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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Introduction

Pros
* Great team fight sustained damage and CC utility
* Lots of invulnerability and escape options with
Frozen Tomb,
Glacial Path, and
Zhonya's Hourglass
* Flexible build path
* High mobility with
Glacial Path
* Good for initiating fights
Cons
* High mana costs unless managed properly
* High cooldowns
* Squishy
* Item dependent
* Short ranged
* Great team fight sustained damage and CC utility
* Lots of invulnerability and escape options with



* Flexible build path
* High mobility with

* Good for initiating fights
Cons
* High mana costs unless managed properly
* High cooldowns
* Squishy
* Item dependent
* Short ranged

Hover over abilities for detailed descriptions on what they do.









The choice between ignite and teleport is highly preference based.

These masteries are pretty standard for AP Carries.




In some circumstances, you may want to put 12 points into Resolve instead of Cunning. An example from one of Alex Ich's Lissandra games is included below.

These are general Runes, but you should always adapt your runes based on your matchup.
Greater Mark of Magic Penetration We take these runes to shred through some of our opponents MR and increase our overall damage.
Greater Glyph of Magic Resist MR glyphs are useful for general survival, and since we are a short ranged AP carry we can use the defensive stats effectively.
Greater Seal of Armor We take these for the same reason we can MR glyphs.
Greater Quintessence of Ability Power These increase our overall damage all game long.




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