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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Good luck, enough said... just kidding. Her range, her kit, everything she has completely destroys you. Don't even try to trade until very late in the game, unless you are really fed.
Ideal
Strong
Ok
Low
None
Vayne Guide
Introduction
Hello, my name is Bloobear, and this is my



Pros and Cons
Pros
- Absolute beast late game with
Final Hour
- Unmatched trading
- Can make impressive plays with
Final Hour+
Tumble
- True damage with
Silver Bolts
- Has good escape/initiate potential with
Condemn and
Tumble
Cons
- Weak laning phase
- Difficult to successfully pin enemies with
Condemn
- Can be closed out if CC'd
- Very item reliant (in scenarios)
- Easy to play, hard to master; sometimes vise versa
Runes
Runes






Not many

Greater Mark of Attack Damage: These are used mostly for last hitting and making sure that you provide the damage your team needs. This is typically taken by lots of ADC champions, and it's especially useful for
Vayne for
Tumble, and to make for lack of early damage.
Greater Mark of Attack Speed: These are also used for early game trade, and just a little boost for early game power, and late game dominance. In case of emergency trade-offs, Attack Speed benefits
Vayne more than Lifesteal because of
Silver Bolts.
Greater Seal of Armor: These will help you with early to mid armor by giving you bonuses that allow you to trade against many physical-heavy ADC's. It's also nice if their jungler is
Master Yi or
Xin Zhao, of course!
Greater Seal of Scaling Armor: These will basically do the same thing as the
Greater Seal of Armor, but allow you to scale into late game more smoothly.
Greater Glyph of Magic Resist: Same thing as armor, only towards magic damage.
Greater Glyph of Scaling Magic Resist: See above ^
Greater Quintessence of Attack Damage: These will help you massively with last hitting and trading. In addition, it boosts you
Tumble damage by just enough to make them worthwhile.
Greater Quintessence of Attack Speed: These will help you proc
Silver Bolts much more often against everyone, and also allow early trades to be even easier, thanks to your
Greater Mark of Attack Speed.
Masteries
Offensive Masteries:
-
Double-Edged Sword : This isn't the best feat on some ADC's, but on
Vayne, it is incredibly useful in successful fights. If
Vayne can manage to pull off a really nice
Condemn, then the bonus damage taken from this mastery is somewhat transparent.
-
Fury : Because you can't have enough Attack Speed!
Vayne seriously benefits from Attack Speed, much more than most other ADC champions, therefore making
Fury a must on her, as well as on any other ADC in general.
-
Brute Force : This mastery should help you deal furthermore damage with your auto-attacks and with
Tumble, making it simple to get. It's generally a good idea on all marksman.
-
Spell Weaving : Unlike most ADC champions,
Vayne seriously benefits from
Spell Weaving because of
Tumble. In a nutshell, every time you land a basic attack, you gain a stack of
Spell Weaving , increasing
Tumble and
Condemn's damage, up to three stacks. It's very useful, and I recommend it on all
Vayne players.
-
Martial Mastery : This one is also useful on all marksman. Always a must.
-
Executioner :
Executioner is especially useful on
Vayne, because she will easily burst down foes with
Silver Bolts, allowing her to dominate with bonus damage to low health targets.
-
Warlord : This mastery will allow
Vayne to do further damage with basic attacks,
Tumble,
Condemn, and
Final Hour, almost forcing her to have it because of its increase in AD.
-
Dangerous Game : Good for late game; you kill them, you're healed. Simple.
-
Devastating Strikes : Gives you some nice armor penetration your items cannot. If you could get some armor penetration runes,
Vayne would rock, but it's simply not worth it when there are other runes out there she could benefit more from.
-
Havoc : Enough said.
Defensive Masteries:
-
Block : This mastery will allow you to trade early game, and will help you out with everything that deals damage to you. Yeah, some would argue it's only 2 damage blocked, but that damage could be the difference between dying and living.
-
Recovery : Mostly useful for early game, this mastery should help you when all you have is a
Doran's Blade and bubble gum, and you need some sustain.
-
Unyielding : Simply a bonus damage reduction point for Block!
-
Veteran Scars : Gives you some bonus health for early game. Makes you look tanky at full health, too, which can intimidate some ADC's, believe it or not. On top of it all, just more survivability in general.
-
Hardiness : Helps trading. Plus, why not, right?
Items

