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Choose Champion Build:
-
Fighter/Bruiser
-
Assassin/One Shot
-
Full Tank
Runes: Lethal Tempo
1
2
3
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Normal
Flash
Smite
Items
Ability Order Fighter Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Xin Zhao
Xin has such a strong Early Game Presence and he can typically out duel you level 3.
Ideal
Strong
Ok
Low
None
Champion Build Guide
+ Early Game Skimishing power + Low Pick and Ban Rate so great to main + Great mobility + Can blow enemy flash 99% of the time just by using 1 Q + Great CC and Lockdown + Great at taking objectives due to passive and W + Point and Click Ult, which is great for Low Elo |
- Main part of Kit is landing Q - Falls off Late Game - Very hard to play from Behind |
Which Build?
Fighter Runes
KEYSTONES | ||
---|---|---|
![]() LETHAL TEMPO ![]() ![]() ![]() ![]() ![]() |
![]() CONQUEROR I used to normally take ![]() ![]() ![]() ![]() ![]() | |
MINOR RUNES | ||
![]() Slot 1 ![]() | ||
![]() ![]() Slot 2 I personally think that ![]() ![]() ![]() ![]() | ||
![]() ![]() Slot 3 This last one is really interchangeable between ![]() ![]() ![]() ![]() | ||
SECONDARY RUNES | ||
![]() DOMINATION |
![]() INSPIRATION | |
![]() Slot 1 ![]() ![]() ![]() |
![]() Slot 1 ![]() | |
![]() Slot 2 I personally run with ![]() ![]() ![]() ![]() |
![]() Slot 2 ![]() | |
![]() ![]() I by default run the Domination secondary just because I feel like it makes you a stronger skirmisher which is your role as ![]() ![]() ![]() |
Assassin Runes
KEYSTONES | ||
---|---|---|
![]() HAIL OF BLADES I personally take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ELECTROCUTE I personally take ![]() ![]() ![]() ![]() ![]() | |
MINOR RUNES | ||
![]() Slot 1 ![]() ![]() ![]() | ||
![]() ![]() Slot 2 I default to ![]() ![]() | ||
![]() ![]() Slot 3 I personally run with ![]() ![]() ![]() ![]() | ||
SECONDARY RUNES | ||
![]() Slot 1 ![]() | ||
![]() Slot 2 I default with ![]() ![]() |
Tank Runes
KEYSTONES | ||
---|---|---|
![]() GLACIAL AUGMENT ![]() ![]() |
![]() AFTERSHOCK ![]() | |
MINOR RUNES | ||
![]() ![]() Slot 1 Both ![]() ![]() |
![]() ![]() Slot 1 Both ![]() ![]() | |
![]() Slot 2 ![]() |
![]() ![]() ![]() Slot 2 Any of the runes from this row are viable but they each have their place. Conditioning is better for scaling, second wind is good if they hav DOT champs ( ![]() ![]() ![]() | |
![]() ![]() Slot 3 Both ![]() ![]() |
![]() ![]() Slot 3 Both of these options are good, I do however tend to lean into unflinching because you will be absorbing the CC and damage from the enemy and if you have tons of tenacity and the enemy wastes CC on you it will only help your team. | |
SECONDARY RUNES | ||
![]() DOMINATION |
![]() PRECISION | |
![]() Slot 1 ![]() |
![]() Slot 1 ![]() | |
![]() Slot 2 I personally run with ![]() |
![]() Slot 2 Similar to unflinching running ![]() | |
![]() ![]() I would run Domination secondary if you plan on running turbo chemtank for the ingenious hunter. That would be the only reason to run it, other than that I would stick with precision secondary because it will always provide more. The tenacity you get plus the tenacity from Sunfire scale so well. |
![]() ![]() ![]() | ||
![]() RED SMITE |
Take ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() BLUE SMITE |
I would take ![]() | |
![]() FLASH |
Normally you will default to ![]() ![]() ![]() | |
![]() IGNITE |
Take ![]() ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() PASSIVE ABILITY |
Blast Shield ✦ ![]() ✦ ![]() ✦ Proper shield management is what separates the great ![]() | |
![]() Q |
Vault Breaker ✦ ![]() ✦ You main source of mobility. You can dash over walls or just use this to maneuver the map quicker. The lower CD per level is why you max this first. ✦ If you hold this ability and do not recast it, the CD is refunded to 3 Seconds. So being smart with this ability will help you win more. Knowing when to cast/not cast in fights will help you come out on top more often. | |
![]() W |
Denting Blows ✦ Every 3rd auto on the same target deals extra damage, shreds the targets armor by 20% and gives Vi bonus attack speed. ✦ This is your main source of consistent damage. It allows you to be a better skirmisher. I typically always max this second but if you're going full assassin 1 shot maybe max E Second. | |
![]() E |
Relentless Force ✦ Gives ![]() ✦ With the multi-camp monsters you typically want to Q the camp to get them close to make sure your E can deal damage to the entire camp. ✦ Max Second if you want to do more burst damage. | |
