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Recommended Items
Runes: Hail of Blades
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Irelia
Any decent Irelia can hard stomp you, especially if they know how well they match up against Gnar. From my Experience, AP builds make difficult champs slightly easier to manage, though your build is no reason to let your guard down!
Gnar
Gnar is a very versatile champ, who can fit well on a wide range of teams. Some champs may be more ideal teammates for Gnar, so I'm simply going to list some of the first ones that come to mind.
Also, one reason why Gnar can work tell on almost any team is because he has a lot of good CC, with all of his abilities stunning or slowing enemies in some form. His ult lets him throw any and all enemies in its range, so you can essentially pass a group of enemies to your teammates who can just tear them apart.
You might have trouble getting bigger multi-kills, but you'll be an essential contributor to Penta Kills!
Gnar
Gnar is a very versatile champ, who can fit well on a wide range of teams. Some champs may be more ideal teammates for Gnar, so I'm simply going to list some of the first ones that come to mind. Also, one reason why Gnar can work tell on almost any team is because he has a lot of good CC, with all of his abilities stunning or slowing enemies in some form. His ult lets him throw any and all enemies in its range, so you can essentially pass a group of enemies to your teammates who can just tear them apart. You might have trouble getting bigger multi-kills, but you'll be an essential contributor to Penta Kills!
Champion Build Guide
Since all of his abilities offer some sort of crowd control in one of his forms, he can easily keep enemies pinned or slowed down for your teammates to help chase or wail on. The downside is that, like I will touch on in the strengths and weaknesses chapter below, Gnar doesn't really threaten anyone besides tanks, especially late game. While great AoE CC is definitely useful in teamfights, it's likely you won't be doing much damage yourself, and enemies won't be scared to jump you even in your Mega form.
Probably my favorite thing about Gnar is that he may be one of the most underestimated Champions in the game. Since he's apparently earned a bit of a reputation as "the worst Champion" there's a good chance people will underestimate you, which gives you the opportunity to punish them hard. I've found this to be especially true when I was newer and when I first got back into League of Legends, so it could be more applicable to newer players who will be going against other lower level/skilled players. Still, very often I've fought players who thought fighting Gnar meant free kills, they get to play stupidly aggressive, specifically while he's mini because they're always quick to back off when you transform. Funny thing is, the opposite is true in most of Gnar's better match-ups, since he's strong against tanks due to

The two most satisfying things to do as Gnar: First off, when someone will just recklessly enter your turret's range when it will target them, if you're about to transform with your ult ready, you can just toss them into the turret. This is a death sentence for practically every champ if you land


One of the first big benefits I saw using an AP build was that it allowed Gnar to threaten non-tanks. Since Gnar's passive






Fortunately with the new items for Season 11, there are more options for you to build AP without sacrificing as much bulk. I've found that Gnar's strongest when he has a healthy variety in his build, since his forms benefit from different things. For instance, focusing on damage and defense will make your Mega form a tanky monster, but you're not threatening in Mini form. On the other hand, if you focus purely on attack speed, you'll be shredding through everyone while Mini but almost useless in Mega aside from your CC. This is also why I like the idea of building a more of a mixed AP build, since an AP mythic,



Before, AP was mostly a fun gimmick build, but now I think it does have some potential in serious play as more of a surprise build. When your team is all AD, the enemy team will likely start stacking armor as early as they can, which will allow you to come in as the surprise AP carry. This might make it a good idea to build some form of Armor pen at some point so you can still deal damage in your Mega form.
Gnar isn't particularly good at taking damage from multiple opponents, even while he's Mega unless you've already got some items. This is why he isn't particularly good in ARAM, so unless you are just that ridiculously good with him, in which case you probably don't even need these tips, you're better off keeping your distance early in the game. Very often, when you try to all in when you go Mega, chances are you'll be sacrificing yourself for the greater good, damaging and stunning multiple opponents quickly who then gang up on and kill you, but it will give your teammates an opportunity to kill most if not all of them.
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