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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Volibear
Now this is where it gets a bit tough. Fizz struggles against tanks as the game progresses, but volibear is probably the most dangerous of them all. You can't burst him hard enough to ignore his passive and his kit allows him to stick to you very well. Do not try and 1v1 a volibear, you will lose in an extended trade at all times in the game.
Braum
Braum is great with Fizz. His passive work well with Fizz since it is very easy to proc thanks to the auto attack reset and your Q which applies a stack as well. Braum can also follow up well on an engage if you decide to go in and he can save you while you are retreating thanks to his shield. If you have a braum on your team, look to roam with them and make plays once you are level 3.
Braum
Braum is great with Fizz. His passive work well with Fizz since it is very easy to proc thanks to the auto attack reset and your Q which applies a stack as well. Braum can also follow up well on an engage if you decide to go in and he can save you while you are retreating thanks to his shield. If you have a braum on your team, look to roam with them and make plays once you are level 3.
Champion Build Guide
AP - Ability Power
AD - Attack Damage
MR - Magic Resist
AS - Attack Speed
CDR - Cool Down Reduction
CD - Cool Down
Gank - Term used when you try to pressure a lane
Counter Gank - This is when you see a lane getting ganked and you attempt to assist with the aim of turning it around.
Match Gank - When you see the enemy jungler in a lane and you know you can't take the fight, you aim to either trade even or protect your laner from dying





Domination




Sorcery


Bonus Stats
First row - Attack speed: As an ability based champ, you rely a lot on your abilities to clear camps. With your high cooldowns early this can be difficult so you rely mostly on auto attacks. Taking attack speed will help you clear a little faster, making your first clear healthier and allow you to scale into the mid-game effectively.
Second row - Adaptive Force: I would recommend the adaptive force. More ability power early allows you to clear fast which is always helpful.
Third row - Armor: I recommend taking the 5 armor over the health it will reduce the damage you take in the jungle and help your early game as you learn to jungle with Fizz.
Alternatives

Fizz itemizes towards CDR and often gets the max 40% cdr. Taking this into consideration, he gains very little from ultimate hunter since it wouldn't impact his ult cooldown too much. Furthermore he has great base damage and has little mana issues once you have hunter's potion so there aren't many other options in the sorcery tree that are worth while.



















