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Recommended Items
Runes: Against AD
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Threats & Synergies
Irelia
Don't play this build, or Galio at all into her. She shreds you even through Aftershock.
Camille
Her ult both gives you free back line access and prevents their carry from leaving it.
Camille
Her ult both gives you free back line access and prevents their carry from leaving it.
Introduction
Luden's Tempest This is my new choice for mana over Rod of Ages. Its passive can proc Dark Harvest, and the cdr and ap come immediately which helps your trading. Only issue is that you are a lot squishier.
Rod of Ages WAS a very important first buy as it makes you more durable, fixes your mana problems, and provides a high amount of AP all in one item. Still is a strong option, pretty much preference of mana items between this and Luden's Echo.
Sorcerer's Shoes is essential for turning Galio into an AP assassin.
Oblivion Orb is a great buy after Sorcerer's Shoes because having the extra flat pen that early gives you a ton of extra damage as you completely remove the enemy squishies' magic resit. Finish into Morellonomicon last.
Hextech Rocketbelt provides a gap closer, extra close range burst, gets you a bit more hp as well.
Lich Bane transforms Galio into a one shot machine. I hold off on this item despite its importance because until you get a decent amount of stacks of dark harvest and a substantial amount of AP, it isn't that effective. By waiting on other items first you maximize your usefulness until you power spike off Lich Bane.
SITUATIONAL ITEMS
Rabadon's Deathcap if you need to 1 shot even harder and you are very fed.
Void Staff if they are itemizing against you or have tanks.
Zhonya's Hourglass and Banshee's Veil are standard defensive AP items.
Abyssal Mask Makes you tanky and increases your damage, but wastes the eternity passive if you already have it from ROA.
Shurelya's Battlesong Turbo Chemtank and Dead Man's Plate are gap closing items. Since Dead Man's Plate was changed to deal magic damage it is affected by your magic penetration and adds even more damage to your auto attack.
Guardian Angel is useful as a very late game item where diving and 1 shotting could mean you dying. If it gets to that point your dark harvest will carry your damage anyways. I have won a few games off GA.
Sudden Impact Eyeball Collection and Ravenous Hunter are all pretty mandatory and function on Galio much better than any other option in the tree.
INSPIRATION SECOND
When taking inspiration secondary you are playing to either survive lane and farm for mid to late game and/or get fed off roams with Hero's Entrance in a bad match up or trade better into even or good match ups in order to stack Dark Harvest. With the New Dark Harvest, trading in lane is a must in order to stack it. Its a shame that Galio is weak at trading without Aftershock. The old version of Dark Harvest allowed you to passive stack until you could carry but that won't work anymore. The benefit is that Dark Harvest is stronger early. In order to constantly trade you need to take Corrupting Potion and Biscuit Delivery to combo with Time Warp Tonic, which allows you to recover from trades so you can repeat when your Dark Harvest comes off cooldown.
- YOU ARE WEAK AS ALL HELL EARLY. This doesn't mean you can't fight, but you will be far less effective than most champs and taking early 2v2's in the jungle is not a great idea. It is better to just push in before a roam so the enemy mid cannot follow. Understanding lane priority and making sure your jungle does as well is important to this build in the early game —more so than regular Galio. If you have a jungler who is heading into a dangerous spot such as Scuttlecrab, push their mid under their tower and position closer to the jungler so you can utilize your advantage to get either: your jungler the objective, a kill on their jungler, or a cs and xp lead on their mid if they abandon the wave to help.
- YOUR ULT ROAMS ARE IMPORTANT. Being able to get fed off proper ultimate usage is vital to being successful and becoming a true carry as early as possible.
- YOUR ULT CAN BE USED TO ACCESS THE BACK LINE. If you have another champion on your team such as Nocturne or Camille you can ult off of their engage.
- DON'T BRAINLESSLY PUSH THE WAVE. Don't always use your q to push the wave if you aren't going to do anything with the advantages it gives. You will run out of mana or get ganked and die. Only hard push when you actually want to roam or put yourself in a position to help the jungler, etc.
- JUSTICE PUNCH IS A GREAT ABILITY! This ability is one of the main reasons I love Galio so much, it offers a lot of outplay potential while being simple and doesn't feel unfair or annoying (COUGH ). Using your Justice Punch backwards at close range such as after a Flash Shield of Durand causes the short dash backwards to hit them immediately which gets the knockup off before they can react, which lets you burst harder, faster, and prevents escapes. You can also use this short backwards dash to dodge skill shots when escaping. You can time your e to start right when cc hits you and buffer out of it which allows you to continue dashing to escape or engage while crowd controlled.
- HARD SNOWBALL
- Multi-Person 1 shots
- Lots of CC
- Can build tanky if behind and still benefit the team, unlike most assassins
- Strong teamfight
- Inherently Tanky, due to the high health of build + damage resistance
CONS
- Weak Early because of Dark Harvest
- Weak to poke and Tanky Teams
- Weak When behind
- Squishy because of lack of aftershock, but not as much as you would expect due to high health amounts in build and natural damage resistance on Shield of Durand
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