EARLY GAME |
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Bard is one of the supports with most damage in early game. Electrocute gives so much burst damage at early levels. For example, when playing red side, i like to wait for their botlane in their tribush if the adc has also good damage in early leves like Lucian. Landing Cosmic Binding on both enemy botlaners or one of them and the wall activates Cheap Shot and the first aa with Traveler's Call already activates Electrocute; adding your adc's damage and the Ignite before their Heal, it should be quite an easy kill (sometimes a Flash is needed). |
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In lane, Bard has small range so positioning well is a must to poke as much as possible. I tend to set up 2 Caretaker's Shrine near ally turret where enemy can't cancel them; another one goes near minion wave so it can be easier to reach it in case of getting ganked by enemy or a bad trade. There are 3 basic trading combos i use with Bard:
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MID GAME |
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This is the phase where Bard usually is looking for skmirmishes, mispositioning of the enemy, picking up kills... The builds above are focused on Electrocute, this makes it possible for Bard to be independent from his ADC and roam a lot; perhaps with Guardian roaming this much is not the most succesful strategy, instead try to help your ADC to set up vision around his farm and help him rotate faster with your Magical Journey. When playing Bard, setting up smart vision in both sides of the jungle is crucial since this champion is way stronger at jungle fights. Reasons you may ask? It is easier to stun enemies against walls with Cosmic Binding (even if you miss the second enemy, probably you will stun the first who was hit by landing Q on enemy and wall); Magical Journey can be so good to chase enemies down or to disengage; Tempered Fate is way easier to land too! |
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LATE GAME |
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Late game may be the trickiest part of playing Bard because it is possible to throw an already won game with a wrong Tempered Fate. As Bard, we need to control key areas such as river entrances with vision and initiate teamfights with Tempered Fate or Cosmic Binding. After that, heal allies up with Caretaker's Shrine and Magical Journey away if needed. Most of the situations, we want to engage them in an area with terrain so we can be more effective. Also, remember that sometimes it is better to hold Cosmic Binding until we have an opportunity to stun 2 enemies with it. |
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Here some results of the full AP bardie :P
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