This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hybrid Elise Guide
Pros / Cons Masteries Runes Summoner Spells Ability Explanation Ability Sequence Order Items Laning Lane Opponents Summary Change Log |
Introduction
Hey guys, welcome to my first MobaFire guide! I'm Horgande and I'm an Australian who plays on the NA server. I'm not an extremely experienced LoL player, only having played for close to 7 months. I enjoy taking my own approaches to different champions and playing them in ways that I enjoy. This guide is currently in-progress and will eventually become an in-depth guide to the way in which I enjoy playing ![]() Elise can be an extremely high, single-target, burst champion with the right combination and openings and also has the ability to farm relatively quickly. Elise is an extremely fun champion due to the multiple ways that she is able to be played. As most champions do, Elise has a number of strengths as well as weaknesses which will be looked upon. I have intentions of eventually adding relevant images and videos to this guide. Constructive criticism would be awesome! As well as pointing things out which I should elaborate on, add or fix. Thanks! In-Progress List:
Alternative Item Explanations Lane Opponents (Added. Being expanded) Images and Videos. Credits to jhoijhoi for the template, which you can find here. |
Back to Contents
Pros
|
Cons
|
+ High burst - Elise's abilities allow for great burst in either forms but a specific combination has a high kill rate when performed correctly. + One of the best gap closing abilities - Her Rappel makes it easy to close the gap between champions. + Lots of diversity with her build - Her use of both AP and AD allow for interesting builds. + Can sustain well - Her spider form abilities do not use mana and her W allows temporary life steal. + Can farm well - In a hybrid build, her spider form damage is quite high and is therefore able to clear out minion waves relatively quickly. Her E can be used to move through the jungle quickly and kill camps efficiently. + Fun to play - Simple enough! |
- Hard to land combos - Due to having two skillshots, the start to Elise's burst combo is hard to hit - especially against moving enemies, or enemies hiding behind minions. - Very squishy - If caught off guard Elise can go down very quickly. To help counter this weakness, have wards thoroughly in the jungle and have good map awareness. You'll see anyone coming and can make a quick escape. - Pretty weak early game - Because Elise's abilities scale as she levels, it's hard to secure early game kills. - Needs a good start to excel late game - Without early kills or exceptional farm, Elise may fall behind in terms of items and can be pretty weak in comparison to others late game. - Is weak against pokers - Elise is poked quite easily and is generally unable to stop that. |
Back to Contents
![]() |
Hybrid Elise works well with a combination of offensive abilities that benefit both AD and AP (such as
![]() ![]() ![]() ![]() |
Back to Contents
Greater Quintessence of Ability Power: More damage with human form abilities.
Greater Mark of Attack Damage: More damage with spider form abilities and basic attacks.
Greater Glyph of Ability Power: More damage with human form abilities.
Greater Seal of Armor: Defense against basic attacks and AD champs.
Greater Quintessence of Movement Speed: Good for escaping or roaming if you plan to roam a lot.
Greater Glyph of Scaling Magic Resist: More magic resist late game to make Elise more tanky, which can come in handy during teamfights. Would not recommend using these in conjunction with the above Quints, as this removes all AP from her runepage.
Greater Glyph of Scaling Ability Power: Using this glyph will allow for slightly more AP later on in the game but should not make a huge difference in early game phase.
Greater Seal of Scaling Health: More health for late game which will make Elise a little bit more tanky and harder to kill.
Back to Contents
![]() |
![]() |


