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Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Heal
Items
Ability Order
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None

I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career. I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get. I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!
Senna is a special, marksman support who excels in dealing damage like an ADC, while supporting her allies with heals, camouflage, and global shields. She is adaptable in her builds, allowing her to go for more damage output, or concentrate on utilizing her supportive side.
Senna's passive has infinite scaling, so the longer the game, the more deadly she becomes!
If you enjoy playing, or want to learn more about
Senna, you can read and discuss more over at
/r/SennaMains.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!
Why Senna?



If you enjoy playing, or want to learn more about

/r/SennaMains.








It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a




![]() ![]() |
![]() ![]() |
As an auto attack focused champion, ![]() ![]() |
As squishy as an ADC, ![]() ![]() |
![]() |
![]() ![]() ![]() |
Attack speed and adaptive force are always your best choice, increasing your damage and healing. Your defensive stat shard is dependable on what kind of team comp you end up facing. |

![]() |
Boots of swiftness > MOVEMENT SPEED![]() ![]() ![]() Mercury's Treads > TENACITY If the enemy team has a lot of CC, or a lot of AP damage, you can trade ![]() Plated Steelcaps > ARMOR If the enemy team has a lot of physical damage threats, and you need some extra survivability as ![]() ![]() |
![]() |
Eclipse > DAMAGE/SUSTAIN is the best mythic item for ![]() ![]() |
![]() |
Rapid Firecannon > DAMAGE In the early game, ![]() ![]() ![]() ![]() ![]() |
![]() |
Umbral Glaive > DAMAGE/UTILITY![]() |
![]() |
Mortal Reminder > DAMAGE/UTILITY If the enemy team has champions who heal at lot such as ![]() ![]() ![]() ![]() |
![]() |
Guardian Angel > SURVIVABILITY Increased damage, along with an extra 40 armour is just a bonus compared to ![]() |

Absolution
Enemy champions, large minions and large monsters that die near
Senna spawn a Mist Wraith for 8 seconds. Epic monsters spawn 2 Mist Wraiths instead. Small minions and lesser monsters have a 20% chance to spawn Mist Wraiths, reduced to 2.7% chance on those that
Senna kills.
Senna can basic attack a Mist Wraith to destroy it, gaining 3 Gold and collecting its Mist.
ABSOLUTION: Each stack of Mist grants
Senna 0.75 bonus attack damage. For every 20 stacks,
Senna also gains 20 bonus range and 10% critical strike chance. Upon exceeding 100% critical strike chance,
Senna converts 35% of the excess into life steal.
RELIC CANNON:
Senna does not gain attack damage through growth, her basic attack wind-up is only reduced by 0.6% per 1% bonus attack speed, and her critical strikes deal only 30% AD bonus physical damage, but her basic attacks deal 20% AD bonus physical damage and grant her 10 / 15 / 20% of the target's movement speed as bonus movement speed for 0.5 seconds.
![]() |
Absolution (Passive) ON-TARGET COOLDOWN: 4 seconds |
INNATE -WEAKENED SOUL: ![]() ![]() |
Enemy champions, large minions and large monsters that die near



ABSOLUTION: Each stack of Mist grants



RELIC CANNON:

Piercing Darkness
![]() |
Piercing Darkness (Q) RANGE: ![]() EFFECT RADIUS: 1300 COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 15 seconds |
ACTIVE: ![]() |
- Mist Wraith's struck by the beam are collected for Senna.
- Basic attacks reduce
Piercing Darkness' cooldown by 1 second.
- Valid targets also include Wards, Turrets, and Jungle plants.
Last Embrace
![]() |
Last Embrace (W) RANGE: 1175 EFFECT RADIUS: COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 11 seconds |
ACTIVE: ![]() After a 1 second delay or when the target dies, the Black Mist spreads out of the target, rooting them and nearby enemies for 1.25/1.50/1.75/2/2.25 seconds |
Curse of the Black Mist
![]() |
Curse of the Black Mist (E) EFFECT RADIUS: 400 COST: 70 mana COOLDOWN: 26 / 24.5 / 23 / 21.5 / 20 STEALTH DURATION: 6 / 6.5 / 7 / 7.5 / 8 |
ACTIVE: ![]() ![]() ![]() Wraith Form: Gain 20% bonus movement speed and appear as an obscured wraith to enemies beyond 150 units. Performing a basic attack or casting an ability removes Wraith Form, which cannot be regained for 2 seconds. |
- Wraith Form replaces the model of the champion, rendering it indistinguishable from other champions in Wraith Form.
Dawning Shadow
![]() |
Dawning Shadow (R) RANGE: Global COST: 100 mana COOLDOWN: 140 / 120 / 100 |
ACTIVE: ![]() SANCTUARY: ![]() |
Unbreakable and
Wind Wall will negate the entire missile if they block the center beam.

Early Game



You want to take









As


Your main combo is






Pay attention to the option of roaming, helping out your jungler and always make sure you have wards in your river to be aware of any incoming ganks, and use your

Mid - Late Game

Mid - late game you want to be keeping a close eye on the minimap, trying to find good opportunities to be casting your ult and saving an ally, and/or sniping an enemy. Stick close by to your strongest team member or ADC, preparing to save them from being picked off, or turning a fight around with


You can use


By this point, you should have stacked up enough of your passive to be outranging turrets, which really helps your team to push easier, as you will do a significant amount of damage to the turret.
During teamfights, you want to be positioned at the back, away from the enemies (your range will allow it), while still being able to support your team with heavy healing, damage and shielding. You can use

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.
You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards. You have the advantage of high movement speed on your side, use it!


I hope you enjoyed, and learned enough from my

If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day. I play a wide variety of supports, and I am always engaging with my stream chat.

- 14/09/2023 - Revamped guide.
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