![]() R |
Cease and Desist ✦ Point and Click CC that targets champion and knocks them up. Deals damage and knocks back other enemy champions hit on your way to target champion. ✦ You become "Unstoppable" or immune to CC while targeting the enemy champ BUT you are not immune to damage. You can still die mid Ult. ✦ Great for target selection in team fights. ✦ You can Ult Kayn out of walls if he is running but he Can dodge your Ult with His Ult if he times it. Same with Master Yi Q. |
Ability Order
Note: You always start W ![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fighter & Tank Ability Order | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Assassin Ability Order | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fighter Itemization
MYTHIC ITEMIZATION Choose 1 | ||
---|---|---|
![]() Divine Sunderer ![]() ![]() ![]() Good into: ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Tri-Force ![]() | |
OPTIONAL ITEMS Choose 4 | ||
![]() Black Cleaver ![]() |
![]() Wits End ![]() | |
![]() Thornmail ![]() ![]() ![]() |
![]() Guardian Angel ![]() | |
![]() Sterak's Gage ![]() |
![]() Gargoyle Stoneplate ![]() | |
![]() Maw of Malmortius ![]() |
![]() Dead Man's plate ![]() | |
![]() Frozen Heart ![]() |
![]() Fimbulwinter ![]() ![]() 1.) You lose a small bit of early game power due to having to buy tear to start stacking it 2.) You lose out on a small bit of AD from steraks In my opinion it is way more worth it late game and in fights in general because the lacking AD is negligable when you are full build and the extra shielding helps you survive for much longer. In my opinion a definitly better option. | |
![]() Spirit Visage ![]() ![]() ![]() |
![]() Death's Dance ![]() ![]() ![]() ![]() ![]() | |
![]() Muramana ![]() |
![]() Force Of Nature ![]() | |
BOOTS Choose 1 | ||
![]() Ionion Boots of Lucidity | ||
![]() ![]() ![]() | ||
![]() Plated Steelcaps | ||
![]() ![]() | ||
![]() Mercury's Treads | ||
![]() ![]() |
Assassin Itemization
MYTHIC ITEMIZATION | ||
---|---|---|
![]() ECLIPSE ![]() ![]() | ||
OPTIONAL ITEMS Choose 4 | ||
![]() Black Cleaver ![]() |
![]() Youmuu's Ghostblade ![]() ![]() | |
![]() Edge of Night ![]() |
![]() The Collector ![]() | |
![]() Serpent's Fang ![]() |
![]() Blade of The Ruined King ![]() | |
![]() Guardian Angel ![]() |
![]() Lord Dominik's Regards ![]() ![]() | |
![]() Serylda's Grudge ![]() |
![]() Sterak's Gage ![]() | |
![]() Axiom Arc ![]() | ||
BOOTS | ||
![]() Ionion Boots of Lucidity | ||
![]() |
Tank Itemization
MYTHIC ITEMIZATION Choose 1 | ||
---|---|---|
![]() Sunfire Aegis ![]() |
![]() Turbo Chemtank ![]() | |
OPTIONAL ITEMS Choose 4 | ||
![]() Black Cleaver ![]() |
![]() Titanic Hydra Similar to cleaver ![]() | |
![]() Thornmail ![]() |
![]() Randuin's Omen ![]() | |
![]() Sterak's Gage ![]() |
![]() Gargoyle Stoneplate ![]() | |
![]() Warmog's Armor ![]() |
![]() Dead Man's plate ![]() | |
![]() Frozen Heart ![]() |
![]() Fimbulwinter ![]() ![]() 1.) You lose a small bit of early game power due to having to buy tear to start stacking it 2.) You lose out on a small bit of AD from steraks In my opinion it is way more worth it late game and in fights in general because the lacking AD is negligable when you are full build and the extra shielding helps you survive for much longer. In my opinion a definitly better option. | |
![]() Spirit Visage ![]() ![]() ![]() |
![]() Death's Dance ![]() ![]() ![]() ![]() ![]() | |
![]() Anathema's Chains ![]() |
![]() Force Of Nature ![]() | |
BOOTS Choose 1 | ||
![]() Plated Steelcaps | ||
![]() | ||
![]() Mercury's Treads | ||
![]() |
![]() I have 2 clears I typically will stick to in S12 Pre-season because scuttle nerfs make it less valueable than a full clear. ✦ Red Start - Red → Blue → Gromp to get quick level 3. Then depending on lane state I might go straight for a gank or reverse clear to clear the rest of the camps and get level 4.You can normally finish this round the 3:20 mark putting you 5 seconds passed scuttle spawn, so unless the enemy jungler pathed with you, you are guaranteed a scuttle. The reason I do this clear is because without Q and E Raptors and Krugs take too long to clear and just put you so far behind. So once you are level 3 you can easily take them. ✦ Blue Start - I just full clear. You can full clear around the 3:15-3:18 mark on Vi if you leash your camps properly and using both smites. This typically ends up in you losing one of the scuttles but normally you can get a gank in while the enemy jungler is getting scuttle