Please verify that you are not a bot to cast your vote.
This build has been archived and is for historical display only
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Even when not meta, Olaf is the hardest counter to Skarner directly by far. His ult and the threat of it mitigats anything you have to offer and he stomps you 1v1. If you face him hope you have a team that can deal with him as he falls off late. If you manage to wait out his ult or if he wastes it, he should have a hard time if you pick him off with your own ult, but you're usually better off just searching for other targets unless it's a prime situation and you know it's down. Watch out for possible invades throughout the game, and try to keep him from getting the early need he wants to 1v9 the game.
Lillia
Lillia is a nuisance. She can easily dance around you if you miss your e or punish you with sleep threats. In teamfights she should be considered a primary target as killing her off before she ults gives your team a huge advantage. You may have to burn flash to do this however, as she can react sleep you by landing an ability as you get close (if you can even do that that is). Even still, she may be tanky enough to survive and counter engage. I often find that Lillia dominates this matchup, even being generally harder than Olaf despit Olaf's 1v1 dominance, which is the main reason he's over her.
Wukong
Wukong is super annoying to deal with as a jungler mainly due to his w and ult. He can stall out your cc window for a while and be generally slippery, as you're either locked in knockup or waiting for his stealth to expire before you can do anything, after which it may already be too late. Since his w can go over walls now, in situations he can engage like a psuedo shaco and cause immediate disruption. Be patient if you go up against him, or just try to pick off his teammates in a way where he can't retaliate and give his team a window to win fights.
Kayn
Blue Kayn isn't too big of a deal since if he can't 1 shot you you get him killed very quickly, but his speed and w range can give him opportunities to poke before he looks to burst. Rhaast however is another issue. That champion heals way too much for you to deal with as well as adding hard cc to the mix. Ideally you can kill him with your ult, but in many cases, he survives and ults to get back into the fight. Win while you have the advantage in the early game, where Kayn is weakest, otherwise you'll likely have to play for your team.
Jarvan IV
Jarvan can often feel unkillable at times, and you can do little to stop him from doing what he wants in fights. If he's too tanky to deal with, ignore him. Otherwise a front to back may be your best option. Look to stay in the game and help your team survive his engage.
Ivern
Ivern has many ways to get around you can protect his team by utilizing everything his kit can offer. Choose to ignore him or get him out of the way quickly. Keep track of his early game movements so that you don't lose an early buff for free and fall behind through farm. Try to pressure objectives first so he can't conceal his team with bushes and prevent your engage options.
Fiddlesticks
Fiddle's rework has changed the tide of this matchup thanks to all of the additional cc which he can use to make you irrelevant in fights. Get around it though and he's a sitting duck. I recommend considering a qss to protect your team from his ults or punish him while he tries to get away with his fear. Make sure you know where he is if you plan to engage with your ult, since you're engage is very linear and he can easily bait and counter it.
Sylas
Just in case the jungle variant returns to the meta at some point, but regardless Sylas is an absolute pain. If your ult doesn't get him killed, expect him to recover about half the health he lost from it immediately. Sylas players are delighted to play against Skarner no matter if he's lane or jungle. He's a problem. Pick him off before he uses your ult on one of your teammates. His kit synergizes way better with it and he can gapclose and kidnap without even needing flash (though he can also utilize the flash ult combo). If you kill him off early you'll save you and your team a lot of headache because he can heal off most of the damage you'd be able to do yourself.
Vi
Vi can be tricky to lock down before she hits you first, and in many cases you'll get chunked hard if she does. Try to outpace her around the map as if she falls behind all she can offer is engage, which if you can survive she'll be in trouble.
Udyr
The Newdyr couldn't give less of a **** about your puny *** presence. Much like Fiddlesticks, this matchup has flipped upon Udyr's re-release. He now boosts threatening damage and slows with his ult, he has cc immunity with his e, and he has a much stronger shield that ensure he's rarely dying in your face. Granted, he's still a tank and you can wait out his cc immunity, so if you have to ult him, it could be enough to kill him and eliminate a front line threat. Otherwise you could also just ignore him by targeting someone else. Watch for when his red bar is full as that's when he has access to his additional tools (especially the cc block), so learn which he's using to know when your timing to threaten him is. Your e could help slow down his chase potential so while he does win the head to head matchup imo, you have ways to work around it by playing with your team.
Zac
Zac is beefy but after his cc is gone you can punish him for jumping in. It can sometimes be worth ulting him to limit his survivability as letting him pick up droplets can make him last way longer than he should. You can even punish him before he goes in by ulting him out of his e, but this is situational. It can also sometimes be best to interrupt his team from following up, so situational decision making is key here. Make too many wrong decisions and you'll have trouble here. Zac can get very hard to deal with if he snowballs early.
