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Introduction
If you would like to see how scary this can be, check this little clip Click here
I dont have orb walking in here since most guides have that in their guides so i hope you have a good understanding of it. That is a adc priority for kiting enemies away and maximizing damage dealt in a chase, just make sure not to cancel your auto attack while doing it.
You are probably thinking "You're not a good player" CORRECT! I know I'm not good but hey, I have fun at least! This guide is more less my style of Miss Fortune I think this would be something that someone could find interesting! This one will be updated. So here we go, time to get into the good stuff.




Pros
- Fast movement cause of her
Strut How can you lose with like a passive pair of boots? at max that 100 movement speed is fantastic
- Really strong lane phase - Her
Double Up instantly dealing 200+ off a minion to a champion is a real slap in the face at that level. With Q and her W, it gives alot of pushing power to her lane
- Stand still ult - Sadly this one hurts cause she can easily be cc'ed to hell but sometimes it can pay off.
- No gap closing - When that person is out of reach, you'll most likely not catch them
Runes





This one is a odd passive but strong. this applies with your autos along with your Q since it is considered an on hit effect. The damage scaling is 50% at level one and then it gradually goes up to 100% scaling. Though it does half damage to minions, but it will let you last hit a bit easier.

1/3/5/7/9
This ability will be your poking tool and by far the best one to start with. With the ability to crit when you have 0% is amazing to poke early game and make them recall to lose precious gold and exp. This like bread and butter for her.

4/8/10/12/13
After your Q is maxed, this is your next step here. Not only that passive movement until you are attacked by an enemy, it's really good for your roaming ability, When activated you get a nice attackspeed buff helping you dish more damage. Your relying on your autos and not spells, so take advantage of that sweet sweet attackspeed. I have it as lvl 4 since


2/14/15/17/18
This spell I max last always. In the early game this is great when the jungler ganks, you can slow them, letting you unload a whole force and most likely get a nice kill maybe two. The damage is very little but the slow is very nice to keep them back thinking you may engage. Great tool to help you peel alittle bit better followed by The BORK(if you build it) active will slow them more.

6/11/16
Like every ultimate, this will be leveled whenever possible. It is a stand still ultimate so make sure you are in a good place to use it, it is more effective in choke points, grouped, or all stunned and you can fire away. Although you don't have the black clever armor reduction, but each wave will most likely crit to maybe make up for that. Great ultimate and has a decent amount of range for it.
Start/Early game
My items are strange choices. Start off the









Your first real item is going to be your

- turn your
Boots into
Berserker's Greaves
- start to build your
Zeal for your
Statikk Shiv or
Rapid Firecannon
Mid Game
Now your sitting two complete items and tier 2 boots. You you want to get yourZeal for your
Rapid Firecannon or
Statikk Shiv for whichever one you did not build first. You got a nice 70% crit right there, it feels nice and your hitting about 300+ an auto at this time. I'd suggest (depending on their team) getting your lifesteal item. Whether its the
Blade of the Ruined King,
Death's Dance, or
Bloodthirster. More preference and
Blade of the Ruined King sounds odd but its nice when they got a tank and you get that extra 8% current hp so that an extra 240 damage (without armor/magic resist migation) when they are around 3000 health, 160 damage (without armor/magic resist migation) at 2000 health, 80 damage at 1000 health (without armor/magic resist migation) id say that isnt a bad touch.
Once your lifesteal or sustain item is completed, you are on the last item. This is pretty much situational. If you can see them stacking armor heavily, aMortal Reminder or
Lord Dominik's Regards is a nice touch, since you have no armor pen in this build. If you find yourself stunned alot,
Mercurial Scimitar is a good item to have. Bursted before the fight starts,
Guardian Angel and so on so forth. If you do end up getting a
Blade of the Ruined King maybe extra lifesteal would not hurt to survive longer, maybe a
Death's Dance can help there.
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Early
This may not be too hard for you to get cs. If you are leashing for your jungle, Make sure to leave before 1:50 to make sure you can get the easy 3 cs at the start. If they enjoy being passive, use your

If You Get First tower
First tower is always nice and give more of a map presence. If you get first tower (hopefully the gold for it aswell) Start to move around a bit, maybe help mid get their tower or make your way top. If that doesnt sound fun, have your support hep the people who need it most and keep pressure bot lane but dont push too far out or you're easy prey for them.
If You Lose First Tower
The game isn't quite over yet. Soon one of them will slip up and make an easy mistake by over extending, over-staying, or just simply rolling solo in your lane. If you think you can beat them 1v1, don't do it. Play it safe and wait for the gank from jungle when they are pushed too far, easy kill and maybe killstreak gold. Just be passive and farm, Easiest way to catch up.
This I may not spend too much time since Every marksman in every team fight you are most likely you will be attacking whoever is closest to you or in your attack range. With her, you can maybe get a lucky
Double Up attack on a tank and have it continue to the back line making it a great time to start the brawl. If you guys have nice CC wait for a great stun holding them in place, unleash your
Bullet Time for some great damage. A nice thing is that movement will cancel your ultimate, so if needed you can run away if the fight is going down hill. Other then that, continue fighting your way through them, see if you can get to the back by orb walking there and destroy their damage output.


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