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Choose Champion Build:
-
AP off tank
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ADC counter
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
My Guide
Hello I'm probably just like many other people here, borderline silver looking for a quide out there to help me carry my team.
How many times have you been playing a match and you play perfectly fine but another lane feeds and you are unable to win the match because of it?
Well this guide is aimed at exactly that situation. This guide is aimed at supporting your team and keeping them in the fight for as long as possible so that the eventual win goes to you.
I will try and update this guide at least once a week and before you downvote please leave a comment in the appropriate section so that I may understand and improve upon my guide.
Once again this is a guide designed for those player that are in Bronze and trying to pave the way towards silver or silver itself.
3/26/13
Updated problems with some grammar and bbcoding.
Accidentally had Cloth Armor/Pots as core build. Fixed.
Started lane match up section.
3/27/13
Added more champion match ups.
Added frozen heart to situation builds.
3/28/13
Added more champ match ups.
Fixed more grammar/spelling mistakes.
Upcoming
Rationale around hit points versus armor build.
Many top laners nowadays are ad bruisers with little amounts of hard cc but can dish out damage while sustaining it themselves. What does this mean in the overall view? Most top laners are the carry killers. They're the people who run straight through the backline and destroy the carry of the other team or they help protect your own carrys. Cho, however, fills one more role on top of these. He is still what could be called a carry killer and a carry protector but more importantly he has hard aoe cc. This helps him to disrupt the other team much more effectively than many top laners in the current meta.
The reason I have chosen for a nearly straight HP build rather than armor and magic resist is because of the changes to magic pen and armor pen. In the current meta HP is much more effective at taking the brunt of damage than armor or magic resist and Cho'Gath being already naturally tanky and doing quite a bit of damage without ap items fits perfectly with the current meta. This build is strong mid game but truly flourish's in the late game, which I find myself in more and more of late.
At the end of this build with full stacks you will have right around 5.5k HP, although many times you will not make it to the end of the build because it is quite large. By mid point in the game even you will have right around 4.5k HP which is nothing to balk at in itself. Imagine

In closing the rationale of this build is that HP will keep you alive longer to tank most anyone but the adc possibly and in team fights you will be continuously cc'ing and aoe damaging the other team because of your extremely long suvivability. This build is also important to me cause of late game monstrosity you become.
Naturally tanky
Late/Mid game monster
3 aoe spells
2 cc's
Can be built many different way depending on what your team needs
Insane Ult that has a variety of implementation and uses
Easily kited
If you miss Rupture in lane you have very little follow up
Low mobility
When fully stacked you actually impede your own teams vision
Fairly weak early game
Long Cooldowns which is


I take


We take



The


That being said picking

Other good options would be quints of speed. And flat ap marks to give you an early game edge.

I know that there are some summoners out there who prefer



I prefer


Second Choice Summoner Spells

That being said


I rarely take


JK. Don't take


Cho'Gath's passive carnivore is one of the primary reasons that he is, in my opinion a better top lane character than mid. This ability will keep you in lane casting spells without the necesity of building items such as



The possibilities of

This skill is (most often) leveled up second due to the fact that the knock-up duration does not increase and it is a skill shot with a somewhat high probability to miss the target.
Tips
-Don't be tempted to throw Rupture at a stationary target, they are expecting the stomp and will oftentimes move out of the way.
-Getting ganked? Wait for their jungle to waste his cc drop Rupture at your feet followed by a fast

-Target the carrys in team fights and try to knockup champions going after your own apc/adc.
-Notice movements from the enemy champions and throw it WHERE THEY WILL BE, not where they are.



Tips


-In teams fights the number one priority is the opposing teams apc. Watch him panic as a 2.5 second silence is placed on his only damage source.
-Hit as many people as possible. Think weather it would be better to wait that half a second and hit both your top lane opponent AND the jungler or just one of them.
-This has a very slight delay so be sure to factor that in before throwing it at a champion on the edge of your range running away.




Tips
-When attacking enemy tower and the other champ is there toggle this ability off as well because it will draw tower aggro.
-Otherwise there is practically no reason to toggle this ability off, keep it on always.
-At full stacks and fully leveled up this ability has 100 range.

Om nom nom! This ability is your finisher and it can also has one of the most unique ability aspects in the game. When you kill an opponent with this ability you grow bigger and gain health as well as a small amount of attack range that can be stack up to 6 times.More importantly this ability deal true damage! Annoyed with that pesky Shen stacking rylai's and sunfire? Not to worry you om nom nom right through it. The true damage of this spell is a truly spectacular aspect that will leave many summoners on the other side of the interwebs frustrated beyond belief.
Tips
-However if you do see an opportunity to om nom nom someone by all means do it, more stacks for you, more deaths for them. Cho'Gath op.
-Most of the time you will need to hit either




This is my primary start on Cho. It is usefull to have the armor since many top laners are ad bruisers and Cho's early game leaves him quite vulnerable many times. The 5 pots combined with his [carnivore] will make him extremely suvivable in lane.


Use this start if you think you won't have a problem in lane. It will help you escape ganks, chase down your lane partner, and in general be more mobile.