First Buy:
Doran's Blade is an amazing that is useful on any ADC, regardless of who you may be playing. This item is useful on
Vayne for several reasons.
Doran's Blade provides very useful health for trading with other ADC's, as well as giving a little bump in survivability.
Doran's Blade provides Attack Damage, with, on top of your runes, gives you plenty of damage to go around, making the most out of early farming.
Doran's Blade provides minimal life steal, but it is still useful to have in case you have some mana, a little gold, and don't want to make your first back. It also helps in trades.
Health Potion is useful in case you take a lot of damage and need just a bit of health to get back into lane without recalling. Please, PLEASE!; only use your health potion after you are level 2, because it is a waste to use it at level 1 when your enemy can get their second ability to almost cancel your health potion. This especially applies to poke-heavy lanes.
First Back:
Bilgewater Cutlass should be the first item you should aim for, because it allows you to deal just a bit of extra damage, as well as provide you some better benefits that
Doran's Blade provides.
Bilgewater Cutlass should usually be bought at about level 4-6ish, which are levels that you can begin leaving little girl mode (farming). At that point, you should begin trading and poking, as well as following up with your support.
Bilgewater Cutlass should only be activated for fleeing enemies and chasing enemies. Otherwise, you should NOT use it when trading, unless you really need some burst damage bonus.
Boots are straightforward - they give you speed, and speed is good. Nothing else you need to know about it other than to build it into a pair of
Berserker's Greaves when you can.
Items to Rush:
Blade of the Ruined King is basically the upgraded version of
Bilgewater Cutlass, but much, much better.
Blade of the Ruined King, also abbreviated as BOTRK or BORK, is the first full item you should get on
Vayne, winning or losing. It provides you damage when you aren't proccing
Silver Bolts, as well as giving a bit of damage for
Tumble and
Condemn.
Blade of the Ruined King's attack damage isn't much, but it's something.
Blade of the Ruined King's attack speed is what is key here. This item allows you to proc
Silver Bolts much faster than ever before, and should be utilized as often as possible. The attack speed on this item is enough to allow you to go from early game kitten to a late game beast.
Blade of the Ruined King's life steal is also really nice, as it allows you to regenerate some health in trades, but allows you to regenerate much more in lane.
Blade of the Ruined King's Unique Passive is what makes this item so strong on
Vayne. Every time you basic attack, you deal % current health damage to the target, allowing you to deal damage to targets before you lay the smackdown with
Silver Bolts and
Condemn.
Blade of the Ruined King's Unique Active is also really nice. If you are trading and are low on health or need to apply a slow, as well as deal damage and gain speed, use this.
Blade of the Ruined King's active deals % damage to a target, slow then, speed you up, and heal you. This is very useful for chasing, retreating, and trading - all around, useful.
Berserker's Greaves will help you with just a bit of everything, speed-wise.
Offensive Items:
Phantom Dancer will help you out a lot, as it grants just about everything
Vayne needs for her kit.
Phantom Dancer's attack speed works just the same as
Blade of the Ruined King. See above =).
Phantom Dancer's crit chance helps a lot to provide damage before proccing
Silver Bolts. In addition, once you buy
Infinity Edge, the crit chance will be all but useless.
Phantom Dancer's movement speed and unit collision ignoration allows Vayne even more mobility on top of
Night Hunter,
Final Hour, and
Blade of the Ruined King, as well as whatever else your support may have. It's also nice if you don't have
Tumble, and you need to move through a crowd of minions.
Infinity Edge will help you a ton with damage, as it works very well with
Phantom Dancer once you have it. Infinity Edge should be taken third for the sake of
Silver Bolts.
Infinity Edge's attack damage is insane - 80! That's enough to increase
Tumble's damage to allow you to use it offensively (in scenarios, of course!)
Infinity Edge's crit chance is incredible, at 25%, which works well with its Unique Passive. See below:
