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Recommended Items
Runes: Conqueror (power in extended fights)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Taliyah
Champion Build Guide
My name is Max Dixon and i'm League of Legends content creator. I started to play LoL in 2016. My highest ELO at the moment is šDiamond 1 (soloQ) and šDiamond 4 (flexQ) on EU-West server. I've got three times to Diamond in different season and now I'm more focused on creating guides and videos with reviews of the strongest players in the world, growing my channel by sharing my experience and training new champions for the marathone to Master+ in the future.
I also want to invite you to subscribe to my YouTube channel where I'm going to make League of Legends content:
https://www.youtube.com/@TheGamedictedCapy-ve7jg/videos
I would be very happy to build my first audience with 1000+ subscribers and start streamingš
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! šš¤

1. Very fun to play
2. Can easily escape and survive enemy ganks
3. Nice mobility
4. She is a great threat to squishy champions. Sometimes

5. Strong outplay and carry potential
CONS:
1. Hard to master
2. Hard to play from behind
3. Hard to play against teams with lots of CC
4. Weak early game
5. Melee AA range with short abilities range
6.

7. She is squishy and can be quickly killed

Thanks to this passive,





This is one of Akali's main skills, with which the champion deals very good damage to a group of enemies and slows them down a bit. The damage gain of the ability comes from AD and AP at the same time. Because of this, it is sometimes advantageous to buy items with simultaneous bonuses to these traits for


This is a slightly unusual and important skill in the champion's arsenal, which opens up a large number of combinations and possibilities for



This ability allows you to increase the mobility of the champion in the first place. The thing is that with the first jump you can, for example, bounce back or even jump up to the target. In some cases, it is really better to throw a shuriken backwards, in order to shorten the distance. After all, if you miss the fleeing enemy, on the contrary, you will increase the distance. In some ways, the ability is very similar to Lee Sin's





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This rune gives your champion good amount of damage and some sustain, especially in extended fights. The rune fits better for melee champions since it's twice faster to stack it up and it scales well into the late game.

This rune is able to help you a lot with your energy problems during team fights when you get lots of takedowns.

The rune can help you against teams with lots of crowd control abilities like stuns, slows, roots etc. Thats why its going to be harder for them to disable your champion for long period of time.

The rune increases your damage to enemies with low amount of HP. This rune is better that



That rune is very good since it gives you a great boost on your burst damage that can makes the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.

This rune increases your damage by giving some amount of lethality and magic penetration to your champion. Sometimes it can be decisive and make the difference between a running 50hp opponent and a sweet boost of 300 gold in your pocket.

This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).

This rune allows you to use your Ultimate ability noticably more often.

This rune can be a good choice against teams or champions with lots of burst damage like






This rune will give you 200+ additional HP in the late game which can be a matter of life and death for your champion sometimes. This rune is also an indirect protection against assassins and other champions with strong burst damage. Thanks to the rune, you can survive their combo and be able to respond somehow by using abilities, summoners spells or active items.





Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that





This summoner spell applies additional true damage that sometimes is crucial to secure the kill.













Teleport is mainly used to minimize laning downtime after











Level 6 is your first important power spike. It's advisable to make first






MID GAME
During the mid game you should roam a lot. Every time your Ult is ready you should seek to kill someone. This is how most assassins have to be played. You should try to push waves and attack side lanes or to help your Jungler to get some objectives. If the enemy champion in front of you have better wave clearing and tries to force you to farm under your tower then call the Jungler and attack him together. Squishy mid laners usually have no chances to withstand combined damage from


LATE GAME
Late game is harder for




Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! š https://www.youtube.com/@TheGamedictedCapy-ve7jg/videos
The Kinkou are the self-appointed keepers of Ioniaās sacred balance. The orderās loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was

Whenever her parents were called away, other members of the order stepped in as Akaliās surrogate family.



But balance can be fleeting. The order found itself divided.
A wayward acolyte named



Zedās transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkouās three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.
When

She was a prodigious fighter, and mastered the kama and kunaiāa handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.
But Akaliās soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet

He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with

In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm



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