The first thing you want to get down is using his abilities at the right times. The most basic combo you have is Q to a target, pressing your W as you dash to apply the bonus damage and then E to either escape or follow up. Alternatively you can lead with E, but you don't want to reactivate the ability. The slow on Fizz's E will allow you to stick onto a target for longer and also mean you can keep auto attacking the enemies with your W active. Now be careful here. Only do this when you want to all-in an enemy since you are left with no escape other than your flash. More often than not you want to save your E or your Q to escape to a nearby minion or over a jungle wall.
Once you have access to your Ult, your combo simply starts off with R and follows the same pattern. I mention a few different ways to use your ult a little later on (I know, you gotta keep reading to find it :P). Additionally, once you have access to your Smite upgrade you can smite a target as you engage on them. It will mark them for 4 seconds and just adds additional damage over time. I have gotten a few kills thanks to smiting an enemy since the passive burn is over a few seconds (like a junglers version of ignite in a way, makes those fade away kills hurt even more too XD).
A small note on skill order. You need to consider what you want to do before you go in. If you think you can all in someone you should lead with your E since it would be your highest damaging ability. If you are looking to push someone out of lane or apply some pressure then lead with your Q. Look at the Advanced tips section further down for a bit more on this.
So my current path on Fizz depends on the side of the map you are on. If you are on BLUE side, start at your red buff and get a leash from your laners. You can then take your blue and gromp. From there you can look to get scuttle, gank top or mid, or continue you jungle route with wolves, down to raptors and potentially krugs. If you are worried about the enemy jungler contesting top scuttle take your wolves and then run down to the bot scuttle. If it's up, take it and and see if it's possible to gank, if not, continue your clear.
If you are starting on RED side, start bot side and take your Blue buff, make sure you get a strong leash from your bot lane. You will then take your gromp and your wolves for level 3. You can then go for red and then raptors. You do not want to take krug camp in your first clear on RED side. It is more beneficial for you to base and get your components and path down to your bot side camps which should be respawning. You can also check if the scuttle is up, because the enemy jungle has most likely taken the top side one.
Now, assuming you are level 3, what you want to do when clearing a camp would be to auto attack a monster (preferably a small one) and then use your E. Using your E will negate the damage you would have taken when you started the camp since you can't be targeted. You can then drop down for the slow and then you want to Q another monster. This allows you to kite the camp a bit better while you work down the monsters. You generally only want to cast your W when the monsters are low enough to execute so you can reset the cooldown on the ability. If you are clearing a buff then activate your W as often as possible so you can clear them faster. You ALWAYS want to kill the smaller monsters first, this will reduce the overall damage because you are reducing the number of enemies hitting you faster. For Buff camps I recommend kiting the camp and using E to negate an auto attack where possible.
You need to keep in mind that early on, Fizz is a reactive jungler. This means that you would only act if you see an opportunity, you don't want to force a play. A reactive jungler would only pressure a lane if your opponent has already taken substantial damage and is staying in lane regardless. Alternatively, if you see the enemy jungler in a lane near you, start walking towards that lane. Your aim is either to turn the fight around or to discourage a further engagement(If possible you might end up getting a kill or two). If the enemy jungle is on the other side of the map, maybe try counter-jungling or just keep farming. Remember your main goal is to get to level 6, which is when things get interesting :D.
Fizz can get a lead very easily, so you need to start using and abusing it. Around level 9 you should have at least completed your jungle item, Ionian boots and most of your lich bane(something to aim for). You have enough damage to pressure any lane with ease, so get to work. Start fighting, diving towers where possible and push those objectives. Now you want to be careful when doing this. Fizz excels in small fights early on, so 2 to 3 champions at most. You want to try and kill one enemy laner and then push down towers. If you win a major fight then look for Rift Herald or Dragon. You might fall a bit behind in levels but you should get your laners to a point where they are able to fight the enemy without you there.
Firstly start evaluating the enemy in terms of dangers to you specifically. Fizz has a very weak team fight due to his high single target damage. Identify the biggest danger to you, be it a tank that locks you up constantly or a carry that can basically one shot you. You can do a few things once you realize what to look out for. Basically you need to look for a pick. Now when going for a pick you need to be able to follow up with some sort of pressure on the map, you need to use the advantage you just gained. If you know your team struggle with taking towers, look to Baron, or maybe try pushing down towers in multiple lanes. Fizz's role in all this is either as a split-pusher or to initiate the pick. Fizz really struggles with late game team fights if he cannot get onto a squishy target. I have found his splitpush really effective with lich bane so maybe try doing that a bit.
So the first ability I want to discuss is your E ability, probably the most versatile ability in your kit. Your E can be used to jump over some jungle walls, My most used are the walls near Baron/Dragon pit, the wall behind krugs and the wall near the raptor camp. There are many more but with blasting plants you wont need to worry too much about them (Just experiment and have fun).
The second trick is to use your E to avoid damage. Fizz gains brief invulnerability when you are still on your trident, which can be used to actually cancel some abilities or negate tower shots and auto attacks. The best example I can think of is a Twisted Fate Gold Card on his

The last thing you can do with your E is simple. As you are falling off your trident you can use

A note when using your Q. Since you dash a fix distance when cast you can use it to pass through some jungle walls much like yasuo. Placing a ward over a wall and Q'ing to get over can help you escape or cut off an enemies escape route. Additionally, since the dash distance is fixed, you can safely use the ability right next to an enemy to gain a bit of distance when leaving a fight. What I mean by this is when you are standing right next to an enemy you can use your Q to put distance between you instead of closing a gap. This is generally used when you all-in an enemy, you would R the enemy, E to close a bit of distance, W for the bonus damage and then Q to escape if you were in turret range or to block your opponents retreat. This is highly dependent on your landing spot after you E since it would determine the direction you will Q towards.
Latest thing I've found on Fizz is that you can actually clear the raptor camp very early. Since you start with

These are just some useful tips and tricks that I use when I play Fizz jungle. Just keep these in mind when playing since these are slightly more advanced mechanical skills which are needed to play Fizz successfully.
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