Infinity Edge's Unique Passive causes all critical hits to deal damage equal to half of you attack damage as bonus physical damage. In other words, 250% damage crits instead of 200%. That is a huge spike, and allows proccing
Silver Bolts to be much more powerful.
Last Whisper makes
Vayne more powerful than she ever was, if you thought she wasn't powerful enough as it is. It's power overwhelms tanks, ADC's, and anyone you hit!
Last Whisper's attack damage isn't a lot, but it's still very, very useful.
Last Whisper's armor penetration is unique, meaning it will stack with other forms of armor penetration, but not other unique armor pen's, such as
Black Cleaver.
Defensive-Offensive Items:
Statikk Shiv, in a nutshell, is basically your replacement for
Phantom Dancer if you cannot afford it, because
Statikk Shiv can be built with
Avarice Blade, allowing you to get the gold to get
Statikk Shiv earlier.
Statikk Shiv's attack speed, movement speed, and crit chance are somewhat similar to
Phantom Dancer, however the item has a different unique passive that is more "unique."
Statikk Shiv's Unique Passive causes you to gain charges when you walk and attack (6 stacks every 100 units, and 10 stacks every attack). At 100 stacks, your next basic attack does magic damage to four targets, which can crit for more damage. This Unique Passive allows
Vayne to have all three sources of damage, and provide a fair amount of each one, to an extent. This extra damage allows you to counter some tanky supports and sustain lanes, as well as help you scale back into the game if you are behind.
Mercurial Scimitar is pretty expensive, but if you are up against a CC heavy bot lane/team, then rush this third, in place of
Infinity Edge.
Mercurial Scimitar provides some attack damage and magic resistance.
Mercurial Scimitar's Unique Active is what makes this item shine. On
Vayne, this item is a must to rush if you are behind, as when it is activated, it removes all CC applied to you, as well as gives you a nice speed boost to getaway. This item will save your life in place of items that cannot (
Infinity Edge).
Defensive Items:
Guardian Angel is one of my personal favorite items in the game as it allows you to get away with sneaky moves against
Ignite and DoT effects, if you manage to sneak out of a fight.
Guardian Angel provides a good amount of armor and magic resist.
Guardian Angel has one of the best Unique Passive's in the game, which will revive you if you were to die to damage (below 999 true damage - the fountain will kill you through this!) at 30% health and mana, with a long cooldown. Basically, it act's like
Aatrox's
Blood Well, with a longer cooldown, and healing a little bit less/more. Pretty straightforward, all the advice I can give about it is play aggressive (but defensive) when it's up.
Banshee's Veil is still the better choice over
Guardian Angel, because if you are winning, you will most likely have
Infinity Edge, and not need
Mercurial Scimitar.
Banshee's Veil provides health and magic resistance, useful for surviving some fights.
Banshee's Veil's Unique Passive acts like
Sivir's
Spell Shield, absorbing an incoming spell/CC. However, it's cooldown only ticks when you have not taken damage for a total duration of 25 seconds. In addition, it will give you some bonus health regen when you DO take damage. This is a passive, so you have no power over it, other than to try and bait CC before it comes back up.
Extra Options:
Bloodthirster is an option on
Vayne, however in my opinion, you won't really need it over another offensive item, and you cannot sacrifice your defensive item over it, unless your enemies don't have a lot of crowd control. Bloodthirster is also a nice choice if you are being ganked by their jungler very often, instead of getting
Infinity Edge.
Youmuu's Ghostblade is another option in case their jungler is ganking a lot, or you are losing lane due to a tanky support.
Youmuu's Ghostblade provides some nice attack damage, crit chance, unique armor pen, and cooldown reduction for
Tumble,
Condemn, and even
Final Hour. Take this in place of
Last Whisper, if this item is your decision.
Frozen Mallet has one purpose and one purpose only - you need to keep your enemies close, without sacrificing too much. If you feel like you are completely demolishing the enemy team, and I'm talking a good 15/4, you can take this in place of your defensive item during the mid-game. Otherwise, once it comes to late game, you should sell your
Frozen Mallet for a
Guardian Angel. This should be the ONLY REASON you get
Frozen Mallet - otherwise, you must be trolling! Silly you!
Boots:



