She shreds through your health bar while still having enough mobility to avoid you, unless a teammate can provide reliable CC you should try to gank other lanes until you at least have level 6, ghost can also help to chase her once your R ability is chasing her.
Graves
Your tankiness completely counters Graves, even early game he will never be able to easily 1v1 you. The only issue may be with mobility, as Graves players may try to invade against you Hexflash may be needed to try and stop these invades, as well as well placed defensive wards.
Gangplank
Any character with some way to ignore armour and tankiness is powerful against you, yet even though Gangplank does have his orange, your amount of CC is unavoidable and you should be able to easily attack him.
Bel'Veth
With the amount of mobility and damage that Bel'veth deals, you would be unable to 1v1 her early or late, instead aim for counter ganks preventing your own team from dying and do not give her a chance to scale, communicating to your laners when you try to contest Scuttle crabs may also be useful.
Irelia
Ganking to prevent your teammate dying is vital, as long as you can stop her from being able to obtain a lead you should be fine.
Nocturne
Nocturne is able to avoid your engages, engage faster than you and also use his fear ability when you want to engage, making him an annoying enemy to face, however him aiming you causes 5v5 fights to be more or less fair as long as you position well.
Veigar
His cage ability is very powerful for stopping your engage, as you are a fairly slow character ganking a Veigar is difficult.
Warwick
His massive amounts of movement speed can prove to be a large problem for you, if really needed you can purchase Anathema's Chains or items like Frozen heart to slow him.
Ashe
Her kiting ability makes her difficult to gank during the mid-game, however Sunfire Aegis' slow resistance should prove helpful against her.
Zed
As your R ability will follow him even if he teleports away you can lock him down easily.
Hecarim
Even though he may prove to be a large threat to you specifically you are able to stop him being a threat to your team.
Rammus
Characters that require movement speed can be either a problem or simple to deal with, but in the case of Rammus it ends up being a fair matchup.
Lee Sin
Against early game menaces like
Sejuani
Easy matchup due to your CC, body blocking and harassing Sejuani means she can't have as much effect in a team fight.
Alistar
Able to push enemies towards you, allowing for easy chaining together of CC, however having both characters on the same team may result in the ADC being weaker than if they had an Enchanter.
Malzahar
Able to lock enemies in place allowing easy CC follow-up.
Jhin
He can benefit a lot from your large amount of CC,
Caitlyn
It may seem like a good synergy, but due to the slight displacement on many of your abilities she can't easily place a trap underneath enemies.
Kayle
You exert a lot of early pressure, with late game scaling characters it is hard to benefit either.
Brand
Holding them in place is useful to help a Brand, however you normally only CC specific people, making Brand's large area damage not too beneficial from you.
Synergies
IdealStrongOkLowNone
Alistar
Able to push enemies towards you, allowing for easy chaining together of CC, however having both characters on the same team may result in the ADC being weaker than if they had an Enchanter.
Malzahar
Able to lock enemies in place allowing easy CC follow-up.
Jhin
He can benefit a lot from your large amount of CC,
Caitlyn
It may seem like a good synergy, but due to the slight displacement on many of your abilities she can't easily place a trap underneath enemies.
Kayle
You exert a lot of early pressure, with late game scaling characters it is hard to benefit either.
Brand
Holding them in place is useful to help a Brand, however you normally only CC specific people, making Brand's large area damage not too beneficial from you.
Formerly my best Jungler in Season 2020 and Season 2021, this was the guide I wanted to make the most on Mobafire. Naut jungle works especially well now that Riot Games buffed it specifically, providing good CC with the only problem being speed within the Jungle. Gustwalker Hatchling may be beneficial. You are also deceptively strong early, with cases of beating some strong junglers like Graves.
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