle, attacking the creeps from a brush allow for a faster down time.
Q
Piltover Peacemaker is Caitlyn's Q skill. It is her main tool of harass and damage. Scaling with AD, it shoots a bullet that goes through enemies, dealing slightly less damage as it goes through. This, along with
Headshot, can be used to dominate your lane and harass your enemy into oblivion. However, in the later game, Caitlyn's auto attacks become more powerful than
Piltover Peacemaker, so by that point it should only be used for piercing through multiple enemies.
Tips
Piltover Peacemaker should be used to harass the enemy. When there are many minions at low hp and/or an enemy champion standing in a line behind them, try to aim your
Piltover Peacemaker into the enemy, to poke them from a far distance. Sometimes, enemies will try to bait your shots so try to anticipate/predict where the enemy will go and shoot into that area. In the later part of the game,
Piltover Peacemaker should only be used to hit multiple enemies, as Caitlyn's autoattacks will do more damage to enemies by that point.
W
Yordle Snap Trap is Caitlyn's W skill. It has many uses; for zoning enemies, to stall enemies or simply to immobilise them for a short time to unleash your damage. This skill is VERY useful if placed at the right spot. Also, it can be used to check brushes as it gives vision of the area for a second. It is usually maxed last, as Caitlyn only needs it at Level 1. (See trap placement section below)
Tips
Yordle Snap Trap should be used to zone the enemy, stop ganks, to simply trap or to stop an enemy from chasing. It can also be used to initiate teamfights if placed very well. For more details see Gameplay: Trap Usage chapter below
E
90 Caliber Net is Caitlyn's E. It is essentially another
Flash that Caitlyn can use. It fires a net, knocking Caitlyn in the opposite direction the net was fired and slowing enemies caught in the net. It can be used to close gaps, to stall enemies and escape (by slowing them), to reach objectives faster (eg. netting over the
Baron Nashor wall or
Dragon wall) or to give yourself a quick boost. Very useful, and should be maxed first. It is maxed before
Yordle Snap Trap as maxing it gives longer slow duration and damage.
Tips
90 Caliber Net has a main functionality of being a second
Flash. It is used to escape, slow enemies, kite and to chase to secure kills. To escape, you can simply aim the net into one champion to slow him and get away. However, if there are multiple enemies you may consider baiting them to a dead-end wall (eg.
Dragon or
Baron Nashor) and netting over the wall as an insane juke. You can also launch
90 Caliber Net in the opposite direction to knock Caitlyn towards the enemy, to secure kills especially if
Ace in the Hole is unavailable. For more information see Gameplay: Net Usage chapter below.
R
Ace in the Hole is Caitlyn's ulti. It targets the selected enemy champion, dealing high damage to the enemy. It has very high range, and can be used to bruise, kill or to force enemies off the lane. However, it requires good judgment, especially below Level 16 where Caitlyn's ult has a long cooldown. Knowledge on whether an enemy champion can potentially block the shot is also essential in making sure you do not waste Caitlyn's ult.
Tips
Ace in the Hole is a very beginner friendly ulti. It only requires you to select an enemy champion, no skill-aims required. Of course, this is usually only used to secure kills when an enemy is running away behind their turret. You should not waste
Ace in the Hole if you are able to kill the enemy without using it. However, when you see that the support CAN indeed block the shot, you should rethink whether it is worth it (unless the support is low enough to be forced off the lane). Also,
Ace in the Hole can sometimes turn a 1v1 that you are losing around. If you 1v1 an enemy and start losing, immediately use
Ace in the Hole for massive damage output, then use
90 Caliber Net to slow him and start hitting away.





