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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Poppy
This is one of camilles hardest matchups in my opinion, her W blocks your E which means it's really hard to get stuns and if you ult she can ult you out of it. My best tip for this matchup is to roam and try to get your team ahead, the only advice I can give for 1v1ing her is to E and sit on the wall so she uses her W and then go in on your next E while her W is on cooldown, basically most poppy will cast W right when they see your E so you can just bait out the W, once you have 3-4 items you should be able to splitpush against her but she will still win if she plays it right but you do have the potential to win it if she palys it poorly (if you get your E on her and she doesn't ult you out of your R you can win it.)


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My other guides:
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Hey guys, My name is Goliath. I've played League of Legends since season 2 and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at Master tier. League of Legends has always been the main game that I have stuck with over the years. Here is my OP.GG for anyone interested. If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I'm going to start uploading informative videos, as well as stream and gameplay highlights. If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
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Why Camille?
Camille is an extremely unique champion due to having a kit that can do so many different things. Camille is at her core a brusier, but she can also be played as a tank or assassin, or sometimes even a mix of all three of those due to the versatility of her kit.
I would say Camille has a very high skill ceiling compared to most champions in the top lane. Oddly enough, I actually see this as a pro in a way; her skill ceiling makes her fun to play, and it can feel very satisfying pulling off a combo with her, or nuking somebody with ![]() Camille excels at splitpushing as well, and is probably one of my favorite splitpush style champions to play. She is also in a unique spot where she is a competent splitpusher and also still really strong in teamfights as long as you can ult onto their midlaner or ADC and nuke them with ![]() |
TL;DR: If you want to try out a brusier style champion that scale well into lategame, while also being competent in both teamfights and splitpushing, or if you just really like T H I C C legs, then you should try out Camille.
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Pros
+ Good split push. + Good team fight. + Good dueling. + Good mobility. + Capable of killing tanks. + Strong ultimate. + Scales well. + Somewhat tanky. + Trades well. + Decent sustain. + Decent engage. + Decent peel. |
Cons
- Very bad early levels. - Mana hungry. - Item dependent. - No wave clear till hydra. |




Camille has very strong pros, and is capable of doing many thing well.










Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8-12% from all sources for 6 seconds.This rune actually increases your DPS by a lot, so I've started running it on Camille instead of ![]() ![]() ![]() ![]() |
Takedowns restore 12% of your missing health and grant an additional 20 gold.This rune is better then the other two on this row, and can come in clutch and save you. |
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). |
Attack speed is always helpful on bruiser champions and same applies to Camille. We just want a bunch of attack speed for our autos in ultimate.
Deal 7% more damage to champions who have less than 40% health. |
Personally I just think it's better then the other two in this row.


After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18). |
Bone Plating is a solid rune in my opinion in top lane right now. It has a pretty long cool down, but it basically guarantees a winning trade whenever it's up. Make sure you try and trade when it's up, since it'll reduced damage three times after it activates.
You generate stacks on enemy structures within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 30% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage.This rune is great on Camille; since she does a really good job at splitpushing, this rune is also just strong in general right now because of how valueable turret platings are. Note: You can optionally take ![]() |



Damaging an enemy champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown. |
This rune is pretty good on a lot of champions, especially top laners that have a way to slow and poke from a distance. In this case it's really good with

Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. |
This rune is just too good on so many top laners, it allows you to poke so much more and not run into mana problems. This is especially good on Camille since her kit is pretty mana dependent. If you poke with

Gain 1.8 − 18 (based on level) bonus Attack Damage or 3 − 30 (based on level) Ability Power (Adaptive) while above 70% of your maximum health.I like this rune since this is more of a poke build and you heal from your ![]() |
Your next ability hit sets champions on fire dealing 10 − 30 (based on level) bonus magic damage after 1 second. |
This rune is just to solid not to run, especially since you have a solid form of poke damage with Camille. This will just add extra poke damage to




You generate stacks on enemy structures within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 30% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage.This rune is great on Camille; since she does a really good job at splitpushing, this rune is also just strong in general right now because of how valueable turret platings are. Note: You can optionally take ![]() |
After taking damage from an enemy champion, their next three spells or attacks against you deal 20-50 less damage (at levels 1-18). |
Bone Plating is a solid rune in my opinion in top lane right now. It has a pretty long cool down, but it basically guarantees a winning trade whenever it's up. Make sure you try and trade when it's up, since it'll reduced damage three times after it activates.