This is a start that I run against champions that I know I will be taking damage from no matter what I do in the early lane phase. Examples would be Teemo, Jayce, and nidalee. The

SIGHT WARDS!
sight ward
You are going to be laning top and thus are the most cut off from the rest of the team more often than anybody else. You need sight wards in order to keep and eye out for a potential 2v1. I cannot stress this enough, you should nearly ALWAYS have a ward after the first back.
Primary Items
Core Items



Most times you're gonna want to rush




Remember with boots that you are trying to take damage away from your teammates which is why I prefer these two options to



Non-core item but still primary build




Secondary Items
gaurdian angel

Alternative Options





Does it ever seem like Cho'Gath is in the thick of things taking tons of auto attacks and it's hard to tell who to target? Well look no further than


If your team needs a little extra punch then throw a little bit more ap on your build after your



If health just isn't cutting it in situations such as facing:





Difficulty - 8

Tips
-Do not brawl with

-Take advantage of your range if you get the chance
-After you get your

-Your objective should be to just keep up with garen's farm. He farms extremely well so it is important to not let him take a gold lead on you, this will cause a snowball just as if he was getting kills.
-Late game you have more cc and more aoe, you're stronger in team fights at supporting your team.

Difficulty - 9





Tips
-Try as hard as you can to get creeps in lane phase but don't drop so low that

-If he moves up on you make him pay.
-Fun Fact: If he blinds you continue to auto attack because

-After six he's yours:




-When you get tanky enough if the Teemo is dead and you have full health walk through the bushes before you back to clear out his shroom. This will make it easier for you and your jungler to chase him down.

Difficulty - 3


Tips
-Most likely you will be able to free farm in this lane, keep up with the

-If she's going through her combo silence the girl.
-Wait for her to use her escape abilities before throwing rupture because she moves deceivingly quick when using them. I believe they crank her speed up to the equivalent of 475.
-Don't get to low her ult is much stronger the lower your health.

Difficulty - 5


Tips
-You should be able to brawl with him after you complete your

-He can harass harder and more insistently than you can but you hit like a truck whereas he hits like a back scratcher.
-If he's level six and his jungler comes then be extremely careful of his ult, a 3v1 is much more difficult than a 2v1.
-Even though you out damage him if he can harass you low enough then his ult and


Difficulty - 6
Honestly in season 3


Tips
-Like with

-When he enters a battle try and keep him off of low health members of your team, his ult will take them out quickly and effectively. This is true with ganks as well.
-Wait to throw your


-If you are somehow able to zone him off of his farm then do so, Darius is very reliant upon it.

Difficulty - 5




Tips
-At low level ranked play many Wukong's will start


-Don't get baited,



-His ult has a knock up! This is more detrimental than most people realize because it allows him to move fully on top of you with ult, and sets up great ganks for the jungler in lane.
-You're tankier than him early game most likely and this means that you can take a little more of what he can dish out than he can from your own combo.

Difficulty - 9


Tips
-Try and get as much farm as you possibly can because he will most likely keep the wave pushed to your tower in an attempt to deny it to you.
-If he misses his


-Beware of the knock back as well as the % HP damage on

-Sometimes you will find it easier to silence




Difficulty - 4



Tips
-He's stronger than you early game, don't force anything.
-Your silence will severely limit him since much of his mobility and damage comes from his abilities.
-Beware of the %HP damage in

-Get to late game with the same k/d and the same farm as him and you'll be much stronger than him in team fights.

Difficulty - 10

Tips
-His bite hurts, stay away from it.
-You might want to call in your jungle to help take him out.
-Beware of his speed, it jumps up considerably when he activates

-Lastly he has just as much cc as you and with a jungler he can burst you extremely fast.

Difficulty - 10






Tips
- Request help form your jungler, you will need to put the

- Don't try to kill Kayle, out farm her. You can only kill her with a gank.
- Get


- Be wary of


Difficulty - 4





Tips
-If she wants to continuously waste her stun... Let her, she'll run out of mana far faster than you because of your passive.
-Her

-If she's silenced she literally has no killing power so take advantage and don't let her use her abilities.
-She can hit hard with her %HP damage but many



Difficulty - 3






Tips
-

-Beware of the reset on

-Do not underestimate her if she hits her Crescent strike, she bursts for an intense amount of damage even with her nerfs.
-Wait to throw


Time constraints have me turning out champion match ups slightly slower than I would like. Many of the ones already listed are some of the champions you're most likely to face as well as ones that I believed you would have difficulty with. Upcoming are some difficulty assessments of champions. Descriptions of probable encounters with them and tips on how to deal with the champions will be forthcoming in the next few days. Until then stick to the tips section from the skill sequence section of the guide.

Difficulty - 5

Difficulty - 2

Difficulty - 4

Difficulty - 7

Difficulty - 6

Difficulty - 7

Difficulty - 6

Difficult - 3

Difficulty - 4

Difficulty - 9

Difficulty - 1
Quick comment, his confidence is his undoing... More to come thank you!
Please just leave comments your criticism explaining to me what I could improve on. I hope to check it regularly.
Also once again please leave a comment after you vote whether or not it's praise or criticism so that I can improve my guide. As I see more down votes... I ASK that you leave comments on what I can do in your opinion to improve the guide. I will be constantly working on it in the coming weeks and I would like constructive feedback. I also wish to emphasize that this is for summoners working their way through bronze.
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