Trundle
Trundle is much like Olaf in all ways other than the fact that you can cc him. Try not to face him alone and plan an escape route if you attempt to fight him, as you can get away if you can get around his pillar. In fights, it could be best to get rid of him as he can be an annoying front liner, but is very vulnerable to your cc.
Kindred
Tends to be about who gets ahead first. In a pure scaling game though, you need to be careful with this one. Kind of like a Kai'sa in that they're a tank busting adc but with the addition of a dash kite and a slow. Lock them down and be prepared to either pull an enemy out of their ult or get them kiled before it can be used. Kindred will likely build a qss and that's where the matchup difficulty spikes. Check out my section qss for a few tips on getting around it.
Elise
If you ult her, make sure it's a kill or else she'll repel away for free. She does a lot of burst damage and has a good early advantage state, so look to survive the early game and size her up come mid game.
Kha'Zix
Kha'zix can be slippery, but if you can nab him he's in trouble. You can win 1v1's but it's not in your favor so try to avoid getting bursted down unless you know you can kill him. Try to peel him off your team before he stealths from your cc or gets away.
Rumble
Pops up now and then in the meta. Very dangerous with his damage, especially his ult. If you can help it don't take a fight where his ult will get your team wiped. He's a particularly good ult target as he doesn't have much to deal with it other than hoping he can survive the onslaught, but killing him off immediately in a team fight will do your team wonders. If there's a more important threat though, cc in general is just a good way to deal with him, just be wary of his damage output.
Nunu & Willump
Nunu is a huge meatball on the front line, but you can take advantage of this if you can get him killed. He's rather difficult to keep track of and can secure objectives easy, so work with your team to locate him and stop him from helping his team with his roaming power by warding rivers. His cc can be hard to deal with but the same goes both ways. Stop his ult with your e if possible.
Rek'Sai
Rek'Sai can be a volatile matchup. She has a lot of burst sure, but once it's over you can deal with her pretty easily. 1v1s can be difficult if she can burst you hard enough and in a teamfight you may not want to get too close to a prowler's claw combo. The threat of her knockup is massive as it gives her an easy punish if you try to go for e or r. Even if you ult her first, if she survives you'll get cc'd yourself. Let her engage first and you can punish her greatly for it. This can be situational though if said engage is enough to take a teammate out of the fight.
Talon
Thanks to his stealth and mobility, he can easily dodge you and do what Talon generally does; however should you reach him, you can make sure he doesn't get away. Just watch out for his potential to snowball the game by being all over the map. Time will tell if he remains relevant in the jungle.
Rengar
Easy on paper, but Rengar has many ways to outplay your kit and will abuse that if you let him get ahead. His enhanced w acts a qss, but if you can avoid wasting your ult on it, you can get him killed easily. It's an odd matchup that heavily favors the winner of the early game. If you go even though you have the slight advantage. Sit on your team when he tries to ult and he's not likely to dare try.
Sejuani
An ultratank that seems to be underplayed right now. Try to dodge her skillshots and don't let yourself get locked down. Try to outpace her throughout the game and watch for a counter-engage if you go in first.
Gragas
If he's out of position don't let him leave by blocking his e. If you go in, be careful of his ult putting you out of position. If you can get to him though he's usually easy for you to put down. Getting to him safely is easier said than done though, this champion is basically a wall you need to find a way around, but if you can get around him, it should be smooth sailing. Watch out for his ult putting you in a bad position. Gragas's kit does very well into Skarner if you're the one being pressured to engage.
Graves
I'd say Graves marks the true even point of jungle matchups in this guide. He can be hard to kill sometimes, is fresh fodder others. You have means to outplay him and run him down thanks to your spire speed in a 1v1, and you can also kill him easily with ult, but if he gets ahead it can be trouble. Limit his early game capabilities and look to be more useful than him throughout the game by getting objective prio early and force him to try to contest.
Diana
Diana is a bit of a wildcard. On one hand she can burst super hard and still be hard to kill if she gets ahead. On the other, you can lock her down to limit her damage, or steamroll a weak Diana if she falls behind. Matchup feel could vary game to game. If anything, try to secure her death before she can use her burst when given the chance.
Ekko
His w is annoying, but get around it and he doesn't offer much directly outside of a proc and run. Watch for his ult if you wanna kill him. Either save your ult for after he uses it or ensure his death before he can turn back time.
Jax
Jax is pretty hard to fight thanks to his e. You kinda just end up waiting around for it to end in hopes of stunnng him. Jax does best in the 1v1, deny him that and you can get him killed pretty easily. Just play around his e and watch out for his stun engage.