Sequence
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At Level 1, I add







Passive





Tips
Stack

Q




Tips



W


Tips

E






Tips






R


Tips





Starters
First recall
Core
Mid/Late game
Enchantments
Viable Items
Consumables
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First recall
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Core
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Mid/Late game
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Enchantments
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Viable Items
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Consumables
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As you can see, I net to escape through the wall, if I am in need of a quick escape from the Dragon pit. Aim your net (blue crosshair) towards the enemy to slow them. Make sure you are bunched up against the wall you are trying to net over, just like

For Caitlyn, farming minions is very important. You should try to help leash your jungler, if you have one, as quickly as possible so you don't potentially miss out on CS. The best way to get as much minions (CS) as possible is to last-hit (waiting until the minions have low health before attacking). If you are confident of escaping ganks, they have no jungler or the map is well-warded, you can push the waves by attacking the minions instead of just taking the last hit at low health. Typically, your goal is to beat the enemy team's ADC in CS. However, you need to know the risk and make the decision between retreating or farming, as sometimes an enemy makes it hard to farm.
When the threat for ganks is reduced, like if the enemy jungler is ganking another lane or no lanes are missing, you can push the lane hard. Once the turret starts pounding away at your minions, you not only make it harder for the enemy to farm but also can take a few pokes at the turret.
When you feel that it is possible and the time is right, you can try to poke the enemy with
Headshot and
Piltover Peacemaker. Lace the area (especially brushes) with
Yordle Snap Traps and try to bait an enemy into the trap. Use your
90 Caliber Net to net away from enemy ganks or potential deaths, or to slow a running enemy.
It is important that you constantly move around in this phase of the game. Farm a minion, take a step to the left. Hit a champion, take a step to the right. Farm a minion, take another step to the left. Walking around like this makes it less likely for you to accidentally miss out on CS by hitting too early, and makes it harder for the enemy ADC to hit you.
Your range is the highest in the game; make use of that to harass the enemy. If they are hugging the turret, harass and walk back to avoid aggro. If in lane, harass and walk out of the enemy ADC's range to deal damage but not receive damage.
If you kill both enemies <Level 6, push hard and destroy their turret. If >Level 6 and the time is right, go for
Dragon.
The end of early game/start of mid game is defined by the time you kill the
Dragon. When you kill both of the enemies, your jungler is nearby or you have many teammates in the area, you can kill the
Dragon for bonus universal gold. It turns the tide of the game to snatch the
Dragon before the enemies do.
TL;DR?
Last hit and beat the enemy ADC in minion farm, utilise your traps effectively to zone or stop the enemy, utilise your long range to harass the enemy, push the lane hard to stop enemy from farming, dragon or destroy turret when both enemies are dead.
When the threat for ganks is reduced, like if the enemy jungler is ganking another lane or no lanes are missing, you can push the lane hard. Once the turret starts pounding away at your minions, you not only make it harder for the enemy to farm but also can take a few pokes at the turret.
When you feel that it is possible and the time is right, you can try to poke the enemy with




It is important that you constantly move around in this phase of the game. Farm a minion, take a step to the left. Hit a champion, take a step to the right. Farm a minion, take another step to the left. Walking around like this makes it less likely for you to accidentally miss out on CS by hitting too early, and makes it harder for the enemy ADC to hit you.
Your range is the highest in the game; make use of that to harass the enemy. If they are hugging the turret, harass and walk back to avoid aggro. If in lane, harass and walk out of the enemy ADC's range to deal damage but not receive damage.
If you kill both enemies <Level 6, push hard and destroy their turret. If >Level 6 and the time is right, go for

The end of early game/start of mid game is defined by the time you kill the



TL;DR?
Last hit and beat the enemy ADC in minion farm, utilise your traps effectively to zone or stop the enemy, utilise your long range to harass the enemy, push the lane hard to stop enemy from farming, dragon or destroy turret when both enemies are dead.
Mid-Game usually begins when dragon has been killed or turrets have started to go down.
This is when Caitlyn becomes weak. Unless you are insanely insanely fed, at this point you should only have
Berserker's Greaves,
B. F. Sword and
Vampiric Scepter. These items coupled together is not able to beat other champion's items at this point, until you acquire
Infinity Edge and
Phantom Dancer.
If your damage against the enemy is low, try not to focus so much on killing champions. Focus on creeps to gain gold; last hit in your lane, get the
Dragon, or kill Jungle Creeps like
Wolves. Do whatever you need to stay alive but earn gold at the same time. Fear not; if you do not feed the enemy and farm effectively and quickly to get your
Infinity Edge early, you will begin to dominate the game once again.
Map awareness is key if your teammates are losing their lanes. Look for potential ganking opportunities and help your teammates.
TL;DR?
This is the point where Caitlyn is quite weak. If you cannot kill enemy champions, try to ambiently farm but remember to stay alive. Use not only minions, but the jungle to help you farm. Also, look for gank opportunities and help your other lanes.
This is when Caitlyn becomes weak. Unless you are insanely insanely fed, at this point you should only have





