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Choose Champion Build:
-
The Standard Sivir Build
-
Hybrid AD Caster & Carry
-
Hyper-Offensive Build
-
HADC&C #2
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
I am Reworking All My Chapters
Have any tips for what you want to see in the Chapter Sections? Then let me know because that way you would be helping me to help the both (or all) of us. I am also terrible with English so please be patient with me.
I have gone through many online builds in my adventure with ![]() |
Cooldown reduction so important, and most people don't even understand why, so I decided to dedicate a whole chapter about it. So how good is CDR? How good is 10% CDR? How about 40% CDR (cap)? To most people at face value it would seem as if 40% CDR is 4x better than 10% CDR, but that could not be more far from the truth. A 10% CDR allows for you to cast your abilities 1/9x more frequently, whereas, 40% CDR allows for you to cast spells 2/3x (6/9x) more frequently. 1/9 x 4 = 4/9, not 6/9. Another example is 100% CDR (again cap is at 40%, so this is only theoretical) allows for you to cast an infinite amount of spells, not considering mana of course. So, you have to remember to view CDR as percents (or fractions). This is why I always stress getting to the 40% CDR cap if you are going to bother getting CDR at all. Why CDR on
Sivir when she is an AD carry, not caster? Well, most of her damage (and bonus AS) late game comes from her
Ricochet ablility which she can cast every 5 seconds, whereas, the amount of time it will take her to finish all 3 AAs will only take just about 1.5 seconds with this build (at around 1.94-2.02 AA per second; including masteries). Now would you rather get something like
Berserker's Greaves for an extra bit of AS (maybe boosting you to around 2.15 AA per second w/
Ricochet active) to reduce the time (~1.5 seconds >>> ~1.4 seconds) in takes to do all 3 of the
Ricochet's AAs, or would you rather reduce the 5 second cooldown by 15% (4.25 second) with the
Ionian Boots of Lucidity along with all your other abilities? Also note that
Ricochet also grants you an AA reset which is not affected by AS (only CDR). Now note that that 15% also helps contribute to get you to the more important 40% CDR which means that your
Ricochet can cast every 3 seconds, this also pairs well with
Trinity Force's passive: Spellblade which can be activated by a spell every 2 seconds. This is a really great combo for overall high DPS not only against champions, but also turrets because the 3 (main/only) things that can affect your DPS against turrets are AA resetes, AS, AD, and a Spellblade passive.
Riot actually intended for CDR to be used on
Sivir. Here's the Riot post: Surrender@20
And here again when they said that
Essence Reaver (I don't like this item, but it goes to show that Sivir needs mana regen and CDR) was made to be used by
Sivir (among a few other hybrid ad caster and carry champions):Planned [4.10] Patch
Again Riot says that
Sivir is one of the champions that they suggest should be taking the
Essence Reaver: Patch 4.11
Sivir (55%) was also the second best AD carry (ahead of
Ezreal at 54%) on U.R.F. Mode (a mode with no mana costs and 80% CDR; shows that
Sivir does well with CDR and mana regen), with the top being
Draven (56%):
http://www.lolking.net/news/final-urf-mode-charts
Although I think that
Draven's winrate was an error because if it were really 56% then he would have come up ahead of
Fizz's winrate on this other link:
http://www.lolking.net/news/urf-mode-charts









Riot actually intended for CDR to be used on

And here again when they said that


Again Riot says that






http://www.lolking.net/news/final-urf-mode-charts
Although I think that


http://www.lolking.net/news/urf-mode-charts
The Main Builds
Hybrid AD Caster and Carry Build