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Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage. |
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KEY NOTES
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Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost. |
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![]() ![]() ![]() Another really awesome thing about this ability is that it's an auto attack reset, and since you use it twice that's two auto resets in one ability; this can make for some nasty combos that I will go more in depth later in the guide. Another thing to note about this ability is that it gives you slightly more auto attack range, which can make it handy for trading or sometimes securing a kill. This ability also gives you a burst of movement speed after you hit the first Q, which also synergizes well with ![]() The mana cost is really low on this ability so don't be afraid to use it whenever there are small trades in lane or just using it to "poke" them when they go to secure a minion. Another interesting thing you can do with this ability is you can proc the first part on a minion, and then proc the true damage park on the enemy champion that you're against. This ability flows very well with ![]() ![]() ![]() ![]() |
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KEY NOTES
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After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her. |
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![]() This ability applies a pretty long slow, which synergizes well with ![]() ![]() ![]() You can also use your ![]() ![]() |
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KEY NOTES
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Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive. |
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![]() Whenever you all in the enemy champion it's crucial that you hit this ability because the damage is quite high, and with the attack speed boost, it can make for a nice all in. This ability can also be used for escaping ganks since it covers so much distance, and is one of the main reason for why camille is very safe as long as she has her E up. Another interesting thing about this ability is that it can be used on stuff like an ![]() ![]() During laning phase you're only going to want to use this ability to all in if you know that you're safe, or if you have ![]() In team fights this ability can also be clutch for engaging, peeling, and even flanking if you can get a good angle to fly in and assassinate one of their carries. it's also very good for ganking a lane if you ever have the wave pushed in top lane and you want to roam mid. |
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KEY NOTES
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Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact. |
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![]() I should also mention that while you're leaping up into the air you're untargetable, so this can be used to dodge spells if you time it well enough. The really insane part about this ability is that every auto attack deals bonus % current health damage while the zone is active, which is insane for just about anything. This ability will shred tanks and squishies, and they can't leave the area by any means so they are almost forced to take it. One thing to always be aware of when using this ability is that IF YOU LEAVE THE ZONE, IT WILL AUTOMATICALLY GO AWAY so make sure you don't accidentally step out. Sometimes the enemy team will have an ability that can also fling you out of this zone; so if there is a blitzcrank trying to ![]() The trapping and damage portion of this ability is part of the reason why camille is so good at split pushing, but the fact that it also knocks people back while trapping makes this ultimate very useful for team fights as well. Make sure to try to use ![]() ![]() |
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KEY NOTES
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Ability Sequence
Honestly, Camille is super flexible and I have seen camille mains max E, W, or Q depending on the scenario. I think majority of them max ![]() ![]() ![]() ![]() |

Camille has a lot of combos, I would recommend practicing most these, or at least most of the basic ones, in the practice tool so you can get them into muscle memory. |
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- Advanced Combos -
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- Against Ranged -
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- Against Melee -
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Doran's Shield + HP Potion
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Doran's Blade + HP Potion
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Corrupting potion is viable if you're against a hard matchup and you want to be safe and have a lot of sustain. It'll allow you to be more careless with your mana, meaning you can spam
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I usually just pick up some normal boots before everything else since our first item is going to be
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This item is a serious power spike on Camille, everything from the trinity gives her a solid boost in some way. One of the main things that make this item so good on Camille is the
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I usually pick up a
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Upgrade
![]() ![]() ![]() You're going to want to upgrade your boots into either ![]() ![]() ![]() |
You'll want to upgrade your
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This item is really good now since it gives you a lot of damage, a decent HP shield, and a pretty nice passive when you get low HP that gives you more lifesteal and some tenacity. It also gives 450 health, which is going to make you somewhat tanky at this point in game and is also going to make your passive shield even stronger.
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This is just going to make you tankier overall. It adds more armor and more HP to make your passive shield stronger, and is also very good if their adc is building lots of crit. In general though, this is mostly just a solid item for getting beefy.
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At this point in the game you'll want
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You can turn your
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Spirit Visage can be pretty decent on Camille, especially if you're going for more of a tanky type build after you get your core items. I've seen some Camilles go
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Level 1-3 Laning phase when playing Camille is typically pretty rough early on, and you're probably going to struggle the most levels 1 to 3. You'll want to start with ![]() ![]() ![]() ![]() |
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Level 4-6 After level 4 it should get it a bit easier to lane, and you can actually start taking more value trades. Usually you'll want to max ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Level 6+ |
At level 6 is where Camille powerspikes, and the lane becomes super fun in my opinion. If your enemy messes up at this point you'll have HUGE kill pressure on them since ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Another cool thing about Camille during the laning phase is that she is very strong at roaming due to ![]() ![]() ![]() |

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Camille is actually very good at team fighting as long as you know what you're doing. The first way you can play team fights is finding a target that you want to assassinate, most likely it will be their ADC or their mid laner; you're going to want to wait for an opportunity where you can ![]() ![]() |
Although you can most likely kill them yourself, you should try to make sure your team can follow up to make it easier or make sure you don't die, the nice thing about ![]() The other way you can play Camille in team fights is peeling for your teammates, preferably your ADC in most cases. Camille surprisingly has very good peel, so don't shy away from trying it out. Your first form of peel is ![]() ![]() ![]() ![]() ![]() |
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Generally, if you're super fed then you'll obviously want to be jumping in and killing one of their carries. If you aren't so fed, or if your ADC is super fed and the game is at a point where it basically relies on your ADC staying alive, then playing more of a peel style Camille is probably the better option. |



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