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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Threats & Synergies
Karma
Karma has high damage, a slow even when her Q is unempowered, a shield with MS buff and also a root. She has good mobility, disengage and consistent poke. Very strong.
Jhin
Long range, good CC, high burst, and he's also immobile. You can help peel him, increase his MS with guardian, and shield him easily.
Jhin
Long range, good CC, high burst, and he's also immobile. You can help peel him, increase his MS with guardian, and shield him easily.

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If you enjoy playing, or want to learn more about

/r/BraumMains.


The reasoning behind






It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The slow also can help set up a





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You are granted extra tenacity and slow resistance with ![]() ![]() |
Even though ![]() ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED Very good at helping you roam, ward, and engage. Mercury's Treads > TENACITY If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Plated Steelcaps > ARMOR If the enemy team has a lot of physical damage threats, and you're the primary front line, or need some extra survivability, ![]() |
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Zeke's Convergence > SURVIVABILITY/UTILITY/SUSTAIN Zeke's is a fantastic item on ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() |
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Locket of the Iron Solari > SURVIVABILITY/SUSTAIN With ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() |
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Randuin's Omen > SURVIVABILITY/UTILITY Extra armor, and a massive amount of health are the staple stats ![]() |
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Frozen Heart > SURVIVABILITY/CDR A fantastic item if you're up vs a lot of quick hitting, physical damage champions. You gain 80 armor, and you reduce the attack speed of enemies by 15% within 1000 units. It can easily help shut down an ADC such as ![]() ![]() |
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Concussive Blows (Passive) PER TARGET COOLDOWN: 8/7/6 seconds |
INNATE: ![]() ![]() ![]() Upon reaching 4 stacks, the target is stunned for 1.25 − 1.75 (based on level) seconds and takes 26 − 196 (based on level) magic damage. This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from ![]() ![]() |
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Winter's Bite (Q) RANGE: 1000 COST: 55 / 60 / 65 / 70 / 75 mana COOLDOWN: 10 / 9 / 8 / 7 / 6 |
ACTIVE: ![]() |
- Can be used to slow an enemy and/or build passive stacks.
- Great for escaping, or catching a fleeing enemy.
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Stand Behind Me (W) RANGE: 650 COST: 40 mana COOLDOWN: 12/11/10/9/8 |
ACTIVE: ![]() |
- If
Braum casts
Stand Behind Me on himself, it has no cast time and does not interrupt
Braum's previous orders.
Stand Behind Me can also be used on allied minions and pets, but cannot be used on wards. Great for engaging in lane on unsuspecting enemies.
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Unbreakable (E) ANGLE: 180° COST: 30 / 35 / 40 / 45 / 50 mana COOLDOWN: 18 / 16 / 14 / 12 / 10 |
ACTIVE: ![]() While his shield is raised, ![]() ![]() |
- Abilities that deal area of effect damage on-collision will only damage
Braum.
- INTERCEPTING: A projectile hits
Braum because he stands in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting
Braum (although this is only applicable to pass-through projectiles)
- Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (
Miasma,
Aqua Prison, etc.) will apply their full effects to
Braum. but will be destroyed without affecting any other ally.
- If
Braum is protected by a spell shield, both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
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Glacial Fissure (R) RANGE: 1250 COST: 100 mana COOLDOWN: 140 / 120 / 100 |
ACTIVE: ![]() Enemy champions hit in the close vicinity are knocked up 1-1.5 seconds at all ranks based on distance from ![]() If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for the full duration. A field of ice then remains at the fissure's location for 4 seconds, slowing enemies within, persisting for 0.25 seconds. |
- Very good engage tool, and also can be used to disengage from a fight easily
- Enables
Last Breath
At level 1, you generally want to level your

or potentially secure a level 1 kill if your team invades.

If worst comes to worst and you get caught in an invade, but an ally is near, you could take

You want to try and harass the enemies away from taking CS, from a safe distance, your

You can use









You want

Once you get your first back, hopefully with at least one or two kills under your belt, you want to be looking to buy

Proccing your





During teamfights, you have multiple options to be aware of, and general you have up to 4 roles to fill.
- Frontline - You're the only tank on your team, and you need to be able to soak up the majority of the damage instead of your ADC, or high damage threat. You can take a lot more damage due to
Unbreakable, and the resists you get from
Stand Behind Me are invaluable to staying alive, and keeping your allies alive.

[*] Engage - You might be the only engager on your team, hopefully not, but sometimes this happens! At this point, you'll want to be catching out enemies and starting fights in your favor, with a huge 3 - 4 man knock-up


[*] CC - This kind of falls in line with being a peeler, slowing and stunning enemies that get in range of your team, or push to your backline which you need to peel.
The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as mages (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/30/2019 - Published Guide.
- 11/25/2019 - Updated for 9.23.
- 12/12/2019 - Updated for 9.24.
- 11/21/2020 - Updated for preseason.
- 01/21/2021 - Updated for 11.2.
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