Back to Contents
Spider Queen: Elise readies a spiderling when casting spells in Human Form which are then summoned when in Spider Form. These spiderlings will attack Elise's target and are prioritized by turrets.
Neurotoxin (Q - Human Form): This ability does more damage based on how much health the target has.
Venomous Bite (Q - Spider Form): This ability does more damage based on how much health the target is missing. Spiderlings will swap to the target which this ability is used on.
Volatile Spiderling (W - Human Form): This spiderling will move to the target location (skillshot) and explode if impacting with any units on the way. If no units interrupt the journey to the location it will chase an enemy for 3 seconds if they are in range. Can be used to grant sight into bushes.
Skittering Frenzy (W - Spider Form): Grants spiderlings passive attack speed and extra attack speed for spiderlings and Elise on use. Also grants small amounts of life steal which is useful for lane sustain.
Cocoon (E - Human Form): Will stun the first enemy hit by the spell (skillshot) for 1.5 seconds. If the target hit is in a bush, momentary sight will be given.
Rappel (E - Spider Form): Will lift Elise and her spiderlings into the air for a short period of time. Can be used to close the gap between champions, escape and grant vision in the area. Elise cannot be hit by any abilities while airborne.
NOTE: This ability is extremely handy for avoiding deaths from tower dives and can, especially in early/mid game, help to turn their dives into kills. You can use it to avoid ultimates such asZed's,
Vi's and
Karthus's.
Spider Form / Human Form (R): This ability is automatically learned at level 1 and allows the transformation between Spider and Human form.
Back to Contents
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Back to Contents
General starting items for



Item Sequence






![]() |
Ability Power allows for more damage in both forms (due to the bonus on ![]() ![]() |
![]() |
Grants both Ability Power and Attack Damage which will increase damage in both forms effectively. Grants Life Steal and Spell Vamp which will allow more sustain for Elise (Life Steal doesn't scale as well on Elise but helps alongside ![]() |
![]() |
Basic defensive stats and also a revive which can help in a number of situations. |
Back to Contents

Early Game
During early game with Elise, you need to be really careful if you wish to poke while still getting decent farm. Elise has potentially one of the worst auto-attacks in the game and may be hard to get used to in order to last-hit effectively. Poking will run Elise out of mana quickly but Spider Form is also available immediately in order to melee down creeps if necessary. Starting with


My best advice for early game would be to poke casually without depriving yourself of mana, play somewhat defensively without letting the enemy laner push right into your tower and be aware!
Mid Game
After picking up a few items and hopefully a few wards as well, Elise should start doing more damage with her W and Q and also be able to eliminate creep waves quite quickly with her spider form. Saving mana is still vital at this point in the game as it could be the difference between living and dying when trying to escape or defend from a tower dive. If possible, depending on your position, move into the jungle and kill Golems or roam to mid lane if you have your lane pushed enough. If you plan to roam frequently

If you managed to get some early kills, Elise's ability as an assassin will really begin to show at this point of the game.
Late Game
Late game will really reflect the progress that you made in the first two stages of the game. Regardless, Elise's burst will still hurt on single targets and you may be able to pick off a couple of enemies who aren't sticking to their team. Warding is absolutely vital in this stage of the game and regardless of how fed you are or not you should still purchase wards in order to cover your jungle or the enemy's. At this point of the game it is likely you will be roaming a lot regardless in order to defend or push turrets. Map awareness is a must and can be the difference between a win and a loss. A lot of late game stuff is pretty general and not exactly Elise specific.
If the time comes where you need to escape through the jungle, remember that

Teamfights
Due to her mostly single-target abilities, Elise isn't usually a huge threat in teamfights. However that doesn't mean that she can't turn things around. Her

Elise is mostly useful for sitting out in the back and picking off enemies that may get too aggressive or wander from their team. Play smart and remember her

Back to Contents
TOP
![]() |
Darius![]() |
![]() |
Riven![]() |
![]() |
Zed![]() |
MID
![]() |
Akali![]() |
Back to Contents
![]() |
Thanks for reading my guide! As time progresses I hope to elaborate on certain points and expand the guide. Here are a few things I wish to add in the future: Explanations for situational items, Images relevant to skills, Videos of skills in action and more spell theory! Credits to jhoijhoi for the template, which you can find here. |
![]() |
Back to Contents
16/01/2013
- Laning Opponents chapter added. Very limited information for the time being, will be expanded upon.
- Alternative Runes added.
You must be logged in to comment. Please login or register.