Qiyana
Similar idea to dealing with Talon. Her q stealth is more annoying, but she has less mobility to instantly escape like Talon. If you can lock her down or survive her burst she should die easily, it's just a matter of being able to hit her. Just remember to stay away from walls.
Poppy
Poppy is a rare jungler, but has ways to keep you out of fights and can just be unkillable in a lot of ways. Avoid fighting her and look to kill her back line or have your team burst her down as she is vulnerable to your ult. Learning the timing of ulting her (or even one of her teammates) as she tries to eliminate you from a fight can net your huge rewards, as at worst you temporarily even the exchange, and in many cases will give you a free kill.
Bel'Veth
Bel'veth is slippier than you may think. The little cc she does have can prove annoying, and her many dashes will help her stay away from you and dodge your e's. Her own e will be pesky in stalling while dealing good damage. Take advantage of the early game, as you can beat her early 1v1 in spires and potentially set up counterganks to put her behind. If she reaches the late game however, expect a formidable front liner you may be tasked with dealing with. It's mostly up to her to outplay you, so be patient and look for your cc windows to get her killed.
Viego
VIego will get mauled if you ult him, but he's a duelist by heart and can really dish out some damage if you find yourself alone with him. Play around your cc and don't let him burst you down with his dps. Running him down shouldn't be difficult, so pick fights carefully and he shouldn't be too big of an issue. Fail to find an advantage, however, and he can find ways to wreak havoc. Fun fact, if Viego builds qss and takes a form of a teammate who doesn't have it, he can't use it anymore! Keep this in mind should that situation come up.
Volibear
The bear struggles against your cc if he's in a bad position. Keep in mind that your e will reset his q, but if you're running away it should still be enough to flee from him. If he looks for a dive you can counter him with your own ult and possibly make him regret dunking in.
Nidalee
She is a very fast and dangerous jungler that can burst you down harder than you might think. While she has advantages in the pure duel, you have means to outplay her if you dodge her marks. Limit her early game pressure and make her irrelevant by locking her down if you can get to her. If she gets ahead, well timed ults and run downs on your end can salvage the game. Even a fed Nidalee can get flash ulted on and if she has banshee's, look to punish her when she goes in. She should struggle to beat you if she isn't landing spears or picking off your team.
Zed
A rare matchup, but Zed's still in the jungle sometimes so one to watch out for. If he's ahead and knows what he's doing, he can find ways to dart around you and prevent you from reaching him. If you do though, you can find ways to shut him down. If he falls behind, he shouldn't be very threatening. Get to objectives first and force him in, if you can force him to make risky plays and kill him for them, you should be able to dominate the matchup and 1v1 him easily.
Warwick
If Warwick isn't ahead and unkillable, he isn't too big of a problem. He has his cc, but using it on you means he's not on someone else and if he is ulting someone else, you can use cc to stop it. In a direct 1v1 he's threatening because of his sustain, but if you're even, a well placed ult could remove the front line threat, or you can just ignore him. Play for peel and with your team and it can get hard for him to make an impact in fights. Like I said though, if he's fed you'll have to waste cc on him and if he doesn't die he'll get the health back with his ult.
Amumu
Amumu can lock you and your team down in fights. He'll be annoying to get past but if you can get ahead of him he might struggle to be useful. Targeting him could be a good idea if you need to open up a fight, but opting to ignore him isn't bad either. Without his q's he can't do much to keep up or get away from you, so he's easy pickings if he's low. Evaluate each situation and adjust accordingly.
Shaco
Shaco is annoying, but if you can beat his tricks you win in a direct 1v1. His boxes are the biggest issue though and can stop whatever kind of progress you try. Unless you can surprise him, only ult when you're sure it's not the clone. Test the damage you can output and if it's suspiciously high, ignore it. Oracles will aid you in keeping track of his movements if he tries to get away from you, so be smart about chasing, and in the game as whole as to not fall for his traps. Objective prio can go a long way here.
Lee Sin
Lee sin struggles to kill you without ult, and you can even ult him as he ults you to punish defensive ults, or you can delay a ward hop as he tries to approach a wall. If you play it right he should struggle to get much done. Just be quick on your fingers to stop insec attempts. If he gets ahead enough to stat check you then he's gonna be a problem.
Shyvana
AD Shyvana is an easier matchup as you can get her killed fairly easily, but she can beat you in the 1v1 most times. AP is a bit harder as she doesn't need to be close to you to wear you down. Shyvanas love to go for dragons so make sure you keep a tab on it and punish her attempts if possible.