and will still be level 3 after(unless they also full cleared) and put yourself ahead and it wont even matter that you lost a scuttle. Now these are 2 standard paths but you also need to keep in mind ganks/counter ganks. Lets say you are on raptors and the enemy jungler shows up after a 3 camp to gank mid. If you can get there in time stop the camp and go counter gank. More often than not you will either save your mid laner and result in no one dying or take down an enemy. Both of those situations is way more beneficial than finishing raptors. Without getting too into Jungle coaching the point I am trying to make is Pathing is flexible, dont get it in your head that you can only do 1 or 2 paths every game. |
Early Invades
![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() ✦ ![]() Some commonalities you will see with most/all of these champs are: ✦ Weak 1v1s ✦ Farm reliant ✦ Slower clear ✦ Typically full clear ✦ Scaling Junglers The point of the invade is to make sure they dont play the game. However you also shouldn't just blindly invade every single game you are against these matchups. You do heavily need to consider lane states and your lane matchups. If the enemy mid and Top are going to have lane prio to collapse on you 3v1 and then you put your already losing lanes even further behind and they will not be happy with you at all. So invade if the opportunity is there but don't grief just to invade. |
Item Sets
Fighter Item Set [{"title":"Fighter Vi","associatedMaps":[11],"associatedChampions":[254],"blocks":[{"hideIfSummonerSpell":"","items":[{"count":1,"id":"2031"},{"count":1,"id":"1035"},{"count":1,"id":"1039"},{"count":1,"id":"3340"},{"count":1,"id":"3364"}],"showIfSummonerSpell":"","type":"Start"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"1001"},{"count":1,"id":"3057"},{"count":1,"id":"2055"}],"showIfSummonerSpell":"","type":"First Back"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"6632"},{"count":1,"id":"3158"},{"count":1,"id":"3071"},{"count":1,"id":"3075"},{"count":1,"id":"3091"},{"count":1,"id":"3119"}],"showIfSummonerSpell":"","type":"Divine Sunderer Standard"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"3078"},{"count":1,"id":"3047"},{"count":1,"id":"3004"},{"count":1,"id":"3071"},{"count":1,"id":"3053"},{"count":1,"id":"3193"}],"showIfSummonerSpell":"","type":"Tri-Force Standard"}]}] | ||
---|---|---|
Assassin Item Set [{"title":"Assassin Vi","associatedMaps":[11],"associatedChampions":[254],"blocks":[{"hideIfSummonerSpell":"","items":[{"count":1,"id":"1035"},{"count":1,"id":"1039"},{"count":1,"id":"2031"},{"count":1,"id":"3340"},{"count":1,"id":"3364"}],"showIfSummonerSpell":"","type":"Start"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"1001"},{"count":1,"id":"3134"},{"count":1,"id":"2055"}],"showIfSummonerSpell":"","type":"First Back"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"3158"},{"count":1,"id":"3047"},{"count":1,"id":"3111"}],"showIfSummonerSpell":"","type":"Boots"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"6692"},{"count":1,"id":"3142"}],"showIfSummonerSpell":"","type":"Core"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"3814"},{"count":1,"id":"3036"},{"count":1,"id":"6694"},{"count":1,"id":"3071"},{"count":1,"id":"6695"},{"count":1,"id":"6676"},{"count":1,"id":"6696"},{"count":1,"id":"3053"},{"count":1,"id":"3153"},{"count":1,"id":"3026"}],"showIfSummonerSpell":"","type":"Options"}]}] | ||
Tank Item Set [{"title":"Tank Vi","associatedMaps":[11],"associatedChampions":[254],"blocks":[{"hideIfSummonerSpell":"","items":[{"count":1,"id":"1039"},{"count":1,"id":"1035"},{"count":1,"id":"2031"},{"count":1,"id":"3340"},{"count":1,"id":"3364"}],"showIfSummonerSpell":"","type":"Start"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"1001"},{"count":1,"id":"2055"},{"count":1,"id":"6660"}],"showIfSummonerSpell":"","type":"First Back"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"3047"},{"count":1,"id":"3111"}],"showIfSummonerSpell":"","type":"Boots"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"3068"},{"count":1,"id":"6664"}],"showIfSummonerSpell":"","type":"Mythics"},{"hideIfSummonerSpell":"","items":[{"count":1,"id":"8001"},{"count":1,"id":"3065"},{"count":1,"id":"3742"},{"count":1,"id":"4401"},{"count":1,"id":"3083"},{"count":1,"id":"3053"},{"count":1,"id":"3071"},{"count":1,"id":"3748"},{"count":1,"id":"3119"},{"count":1,"id":"3143"},{"count":1,"id":"6333"},{"count":1,"id":"3193"}],"showIfSummonerSpell":"","type":"Options"}]}] |
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