Resolve - Typical primary runes. You could try
Unsealed Spellbook if you like but I stopped using it a while ago. See below inspiration notes for recommendations on what runes you would choose for spellbook.
Aftershock
Aftershock allows you to be quite tanky during your early level trades. When ccing an enemy you will receive a large amount of base resistances. It does some small additional AOE damage when you combo which can help in all ins.
Guardian is not really optimal as often you can't really use it and
Grasp of the Undying is a non factor.
Bone Plating
Bone Plating is good for soaking some early game poke and can allow you to get your relic stacks at level 1 easier. Other than this it will reduce three attacks normally when you are engaging for the first time.
Demolish just is not necessary and
Font of Life does not heal that much for it to be worth it.
Second Wind
Second Wind allows you to take more poke and sustain it back. This along with all of your
Health Potion and
Triumphant Roar generally means you shouldn't have to back quickly.
Conditioning can be taken in a passive lane if you think you wont be getting poked Second Wind could be less useful. I have not done any testing with the new mastery
Chrysalis really but the extra 60 health early seems unnecessary and the loss of it for an additional 9 AD after the takedown should not offer much.
Revitalize
Revitalize is the final mastery which works together with your
Triumphant Roar,
Health Potion,
Relic Shield, and
Second Wind. Again just allowing you to sustain all of lane without being punished normally.
Unflinching can be an option if you feel you will need the tenacity but generally you won't take it.
Overgrowth is pretty much a non factor.
The resolve tree is pretty cookie cutter and shouldn't really need to be changed at all normally. You can take multiple approaches for the secondary tree.
Inspiration - Inspiration will make you the Tankiest with the additional 130 health. This might be your "typical support" style build as a lot of people like to take inspiration just because they are support it seems.
Hextech Flashtraption
Hextech Flashtraption is the best option out of the first tier. It opens up different play styles and can be used dynamically. First back is typically boots so it is recommended that you do NOT get
Magical Footwear.
Perfect Timing also takes 10 minutes to charge up now and alistar almost never uses any
Stopwatch items so neither of these options are very good.
Biscuit Delivery
Biscuit Delivery is generally a good option not for the sustain but the extra 40 base mana you get for every biscuit you use. Alistar can easily run out of mana after a few combos and biscuits can help answer that a bit. Biscuits become additionally better if you get forced out of buying
Turbo Chemtank first item as you wont have the items additional mana. It could be additionally useful in extreme poke lanes but generally the sustain is not needed.
Future's Market is another good option I have played with which can help you hit spikes faster like Mobi boots on your first back.
Cosmic Insight does not reduce enough for it to really be worth it but you can take it if you want to save a few seconds on ult and larger cooldowns.
Minion Dematerializer is only really taken for banner minions which were nerfed.
Approach Velocity does not seem to have much use and finally
Time Warp Tonic is mostly focusing on additional sustain which you have plenty of in your kit.
Sorcery - Alicopter likes to run sorcery with his build. He seems to currently be using
Celerity and
Waterwalking for roam potential and movement speed/adaptive damage. These runes are less tanky with only 65 bonus health but may provide more damage/burst through additional adaptive damage.
Celerity
Alistar is quite slow and may have trouble getting close enough to engage sometimes.
Celerity provides both additional movement speed as well as adaptive damage based on your bonus movement speed. This will allow you to get in quicker and possibly do a bit more damage.
Waterwalking
The second choice for the sorcery build is
Waterwalking. Alicopter seems to be running these two currently in most games. This points to a focus on movement speed/adaptive damage and thus also likely a big focus on roaming which can be important in high elo to get your team ahead. Support is a role that can flourish with movement speed and these two cater to that tendency. Another option Alicopter used previously was
Scorch which was clearly for early all in damage. You could try this if you like or want to play aggressive more so in lane. The rest of the sorcery tree runes are pretty pointless and I will not cover these at this time.
Precision - Precision is another option I was seeing in some Korean and professional style builds. Again you will be a bit less tanky with only 65 bonus health but you will have some additional attack speed to get more autos off in trades and help you proc your
Trample stun in some situations or get
Relic Shield stacks from your greedy ADC LUL.
Triumph
Quite simply
Triumph will allow you to get a large heal when killing an enemy whenever you are low on health. This can sometimes save you and also provides you with additional gold for takedowns. This gold goes into helping you get to your item spikes earlier and providing more for your team.
Legend: Tenacity
Legend: Tenacity seems to be the only other option out of this tree which will allow you to spend less time cced with some additional tenacity. This could help you land your cc sooner or period in some team fights. Again the other options are all pretty poor and I will not be covering them at this time.
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