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Spells:
Flash
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Introduction
Hello, and welcome to my Jarvan Guide! I'm childofthegrave, and I've been playing Jarvan IV for a very long time, I've used many builds on Jarvan, and this one really seems to work best.
Jarvan is a very fun champion, because he can dive into the whole enemy team and come back out alive, even with a couple of kills!
So now I will share with you my way of playing Jarvan :D
Jarvan is a very fun champion, because he can dive into the whole enemy team and come back out alive, even with a couple of kills!
So now I will share with you my way of playing Jarvan :D
Credits to jhoijhoi for the template, which you can find here.

Updates
Volibear Patch Notes: 2011-12-28
Martial Cadence (Passive)
- Damage changed to physical from magic
- Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
- No longer procs spell effects such as Rylai's or Spell Vamp
Sweet! Now




Masteries
Offensive





Defense










Runes
Greater Quintessence of Health: Gives you early lane durability, can also be replaced with Greater Quintessence of Vigor.
- Greater Mark of Desolation: Extra armor pen for teams stacking armor and early game true damage.
Greater Glyph of Magic Resist: Some magic resistance if against AP caster in lane, can also be substituted for
Greater Glyph of Scaling Magic Resist for late game magic resist.
Greater Seal of Armor: Some early game armor that stacks with
Demacian Standard to make you durable in lane against champs such as
Gangplank and
Garen.
Summoner Spells
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Ability Explanation















Ability Sequence Order
Put a point in




Items
-
: Start off with this item, gives you a nice HP boost and some attack damage. With this item you'll have nearly 700 hp.You can also get two if you're having some trouble with your lane. You can also replace this with
Cloth Armor or
Boots.
-
: Best choice for boots in the game, it gives you magic resist and tenacity, a much needed stat. This item can be replaced with
Ninja Tabi or in some rare cases
Berserker's Greaves.
-
: A very good item in the laning phase. It gives you armor, 23 Attack Damage and some very nice lifesteal. This item will keep you very sustained in lane. It also comes with a free ward, making it good against junglers.
-
: This item gives you all you need, Armor Penetration and Cooldown Reduction. Not only will your
Dragon Strike do more damage, you will be able to spam it more too! This builds into a
Youmuu's Ghostblade, which will give you crit chance and a neat active.
-
: This item gives you the best of both worlds, damage and durability. You also have a chance of slowing your opponents, which will help you get many kills. This builds into a
Frozen Mallet which makes you even more tankier and the slow in now constant.
-
: This item tops off your damage output. With this item and all the other items, you will have around 255 AD, which is insane! This also gives your 45 armor, very good against an AD heavy team, and some more crit chance.
Optional Items
-
: This item is optional. If you want to spam your skills in lane, you can take this item instead of a second
Doran's Blade. It also has 30 magic resist, so it is also good against champs such as
Akali or
Galio.
From here what you build is your choice. For me, I like to build


DAMAGE






ARMOR



MAGIC RESIST



Teamfights
Jarvan's role in teamfights is to destroy squishies. He can do this is very well by using




Dominion
Jarvan is a very good Dominion champ, he can fit many roles. He can hold a point, he can capture points and he can kill people with little to no harm done to himself. He can be a very good disruptor as well, with abilities like



Masteries
Runes
The only changes with runes I have in Dominion are the Quints, I usually take


Summoner Spells
Pretty much the same setup as Summoner's Rift, except I mostly take


Ability Sequence Order
Again, same as Summoner's Rift.
Items
The core build is pretty much the same as Summoner's Rift, I take








Uses of Cataclysm
For lack of better words,

- Preventing a champ(s) from capturing a point
- Separating a dangerous AD carry or fed champ from a fight
- Trapping them inside your point, so they get repeatedly shot by the turret
You SHOULDN'T use


Summary
Thank you for reading my guide for Jarvan. I hope you have as much fun with this build as I have, please leave a comment and vote, any criticisms are welcome.
Credits to jhoijhoi for the template, which you can find here.
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