This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: best build (mid-late)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Heal
Items
Ability Order changeable (experiment)
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies
Diana
If Diana gets you in her ult you're probably dead , also has good harass.
Leona
stuns forever and tanky, her stun can let you place up to 2 traps (the second behind him) under enemy for massive damage
enemy grabbed= enemy dead
Leona
stuns forever and tanky, her stun can let you place up to 2 traps (the second behind him) under enemy for massive damage enemy grabbed= enemy dead
Champion Build Guide
2. Anyone who has a suggestion of a change or a build can put it in the comments, I will add it after either you get some upvotes by people who tried it and said it's useful or showed evidence of it working (videos or photos) or i try it.
Why try it:This season it's even harder since you need 5 items for 100% Critical strike, however you only need 2 for 58 lethality (100% damage on non-tank) which made me want to try it even more and I had a lot of success late game but it was real hard early since it depended highly on the support.
Why make the guide:The thing that pushed me to make this is that I see so much potential in this build, as you will see you can easily two shot enemies late game but no one seems to take the risk, plus I want to hear your suggestions on a better early and possibly late game builds.
What is this guide: In this guide I'm going to explain and show you the results of my experimenting up until this point so you won't start from 0. i really want to perfect it.
+ Good whether in front or behind
+ Insane Damage late game, trapped enemies are dead enemies
+ Enemy lifesteal almost useless (dead before they can attack)
+ Very rewarding when mastered
+ Great poke
+ Can be great for siege or defending turret (placing 5 traps in front of turret/base entrance) enemies wont dare to get close.
Cons
- not very good early game
- can be vulnerable to enemy ganks and assassins
- non-headshot AA aren't as good





-








-




-

-






-





-




Secondary tree
-

-





-



-

-


-



-

-

-

-


You must be logged in to comment. Please login or register.