Taliyah
Taliyah can be annoying if she's able to burst you. If you can dodge her w though, you can run her down and kill her pretty easily. Be wary for her lvl 6 ganks though, as she can cut you off from your team and will likely be the first one there.
Karthus
Karthus is easy to kill off, but not always easy to survive against. If you can, kill him away from the objective to limit the damage he can deal while in passive, and look to get mr so you aren't punished as hard for going in. If he does get fed, you may find his damage too much to handle, so try to win early because you should crush him if you do.
Xin Zhao
Xin wants to 1v1, you can prevent that. He is an easy ult target and you can even drag him in if he ults to let your team infiltrate the barrier. It's even better if he's not ahead as your e may sometimes be enough. He is still a threat if you're alone though or if your ult isn't enough, so make your decisions carefully.
Rammus
His ganks and taunt can be troublesome, but you can make him obsolete by limiting him from going in with your ult before he can taunt anyone and get him killed, if not at least worn. Win through farm and objectives if ganking isn't a viable option.
Evelynn
An extreme version of Elise that scales hard instead of winning early. She's squishier and easier to lock down though, but try to avoid getting charmed and executed. If she doesn't have the means to burst or cc you, you can kill her easily 1v1. She's only an issue if she's able to heavily burst or 1 combo you.
Pantheon
You outscale Pantheon, hard. Even if he gets fed early he's a champion that has to go in, and you can get him killed in most fights unless he snowballs his team to a point where fighting becomes impossible. Counterganks and setting up objectives are key here, just watch for where he ults in and peel where needed.
Master Yi
Yi will die to your cc, and you should win 1v1s throughout the early game and parts of the mid game. Late game though he can easily run both you and your team over, especially if he gets a qss. Chain your cc correctly and the matchup is won. If he gets ahead early though, expect him to be very dangerous. Know when you can't beat him on your own anymore and use a friend or a few to pick him off easily.
Hecarim
Surprised Hecarim, a meta jungler when good, is at the bottom tier? Skarner hard counters this matchup thanks to the nature of his cc. You can ult Hec no matter how he tries to go in, even through his ult thanks to how it reacts to unstoppability (this does not work on Vi however, which is a reason she's hard). Thanks to your spires 1v1s are fairly even and you should have the means to get away if things start to go south unless you're completely isolated and he has everything up. This matchup can be an issue if Hecarim gets too far ahead early though and becomes unkillable with either a healing or full tank build. Still though, Hecarim HAS to engage to be useful, so look to punish him for overextensions and get shutdowns to get your team back into the game. Skarner has the means to stop Hecarim from doing anything he wants, so look to take advantage of that when he tries to go in.
Nocturne
Nocturne has 1v1 potential, but that's it. Get around his spellshield with q ideally and if he fears you, ult right before the fear goes off to stall out his buff he gets from it. Like Rengar, sit on your team in fights and let him engage, play it right and he should die easily.
Thresh
Thresh provides a lot of cc to back you up, but what highlights him is the combo potential with his lantern, as you can grab it while ulting. If you have a friend who plays thresh, try it out, it's a lot of fun and can make for some awesome picks.
Yuumi
Yuumi is good with every juggernaut, and Skarner isn't an exception. She provides you with actual sustain (WOW!) and additional slows/cc. Very nice to have on you if you're fed or she doesn't have use for your other teammates
Malzahar
Just a tidbit on if you have a malzahar (or any other suppressor on your team). If you work together, your cc chain is incredibly powerful, so work with each other as to not ult at the same time. This can be trickier than you think in solo Q.
Synergies
IdealStrongOkLowNone
Thresh
Thresh provides a lot of cc to back you up, but what highlights him is the combo potential with his lantern, as you can grab it while ulting. If you have a friend who plays thresh, try it out, it's a lot of fun and can make for some awesome picks.
Yuumi
Yuumi is good with every juggernaut, and Skarner isn't an exception. She provides you with actual sustain (WOW!) and additional slows/cc. Very nice to have on you if you're fed or she doesn't have use for your other teammates
Malzahar
Just a tidbit on if you have a malzahar (or any other suppressor on your team). If you work together, your cc chain is incredibly powerful, so work with each other as to not ult at the same time. This can be trickier than you think in solo Q.
The way I've structured my build is meant to make the best of all worlds. While it's lackluster from behind when you're lacking gold, this build scales well and should function as long as your relatively even. The sheen mythics give you a reasonable amount of damage and burst potential, while the rest of my build is tailored to survivability. The stats and passives from them are all made to good use by Skarner, aside from the catch potential given by chemtank. To make up for this, Predator is used to open up room for a different mythic. With its recent buff, your speed comes out immediately and can result in quick turns and chase downs. My build offers solid damage, great chase with Predator and Deadman's, and survivability and potentially additional damage with my remaining flex item options.
