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Choose Champion Build:
-
Build 1 (Preferred) [45% CDR]
-
Build 2
Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Illaoi
Most likely will lose lane. If against a good Illaoi, you will be outpoked. Any poke on her will be healed or does nothing.
Ideal
Strong
Ok
Low
None
Introduction
Who is this for?
My guide I guess is targeted toward players that have common knowledge of the game and the meta. People who know how runes and masteries work and get how Ryze somewhat works. Rank doesn't really matter but since this is my first guide and nooone will probably view this, my words might not be clear so please let me know so I can fix anything.
Build 1
Runes





Marks: So I usually take




Seals: Next is seals. This is personal preferance as I take






Glyphs: When I first started making this guide, I quickly realized that I was missing something. That something was 45% CDR. So for glyphs you take six







Quints:


Build 2
Runes





Marks: See build 1.
Seals: See build 1.
Glyphs:


Quints: See build 1
I will try to explain key masteries in a simple and fast way. I will list some masteries that you can pick from based on preference while maintaining the choice of useful masteries
Build 1
Build 2

Double Edged Sword
or
Feast
Double Edged Sword
= Deak extra damage at the cost of taking more. (Prefer)
Feast
= Allows you to gain health off minions. Good for sustain in lane.
Secret Stash
or
Assassin
Secret Stash
= Pots become cookies that last 10% longer. They also restore 15 health and mana instantaneously on use. (Very good and I recommend!)
Assassin
= Deal 2% damage when no teamates/allies are around. Really good if you are experienced with
Ryze.
Bounty Hunter
or
Oppressor
(For build 1)
Bounty Hunter
= Gain 1% increased damage for killing a unique champion. Goes up to 5%.
Oppressor
= Deal 2.5% increased damaged to champions with impaired movement. (slows, stuns, taunts, etc.) (Preferred)
Dangerous Game
(Only good one to take) = Restore 5% of missing health and mana on kill or assist.
Precision or
Intelligence
Precision = Gain 3 + .3 magic and armor pen per level.
Intelligence
= CD reducuction increased to 45% and grants 5% CDR (Preferred/Necessary for build)
Insight
= Grants 15% summoner spell reduction.
Insight
+
Ionian Boots of Lucidity = 25% Summoner Spell Reduction
Consult this graph
Thunderlord's Decree
or
Stormraider's Surge
Thunderlord's Decree
= Hit an enemy champion 3 times to call down a thunder strike that deals 10 damage per level plus 30% of your AD and 10% of your AP. (Preferred and Recommended for new players)
Stormraider's Surge
= Dealing 30% of a champion's maximum Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds. This mastery is good for top if you take tp or if you are confident enough in lane.
Build 1

Build 2






















Consult this graph





Build 1
For starting items, take





















Build 2
(Same starting directions)
For starting items, take














As you can see


I recommend the two with red dots as I believe these are both good core paths followed with more ap items such as


Start q or e. My preference is q because it allows me to secure any minion I am about to miss in the first two waves.
Max
Overload first since it's cost does not go up as you level it up this allows you to waste less mana in lane. You are probably wondering, why not upgrade
Spell Flux so it can reset
Overload. Well, the cost of
Spell Flux goes up after you level it up.
Spell Flux mana cost as you level goes 40/55/70/85/100. Not really worth since
Spell Flux cooldown is always at base 2.25 seconds no matter how many time you upgrade it. A second thought might come to your head like; "why upgrade
Overload if that doesn't increase the cost nor lower the cooldown?" That might be true, but it increases the damage of the ability while maintaining low mana cost for use in laning phase. After you max
Overload first, you max
Spell Flux, then
Rune Prison. Your ult
Realm Warp you upgrade every time it allows you to. I don't really consider that maxing it first since you are only allowed to level
Realm Warp at certain times. It should be pretty obvious to level your ult over other abilities.
Realm Warp is pretty garbage though in low elo since no one understands how it works or care. Since they only care about blindly winning. Since don't expect your team to use it with you unless you are a part of dynamic queue.
You are probably wondering, why not upgrade
Spell Flux so it can reset
Overload. Well, the cost of
Spell Flux goes up after you level it up.
Spell Flux mana cost as you level goes 40/55/70/85/100. Not really worth since
Spell Flux cooldown is always at base 2.25 seconds no matter how many time you upgrade it. A second thought might come to your head like; "why upgrade
Overload if that doesn't increase the cost nor lower the cooldown?" That might be true, but it increases the damage of the ability while maintaining low mana cost for use in laning phase.
Max













