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Jarvan IV Build Guide by Misuldcnumb

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Support how to make the bot lane regret downloading league (NOT FINISHED)

Updated on April 23, 2025
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League of Legends Build Guide Author Misuldcnumb Build Guide By Misuldcnumb 795 Views 0 Comments
795 Views 0 Comments League of Legends Build Guide Author Misuldcnumb Jarvan IV Build Guide By Misuldcnumb Updated on April 23, 2025
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Choose Champion Build:

  • LoL Champion: Jarvan IV
    AP (Peel/Poke)
  • LoL Champion: Jarvan IV
    AD (Lethality)

Recommended Items

Runes: Aery | Poke/Sustain

1 2
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Resolve
Shield Bash
Revitalize
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Default
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
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This guide will cover everything about Jarvan IV, specifically in the support role. things like combos, matchups, item pool, and even lore. If this helps you whether it’s with skill order, runes, or anything like that, consider giving it an upvote :)
Who is Jarvan IV
Jarvan Lightshield IV or Jarvan IV is the sole heir to the Demacian throne, as his mother died giving birth to him. He was raised to be the ideal successor: disciplined, patriotic, and shaped by the strict, often intolerant worldview that defines the kingdom’s rigid ideals.

He was trained by Xin Zhao, who taught him both combat and strategy, introducing him to philosophy and The Art of War. In his youth, he formed a strong bond with Garen Crownguard, becoming close allies both on the battlefield and within the political sphere of Demacia. When he came of age, Jarvan IV was named a General.

Determined to prove his worth in battle, Jarvan IV led his troops against various enemies, such as raiders from Winter’s Claw and warring tribes. Although successful in his campaigns, he was always surrounded by guards who swore to protect him, which made him feel that his role as a warrior was limited.

When Noxian tribes attacked lands near the Demacia border, Jarvan IV led his forces to defend the homeland. They tracked the Noxians for days, but what they found was far worse than expected. The Noxians destroyed entire cities, killing hundreds of Demacians, and only a few survivors managed to escape to tell the story.

His commanders advised him to retreat and send reinforcements, but Jarvan IV could not turn his back on the faces of the fallen and decided to protect the wounded. Believing that reinforcements wouldn't arrive in time, he took immediate action, splitting his army. Some stayed behind to care for the civilians, while he led the rest against the Noxians. During the night ambush, he was separated from his guards and captured. The prince was taken as a prisoner to Noxus, where he was displayed as a trophy at the Immortal Bastion.

While in captivity, Jarvan IV grew increasingly ashamed of his hasty decision. The defeat devastated him, making him question his ability to rule Demacia or even deserve the throne. But one moonless night, Garen and a group of soldiers known as the Fearless Vanguard attacked the Noxian camp. The distraction allowed Jarvan IV to fight back and escape, although he was injured.

Fleeing through the wilderness, Jarvan IV spent days unsure if he was awake or dreaming. It was then that he was rescued by a woman with purple skin and fiery eyes, a stranger who carried him to a remote Demacian village. There, he was treated by local healers, restoring him to health.

As he recovered, Jarvan IV found peace in the village. For the first time, he felt free from the pressures of the kingdom. It was here that he met Shyvana, a mysterious woman, half-dragon, who had saved him. She was fleeing from her own mother, Yvva, a massive dragon who threatened to destroy everything around her. Jarvan IV not only saw goodness in Shyvana, but also swore to protect her, knowing that together they could defeat the threat of Yvva.

After gathering the villagers and training them for battle, Jarvan IV set up an ambush in the ancient ruins of petricite, a magical material that could weaken the dragon. When Shyvana transformed into a dragon to face her mother, Jarvan IV and the other warriors fought alongside her. The battle was brutal, but with Shyvana's help, the dragon mother was defeated.

With the victory, Jarvan IV realized that the true values of Demacia weren’t just in military victories, but in unity, regardless of differences. He promised Shyvana that she would always have a home in his kingdom, although both knew that magic was still distrusted by the Demacians. Together, they returned to Demacia, carrying the skull of the fallen dragon. Despite some questioning Jarvan IV's decision to recruit Shyvana, he knew she had become an indispensable ally.

Things took a dark turn when his father, King Jarvan III, was assassinated during the uprising that followed Sylas escape. Sylas was a mage who had been imprisoned unjustly by Demacia. With his father gone, Jarvan IV became king during a time of political and civil unrest, now burdened with the responsibility of leading a kingdom torn between tradition and change.
Skills
Jarvan basic attacks deal bonus physical damage equal to 8% of the target’s current health. This effect can only occur once every 6 / 5 / 4 / 3 seconds per target.




Jarvan extends his lance, dealing 90 / 130 / 170 / 210 / 250 (+145% bonus AD) physical damage and shredding the target’s armor by 10 / 14 / 18 / 22 / 26% for 3 seconds.

If the lance hits his Demacian Standard, Jarvan dashes to it, knocking up all enemies in his path for 0.75 seconds.

Range: 785
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 45 / 50 / 55 / 60 / 65




Jarvan summons a protective aegis, slowing nearby enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds. For each enemy champion hit, he gains a shield of 60 / 80 / 100 / 120 / 140 (+70% bonus AD).

Range: 600
Cooldown: 9
Cost: 30




Jarvan gains 20 / 22.5 / 25 / 27.5 / 30% bonus attack speed.
When activated, he throws a standard to a target location, dealing 80 / 120 / 160 / 200 / 240 (+80% AP) magic damage. Allies near the standard gain the same attack speed bonus for 8 seconds.

Range: 860
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Cost: 55




Jarvan heroically leaps at a target enemy champion, dealing 200 / 325 / 450 (+180% bonus AD) physical damage to them and nearby enemies. Upon landing, he creates an arena of impassable terrain around the target that lasts for 3.5 seconds.


Range: 650
Cooldown: 120 / 105 / 90
Cost: 100
Why Jarvan Sup

COMING SOON

AP or AD?

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Pros/Cons

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Items

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Runes

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Skills Orders

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Early Game

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Mid Game

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Late Game

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Why Jarvan Sup isn’t troll (and actually strong)

COMING SOON

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League of Legends Build Guide Author Misuldcnumb
Misuldcnumb Jarvan IV Guide
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