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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Welcome to my

This is a Solotop

This guide focuses on





+ Eat to get bigger + Eat enemy champions to get bigger + Can outsustain almost everyone with passive + Easy to farm with ![]() + Lots of HP with ![]() + AOE CCs. + High burst with True Damage + Short cooldown on ![]() |
SPACE |
- Hard to manage mana early-game - Long cooldowns - Losing your ![]() - No escape when ![]() - Needs experience to land ![]() - Slow champion - Level 1 survivability isn't great. |
Runes




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Those Glyph are for the late and mid game APCs. You don't need it early because you won't be fighting them since you'll be usually against an AD Top.
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For early AP. You already have your marks as Magic Penetration so you can make better use of Ability Power Quintessences.
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With
Cho'Gath You'll usually want to run 9-21-0, but this guide is not a tank
Cho'Gath guide. This guide emphasizes on AP and AS, while having some HP. That's why, we run 13-17, going in offense until
Spellsword
which we want because we like to AA, and then going on the defense for tenacity and protection, since we won't be getting
Mercury's Treads we need that tenacity from
Tenacious
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With





Pick one mobility and one offensive
Mobility
Mobility
Flash: This is my all-time favourite summoner spell, you can jump over walls, flash after a the enemy you're chasing to drop that ignite which kills him/her. Flash to the safety of your turret, flash to baron steal, tons of more possibilities are avaible with
Flash
Ghost: I don't really think this is as good as
Flash for
Cho'Gath but
Ghost is also good for sticking to your targets and travelling around. Also the total distance
Ghost covers is higher than
Flash.
Ignite: This is a good spell for solotop since it's damage and the 5 AD and AP really changes around the duels in top lane. Also the fun of igniting someone then running backwards like a boss is a good feeling.
Exhaust: This is another fun spell for top lane, it's impact on duels are higher but it lacks the ability of damaging the enemy. And it doesn't kill running enemies too.
Ability Explanation
Carnivore (Passive): This is what makes you an amazing top-laner and jungler, this passive gives you Health AND Mana for every unit you kill. The amounts get bigger as you level.
HP: 20+(3 x level)
Tips: Ignited? They think you'll die? No, you'll just clear that wave and heal back.
Mana: 3.25+(0.25 x level)Rupture Q: Deals Magic Damage and Knocks Up the units in target area. Great for initiating, running, chasing and dueling. Please take that
Rupture is a delayed ability and can be easily dodged if you don't place it on their path.
Tips: You can use it to interrupt channeling spells.Feral Scream W: Screams like a wild big dinasour, dealing damage and silencing units in a cone. Can be used after
Rupture to make a high damage wombocombo while also silencing them to make sure they can't combo you back.
Tips: You can use this to interrupt channeling spells likeRupture too.
Vorpal Spikes E: Our no cost toggled ability. Nice for clearing minion waves and secretly making your enemy laner lose his HP. Our Attack Speed and Ability Power greatly enchances this ability making it a hidden destroyer.
Tips: Toggle it OFF when attacking turrets to not hit champions close by accidentally.Feast R: Ultimate, makes you "OM NOM NOM NOM" people. Deals True Damage and has an AP ratio. What's better? Gaining permanent HP when you kill people with it.
Tips: Can be used to bait people to turretdive you. JustRupture+
Feral Scream them and then
Feast them to get free HP and a kill.