If your damage against the enemy is low, try not to focus so much on killing champions. Focus on creeps to gain gold; last hit in your lane, get the



Map awareness is key if your teammates are losing their lanes. Look for potential ganking opportunities and help your teammates.
TL;DR?
This is the point where Caitlyn is quite weak. If you cannot kill enemy champions, try to ambiently farm but remember to stay alive. Use not only minions, but the jungle to help you farm. Also, look for gank opportunities and help your other lanes.
Late game is when it is impossible to stay alive when roaming solo, and dying at this point pays a heavy price (due to long respawn times). Typically during late game everyone is at >Level 14 so they have quite long respawn times. This is the point where teamfights will occur and everyone will be sticking like glue.
You are the main source of damage for your team during teamfights. The most important elements are positioning and knowing who to aim. Aim a tank with
Thornmail, and you are doing more harm to yourself than to the enemies. Never aim tanks in a 5v5. Go for the squishy ones. Typically I follow this order: Carries > Support > Offtanks > Tanks
You may be thinking that
Last Whisper and
Blade of the Ruined King will make it better to aim tanks, but while these items do help with killing tanks it is best to aim those who can dish damage out. It takes quite a number of attacks and time to kill the tank, and in that time damage can be dealt by the enemies easily annihilating your team. But imagine if you take down all their damage sources and only one huge tanky rock without any damage is remaining, your whole team can easily focus him down and he has no way of damaging you hard. However, there is NO absolute rule on who to aim, and in some teamfights aiming the tank is better.
Positioning is also important in teamfights. Caitlyn should never engage teamfights head on. Let the tankier ones engage and go first. Caitlyn should stay behind the team, dealing damage from far away with her high range and kiting the enemies. Remember, Caitlyn should NEVER be the first to die and should constantly be doing damage. This is my definition of good positioning. Stand your ground and land as many attacks until you feel the need to escape.
Also, try to lure them to your base and let the turret get some free damage on them.
Remember, if you see an enemy just by himself during late game, attack him and quickly kill him. But if he manages to get away, DO NOT CHASE HIM. It is most likely a bait and all his teammates are waiting to pounce on you somewhere.
Tl;DR?
Position yourself behind the team, take as little damage as possible during teamfights. Know who to aim during teamfights, don't chase stray enemies, and most importantly, stay alive!
You are the main source of damage for your team during teamfights. The most important elements are positioning and knowing who to aim. Aim a tank with

You may be thinking that


Positioning is also important in teamfights. Caitlyn should never engage teamfights head on. Let the tankier ones engage and go first. Caitlyn should stay behind the team, dealing damage from far away with her high range and kiting the enemies. Remember, Caitlyn should NEVER be the first to die and should constantly be doing damage. This is my definition of good positioning. Stand your ground and land as many attacks until you feel the need to escape.
Also, try to lure them to your base and let the turret get some free damage on them.
Remember, if you see an enemy just by himself during late game, attack him and quickly kill him. But if he manages to get away, DO NOT CHASE HIM. It is most likely a bait and all his teammates are waiting to pounce on you somewhere.
Tl;DR?
Position yourself behind the team, take as little damage as possible during teamfights. Know who to aim during teamfights, don't chase stray enemies, and most importantly, stay alive!

Difficulty: Easy





Difficulty: Easy





Difficulty: Medium
While Caitlyn has more range than









Difficulty: Hard









Difficulty: Hard







Difficulty: Hard



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