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Recommended Items
Runes: Burst damage (Favorite)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Items
Threats & Synergies
Fizz
A hard match. Champion who can Dodge your abilities. If you stand against him, rush Zhonya.
Amumu
2 strong ultimates by area ,what could be better? Good gank potential. I really like this synergy.
Amumu
2 strong ultimates by area ,what could be better? Good gank potential. I really like this synergy.
Champion Build Guide

I will improve this guide as I get more information about the champion in new meta.
I also want to ask you to share your opinion and ideas about the guide with me. It's really important. If I learn more about someone else's experience playing the character, I can make the guide better.
If it's important, I'm diamond last 2 seasons.
News: changes in build for update 14.1.
P.S. My twitch account, where I try to get a rank (Mostly

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Guide is in progreess to update. I returned after a year of absence. I have now cleaned the guide of some old information and will try to update it whenever possible. My preferred ban is ![]() |
Neeko is an unusual champion who has a lot of control with her ![]() ![]() ![]() ![]() ![]() ![]() In experienced hands, she can do incredible things, great catch and stand well in lane. |
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All Champions have their minuses, ![]() ![]() ![]() |
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FLASH![]() ![]() ![]() |
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IGNTE |
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CLEANSE![]() ![]() |
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HEAL OR BARRIER![]() ![]() ![]() |
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TELEPORT![]() |
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A few facts about abilities.
- If
Neeko is disguised as an ally, then the animation of your ultimate will only be during the jump.
- To hit enemy all charges of Q at early game, you must throw first Q, and at the same time E.
- If you are using
Tangle-Barbs before flash, it's animation will be canceled and the shell will fly out instantly.
- All directed abilities with a temporary cast are canceled during activation
Shapesplitter. For Example,
Realm of Death of
Mordekaiser. Attention! Do not go to recharge, but simply canceled!
Trying these builds yourself and based on theory, ![]() ![]() ![]() |
This is second variant of core build and i started use it in a lot of games. These items give you instruments for initiation and survivability in fights. I think, that you would can more with early ![]() |
I would like to talk about warding separately.
At the beginning of the game, you should to install the ward in one of the bushes shown in the images below.


If you place such ward, then you can see the moment when the enemy jungler is walk through the water to the upper or lower line. It is best to stay around to the side where you have installed the ward. After that you can be safe. Another option is for you to use wards in nearby of bushes as in the images below.


To control the dragon, you need to put 1 ward. It should be positioned so that there is a view of the exit to the river from the other team, the dragon should be fully visible. With the Herald, you need to put wards similarly. You should to install the ward shown in the image below.

If you decide to kill a dragon, then you need to control part of the enemy forest to see where and how many enemies are coming from. You should to install the ward shown in the images below.


If your opponents is red team.


That's all I wanted to say about warding.

On the lane stage you can poke your opponent. If this is a melee fighter, then try to catch him on each minion, but don't forget about mana, because





Never forget about wards, because you are a mage and you are squishy, so easy to kill, and gank can cost a life. When you have money for a


When you get part of first item, you can start to look for roams on sides. If the situation allows, you can push your lane and go to one of the sides to help for your team.


If you have information about enemy jungler and your opponent (He is dead, in base), so do you conclude that you are safe, then you can push the tower to remove the plates as quickly as possible and destroy it. Always look at the map and try to help your jungler if it is justified. Look at the movements of your opponent's. If he is not in lane, then inform your allies about it!





It is worth noting that




So, in the late game, never forget about the control of the wards on objects, the correct synergy of the team in your actions, always keep a red ward with you to clear the enemy's wards. You can buy on last place

In General, i think, if your team has characters that can initiate a fight, don't initiate it yourself. Let your team members do it instead of you, as a last resort you must walk around the scene of the fight and try to hit someone.

I want to say a special thank to the people who helped me write this guide!
I also want to write that this is my first guide, judge strictly, but not too much, please :)
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