Notes
You are probably wondering, why not upgrade






Ghost
Must pick imo. Allows for better escape, chase, and engage. Short cooldown. Ghost meta xD
Flash
Do you not know how
Flash works? Works like a better
Ghost but is instantaneous and has a long cooldown.
Teleport
Good pick for top over
Ghost. Allows team to have better engage. Also allows more lane presence. Can be used mid really well. Roam bot after 6 gank and
Teleport back or recall and tp. Constantly pressuring your laner. If they roam counter roam by tping in and ulting back or ulting in the fight. :)
Ignite
I don't really like
Ignite. No use for it late game other than igniting self healing champs like
Dr. Mundo or
Swain. I guess it is good for going all in but that isn't really that good.
Cleanse
Really useful for champions with disables. Ex.
Cassiopeia,
Brand,
Varus etc.
Consult graph if using
Insight
and
Ionian Boots of Lucidity

Must pick imo. Allows for better escape, chase, and engage. Short cooldown. Ghost meta xD
Flash

Do you not know how


Teleport

Good pick for top over


Ignite

I don't really like



Cleanse

Really useful for champions with disables. Ex.



Consult graph if using



If you disagree or have any additions, please dm me or comment on this guide.
Damage #1 -
Overload -
Rune Prison -
Overload -
Spell Flux -
Overload
Damage #2 -
Overload -
Spell Flux -
Overload -
Rune Prison -
Overload -
Spell Flux -
Overload
Sustain #1 -
Overload -
Spell Flux -
Rune Prison -
Overload -
Spell Flux -
Overload
Sustain #2 -
Overload -
Rune Prison -
Spell Flux -
Overload
Kiting #1 - (Requires that you have teammates nearby or you have to not be in danger) -
Spell Flux -
Spell Flux -
Overload (Turn around and fight if enemy is low enough or teamates arrived)
Rune Prison -
Overload -
Spell Flux -
Overload
Enemy Engage Cancel Poke (Works on people with stoppable engage like Hecarim or Lee Sin) - Wait for engage time
Rune Prison -
Realm Warp to prevent engage. (Here is where the combo begins) if enemy is waiting or taking time to engage
Overload -
Spell Flux -
Rune Prison -
Overload (fight or leave)
Laning phase poke (behind minions) -
Spell Flux (Enemy Champion) -
Spell Flux (Enemy Champion) -
Overload (nearby minions so it bounces to them) then AA for
Thunderlord's Decree
proc if it didn't proc already.
There is no true combo for farming. Just methods.
1.
Spell Flux front or back wave twice then
Overload to clear front or back of wave.
2.
Spell Flux to finish off a minion in the front or back of the wave and then
Overload the rest to full clear front or back of wave.
3. (Late game)
Spell Flux Cannon minion then
Overload if you do enough damage then
Spell Flux to finish off the rest of the wave. (If you don't do enough damage)
Spell Flux Cannon minion twice then
Overload then
Spell Flux again if all isn't cleared.
There are other methods, but these are the most common imo. If there is any I missed. DM me pls ty <3
Champion v. Champion
Damage #1 -





Damage #2 -







Sustain #1 -






Sustain #2 -




Kiting #1 - (Requires that you have teammates nearby or you have to not be in danger) -







Enemy Engage Cancel Poke (Works on people with stoppable engage like Hecarim or Lee Sin) - Wait for engage time






Laning phase poke (behind minions) -




Farming in Lane
There is no true combo for farming. Just methods.
1.


2.


3. (Late game)






There are other methods, but these are the most common imo. If there is any I missed. DM me pls ty <3
7/16/16 - Guide Created
7/17/16 - Remade most of the guide due to its many flaws. Thanks to the people who critiqued my guide on /r/summonerschool
7/18/16 Changed some of Build 2 and had to edit the chapters with build 2. Fixed my mistake about
Insight
. Causing me to change some of build 2.
7/19/16 - awaiting Ryze buff to update guide on anything useful.
7/17/16 - Remade most of the guide due to its many flaws. Thanks to the people who critiqued my guide on /r/summonerschool
7/18/16 Changed some of Build 2 and had to edit the chapters with build 2. Fixed my mistake about

7/19/16 - awaiting Ryze buff to update guide on anything useful.
Thank you if you actually read my guide! Hopefully all that typing was worth and I actually taught someone something or help someone in any way. If there is any mistakes in my information, grammar, or spelling. Please don't be afraid to leave me feedback. I am going to be streaming Ryze gameplay over the summer at twitch.tv/default_rd
Much Love <3
Much Love <3
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