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Ability Order
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SPC |
We want to max out ![]() ![]() ![]() ![]() ![]() ![]() I've been asked about maxing ![]() ![]() |
Core Items
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This is the main item of this build, it gives us AS for our
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Defensive Items
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This is for the games which their ADC or AD Caster get fed and destroys you. Pick this item up and show him/her who's the boss.
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The new
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This is the item with most Armor after
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Offensive Items
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This is our typical APC item. It gives tons of AP and a % boost and we already have a lot of AP already so we can buy this.
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Another item which gives AP and HP is appreciated. Also it makes our every one of basic attacks slow becuase of
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This beautiful item gives you a decent amount of AP and a very important thing, 35% of Magic Penetration. This makes our every ability except
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This item gives you AP and also high amount of MR so this item is very good to buy when there is a fed APC and you still want damage. Also the Passive of this is really good on
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Optional Items
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This is good because of the Attack Speed it gives, the Magic Resist steal which also helps u like Mpen. But the real deal is that, 42 magic damage on-hit. This is great for us because we've been trying to achieve this, on-hit damage. If you're going to buy
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Boots
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These are normal APC boots. They make you bypass 15 Magic Resist so they're good boots to have. The only situation you don't want these are, they're not building Magic Resist or you need
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This boots are the best boots for bruisers. But you're not playing as a bruiser, so you should only take this if they have high CC or you need that little amount of MR
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Against that nasty
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In laning phase, the goal of the game is farming and maybe trying to grab a few kills on your enemy laner. Which
Cho'Gath is good at. Because of
Cho'Gath passive
Carnivore
Cho'Gath is able to stay in lane forevere if not killed. Also his skillset has alot of CC and damage in it. This makes him score easy kills in toplane.
Start with your
Rupture for being prepared to attacks by your enemy but don't engage the enemy laner. When you reach level 2, open your
Vorpal Spikes and start harassing him/her while farming, also, try to land your
Rupture once on him before 3. The damage may look small but if you achieve this goal successfully, your enemy should be something like 50% by the time you reach level 3.
From now on, you have your
Feral Scream and you can force an engage. Try for an open from your enemy and call your jungler for gank if you think you'll need.
Rupture+
Feral Scream combo your enemy. He/She will take heavy damage from this combo and the 3 second slow from your
Rupture will let you get in close range and AA him to death.
If you successfully kill your enemy, push the lane with
Rupture and
Feral Scream then recall. Buy your items(Should be Catalyst the Protector and
Boots and return back ASAP.
If you don't successfully kill the enemy and he/she didn't recall. Keep harassing him/her until he/she recalls. Then do the process above.
Now, you have Catalyst the Protector and if farmed well,
Boots, these two will make your laning really easy, (You only need 1525 gold, u can push and recall after you reach this.) the protection and sustain from Catalyst the Protector and your passive,
Carnivore will make you stay at full HP and Mana easily. And the MS bonus from
Boots will make you dodge skillshots easier if your enemy has them and it'll also protect you from junglers. Just try to not push your lane if you're not planning to recall. Also, you're one of the best pushers for toplane. So use this for your advantage before backing. Just
Rupture+
Feral Scream them and back comfortably.
Also don't forget to make sure river is warded all the time early-game. Try to buy the
Fiendish Codex before level 6.
Proceed with normal farming until you reach level 6, quickly
Feast the closest minion at low HP. Or, if there is an easy kill on your enemy laner,(Something like
Rupture+
Feast or directly
Feast) go kill him.
After 6, your team can try to start taking objectives and gathering up, always have an eye on them, but if your opponent is a good pusher, it's not recommended to leave your lane otherwise you can be punished for it. Also, don't forget to push your lane every time enemy laner leaves the lane, this denies his XP/Gold, also leads to damaging turret which at last destroys it.




Start with your



From now on, you have your




If you successfully kill your enemy, push the lane with



If you don't successfully kill the enemy and he/she didn't recall. Keep harassing him/her until he/she recalls. Then do the process above.
Now, you have Catalyst the Protector and if farmed well,





Also don't forget to make sure river is warded all the time early-game. Try to buy the

Proceed with normal farming until you reach level 6, quickly




Early-Mid Game
After 6, your team can try to start taking objectives and gathering up, always have an eye on them, but if your opponent is a good pusher, it's not recommended to leave your lane otherwise you can be punished for it. Also, don't forget to push your lane every time enemy laner leaves the lane, this denies his XP/Gold, also leads to damaging turret which at last destroys it.
Thanks for reading my guide, I hope you had fun reading it and it worked for your game. Please make a comment, I'm always open to new ideas, I'm also not a native speaker and i maybe did typos, please point them out. It's really hard to spot them with all those codes over the place.
Also, I'd like to see your ideas of the BBCoding and the texts, I feel like it needs some improvement but don't have an idea where to start. I'd be so happy if someone gave me an idea.
Also, I'd like to see your ideas of the BBCoding and the texts, I feel like it needs some improvement but don't have an idea where to start. I'd be so happy if someone gave me an idea.

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