Berserker's Greaves is what you will be taking 99% of the time when you are playing any ADC, including
Vayne. It gives a nice boost in all types of movement increases, giving you a little boost before you get
Phantom Dancer after getting
Blade of the Ruined King.
Ionian Boots of Lucidity is the option if you have
Boots, have not upgraded them, and already have
Phantom Dancer because of the attack bonus being minimal sided against
Phantom Dancer. This pair will help mostly
Tumble, even though it will help
Condemn and
Final Hour as well, mostly
Tumble.
Mercury's Treads are used in a worse case scenario against a CC heavy bot/team, as well as against magic damage ADC's (
Corki) and AP junglers (
Fiddlesticks and
Diana), as well as even some magic supports (
Sona and
Nami). Otherwise, I recommend getting
Berserker's Greaves.
Skills/Skill Sequence

If you don't know












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Summoner Spells
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Combos

Combo 1: Offensive Poke Combo
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Combo 2: Offensive Kill Combo
Pretty straightforward, this is a kill combo used to kill lane opponents. Open up with ![]() ![]() ![]() ![]() ![]() |
Combo 3: Defensive Retreat Combo
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There are many other combos for






The Three Phases of Laning

Phase 1 Part 1: Girly Mode (Level 1-3)
Basically during this phase, it is literally as the title proclaims. During these levels,





Phase 1 Part 2: Newborn Kitten (Level 4-5)




Phase 1 Part 3: Lioness (Level 6-8)
You've grown your claws. Congratulations! Level 6-8 is where



Now you've made it through laning phase and you are ready to take on the world!... not yet. You're still pretty weak during phase 2, the ganking/roaming phase.


Phase 2 Part 1: Pouncing Cougar (Level 9-10)
Right about now, you should learn to push bottom lane and begin to roam, because you have so much mobility and kill potential if you roam at around level 9.


Phase 2 Part 2: Leopard (Level 11-12)
Leopards like to stalk their prey and ambush them. Enough said. Basically, just roam a lot more, especially now that you probably have tier 2 boots like [Berserker's Greaves]] or

Phase 2 Part 3: Tiger (Level 13-15)
If you don't know how a Tiger hunts, go back to school... just kidding. Tigers do the same thing as Leopards. But this time, play a bit more passive. Around these levels, fights will begin to emerge. Right about now you can play however you feel like, unless you are losing, then be cautious. Make sure you are NOT passive, though - you just maxed

Now that it's late game,





In addition, you have a few items and can proc




Phase 3 Part 1: Lioness (2) (Level 16)



Phase 3 Part 2: Lioness (3) (Level 17)



Phase 3 Part 3: Lion King (Queen?) (Level 18)
Maxing





Creeps (Minions and Monsters)
Because







Jungling with





Other Useful Information Regarding ADC's
Congratulations! You have now read through and completed (hopefully) my Season 4


Kiting and Orb-walking: (VERY DETAILED) Kiting Guide by ScrapComputer
Teamfighting: ADC Guide - How to Teamfight as ADC by ScrapComputer
Facechecking: ADC - FaceCheck Guide by ScarpComputer
General Laning: ADC Guide - How to lane as ADC by ScrapComputer
Thank you all very much for reading my
Vayne Guide. If you liked it, feel free to upvote it. If not, feel free to downvote it, it's all your guys' opinions, and it's not in my power to do so - it's yours! Also, if you have an opinion on something or find an error, please leave a comment in the discussion for me to find and clarify. Thank you all again, and I'll see you all on the Rift! -Bloobear
My Other Guides:
Ashe: SOON TO BE POSTED
Caitlyn: SOON TO BE POSTED
Corki: IN PROGRESS
Draven: SOON TO BE POSTED
Ezreal: SOON TO BE POSTED
Graves: SOON TO BE POSTED
Jinx: SOON TO BE POSTED
Lucian: SOON TO BE POSTED
Miss Fortune: SOON TO BE POSTED
Quinn: SOON TO BE POSTED
Sivir: SOON TO BE POSTED
Twitch: SOON TO BE POSTED
Varus: SOON TO BE POSTED
Vayne: General Season 4 Vayne Guide
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