Red -> Raptors -> Krugs -> Back -> Blue -> Scuttle -> Gromp -> Wolves
I use a strategy that sacrifices a bit of full clear time in order to pick up predator boots early. Starting Red and pathing to Krugs opens a window where I can perform a level 3 gank immediately after (more relevant on red side than blue side, but possible on both) if the enemy is pushing in early. If you decide to gank, be aware of the potential timing the enemy jungler has to take away your camps, especially if it fails. Try to make a good judgement of where they are and their ability to invade, as well as the success rate and importance of the gank. If your top laner is weak side, like a tank for example, it's probably not worth ganking unless it's completely free. After backing for predator boots, go to blue and secure scuttle crab afterwards. At level one, I always try to encourage my team to take the spire opposite of where I'm starting, as spire on the side I start is riskier to walk in to and not something I'm going to be utilizing early unless I can go from Red to enemy Blue, while the other spire being captured allows me room to secure the scuttle crab without wasting time capturing it and dissuading the enemy from walking into my territory. If there is no available gank after scuttle crab, resume back to a full clear, as by the time you finish wolves your red side camps will be back up.
You pick Skarner for the usefulness of his ult and space pressure. You want to force the enemy to respect you or suffer the consequences. Look for openings and mispositions by the enemy. Skarner is one of, if not, the best champion in the game at punishing individual mistakes. Especially if you have flash, know your timing to go in, or follow up on your team's own engage by locking down the enemy's most dangerous member. Ulting is very situational and requires game awareness my words alone can't teach you. The more you play, the better understanding of when and where to ult you'll have. When you don't have ult or have already used it, your role in teamfights is to make the best of your e and maximize your lock down potential. Skarner wants to make opportunities for his own teammates and is generally not very useful outside of that role, so you will be looking for a hit and run style of play as face tanking isn't a strong point of playing the champion. If you've played udyr before it's pretty similar: run in, use your cc and stuns, back off when finished and play with your team.
Skarner's spire give him a lot of pressure for your team to play around. The threat of your ult makes it difficult for the enemy team to jump in on your if they don't have planned counter measures. As a result, you should be looking to force the enemy to come in by getting to objectives first. If you don't, then you'll have to find a way to make a hole yourself; however, not every enemy team comp will give you that opportunity. Consider the win-con of the game and how important objectives are to your team and how your team can play around them. Skarner's spires help him do objectives relatively quickly, so keep good tracking and look to stack dragons early if your team gives you the prio to do so.
QSS and spellshield items provide a failsafe for the enemy that prevents you from ulting them raw. Spellshields can be dealt with by your e or a ranged spell from your team assuming you can't get close enough to pop it with q, but from there on you play it as normal. For QSS specifically, if you must ult someone who has the item, always make sure you have them marked with e first. This means that if you ult them you can guarantee a stun regardless. While it's annoying you can no longer rely on just the flash-ult combo, you can use e to force them to eat some cc, and this can and will make the difference in some of the games you play.
I began playing League of Legends in March, 2013 and eventually found my main in Skarner about midway through the year. Outside of a hiatus in 2014, I've been playing Skarner ever since, having played all 3 iterations of Skarner with his reworks. Through the years I have slowly climbed through the ranks before hitting a breakthrough in 2018. Eventually I just got good enough to reach Master, and I even hit Challenger that year before falling off after only lasting a few days there. Since then, I've finish Grandmaster in the last 2 years and was looking to do so again until having a great month in October and being in position to maybe make a run for Challenger in the final week. about 200 lp later, and I managed to finish Challenger for the first time ever. I'm currently a manager/coach for my college's team, and I feel like a lot of what I've learned in the past few years can be attributed with my involvement in our program, as a lot of what I learned prior was from pure experience, and only now am I picking up on the truly advanced level of thinking that's helped me get to where I am today. It's been a long journey in the near 9 years I've played and yet, the journey is just beginning. With Skarner's announced rework I'm currently on a timer to really put myself out there, so I'm hoping to take advantage of reaching Challenger by taking streaming more seriously this summer. For this stopgap, I have updated the guide for Season 12 and have begun grinding throughout most of June, and potentially sparingly throughout the remainder of the year, so if you're interested in watching me get to work, you can find me on twitch at https://www.twitch.tv/metalhydra273. WIth all that said, I'd like to thank each and every one of you for supporting me both before and now by reading this guide. You can also thank fellow Skarner enthusiast Merthos for creating the banners for me. Thanks for reading!
You must be logged in to comment. Please login or register.