The Standard Sivir Build


Other Builds
HADC&C #2



Hyper-Offensive Build


Hybrid AD Caster and Carry Build Runes
Greater Quintessence of Cooldown Reduction:
Sivir is one of the few marksmen that benefit greatly from CDR. With CDR
Sivir can make more use of her auto attack reset and attack speed granted to her by casting
Ricochet (gives your autos a more optimized dps than going with just attack speed; i.e.
Berserker's Greaves+
Phantom Dancer+
Greater Quintessence of Attack Speed+
Fury vs.
Ionian Boots of Lucidity+
Youmuu's Ghostblade+
Greater Quintessence of Cooldown Reduction+
Sorcery). She also gets more use of her
Spell Shield which grants you mana restoration and protection from enemy spells,
Boomerang Blade for a little more burst (and getting that last hit on pesky enemies that try to run away), and
On The Hunt which grants lots of utility for the whole team and in some cases (i.e. enemies are on the other side of the map) spam roam for you and your allies (also your minions; if you stand in front of your Nexus then you can ult all three minion waves simultaneously).
Greater Quintessence of Armor: This rune is completely overpowered right now, it's just too good not to take. Also note that
Sivir starts off with 30 MR vs. her only having 16.75 armor to start with. So that is why this build has
Greater Seal of Scaling Armor and
Greater Quintessence of Armor, but no MR runes. Both supports and ad carries preform auto attacks, but (usually) only the support has magic damage dealing spells, so that is why armor is so important.
Greater Quintessence of Armor also pair very well with
Greater Seal of Health for the early game.
- Greater Mark of Armor Penetration: Flat armor penetration is useless/worthless (almost) unless if you already have lots of it paired along with percent armor penetration, and that is exactly what this build incorporates. With Greater Mark of Armor Penetration,
Youmuu's Ghostblade,
Last Whisper, and
Devastating Strikes giving you a total of 31.52 flat and 38.9% (not 41% because
Last Whisper is applied before not with
Devastating Strikes ) armor penetration. That is crazy good,
Sivir's
Boomerang Blades will now hit really hard (especially on squishies) along with her basic attacks. In any case my general rule of thumb for Greater Mark of Armor Penetration, is that when taking
Youmuu's Ghostblade on a champion (marksmen or ad caster/bruiser; doesn't matter) then you should also be taking Greater Mark of Armor Penetration.
Greater Seal of Scaling Armor: I usually don't build a armor item, so I really need this for late game. Basically for late game I need the 27 armor from
Greater Seal of Scaling Armor to go with all the Health/LS/Shield (which all effectively are Health) from
Trinity Force and
Bloodthirster. While for early game you already have the
Greater Quintessence of Armor which already makes you pretty tanky. Also
Greater Seal of Scaling Armor become even with the
Greater Seal of Armor by level 6, and then greatly out scale them afterwards.
Greater Seal of Armor are underpowered and really suck right now. Another option for more early game protection to take for your seals would be 9
Greater Seal of Health. With
Greater Seal of Health paired up with your
Greater Quintessence of Armor you become pretty tanky early game with multiplicative scaling to your defenses.
Greater Glyph of Cooldown Reduction: You take these basically for the same reason you take the
Greater Quintessence of Cooldown Reduction. You need that last 7.5% of cooldown reduction. Also note that you will be taking this opposed to
Greater Glyph of Scaling Magic Resist or
Greater Glyph of Magic Resist, which frankly in my opinion suck to begin with. The reason why I don't like MR glyphs is because you already start off with 30 MR, so having the flat MR glyphs will do you almost no good against Supports considering that they have pretty low AP to begin with. Then there are the scaling MR glyphs, the reason why I don't like those are pretty simple: you only start off with 30 MR. Basically if I go up against an AP mid lane (or even top lane now, and sometimes jungle), your now 57 MR (30+27) is basically useless because AP champions have access to magic pen items and runes without having to sacrifice any damage items/rune. What I mean by that is that they (usually) get a flat 22.83 (unless if they get
Greater Glyph of Magic Penetration and/or
Greater Quintessence of Magic Penetration) magic penetration from 9
Greater Mark of Magic Penetration and
Sorcerer's Shoes along with 38.9% magic penetration from
Devastating Strikes and
Void Staff, so your 57 MR now is actually only worth 11.997 MR. Considering that most MR items in the game have considerably lower values than the armor ones and the fact that you can't sacrifice many of your item slots for defensive items (being that you are an ADC, well actually HADC&C; your 2 defensive items in this build are
Trinity Force and
Bloodthirster), you really shouldn't bother to take one (MR item). Just accept the fact that you will be squishy against AP carries, and pair your self up with a
Morgana for her
Black Shield or
Braum whilst using your own
Spell Shield for as much protection as possible. Also with the extra health and shield (and again
Spell Shield) from both your
Trinity Force and
Bloodthirster you should be able withstand any immediate AP burst all by yourself, as well as life steal some health (LS gives you even more effective health on top of your existing defenses).
The Standard Sivir Build Runes
Greater Quintessence of Armor: (Same as above)
Greater Quintessence of Attack Speed:
Sivir has a really high base attack speed, so taking this along with
Fury greatly increases her dps early game. I would have preferred to take
Greater Quintessence of Attack Damage because
Boomerang Blade does not scale off of attack speed (and for last hitting), but it is a seriously underpowered rune right now and you won't get as much multiplicative scaling (so it just wouldn't be worth taking).
Greater Mark of Attack Damage: Helps significantly with earlygame last hitting, and is a good early damage option for ad carries. Whereas, Greater Mark of Armor Penetration wouldn't help with last hitting because minions start off with no armor. Flat armor pen is great to build if you have a lot of it already. I.e. going from 20 to 31.52 flat armor pen is significantly better than going from 0 to 11.52 flat armor pen;
Youmuu's Ghostblade + Greater Mark of Armor Penetration is better than just getting Greater Mark of Armor Penetration alone. Also note that because this build does not use CDR the amount of benefit you will be getting out of armor pen will be less, as you will be casting less
Boomerang Blades.
Greater Seal of Health &
Greater Seal of Armor: Since the
Greater Seal of Armor are really weak (alone) it is best to have a mix of both to get some multiplicative scaling. IMO, just getting
Greater Seal of Scaling Armor is the best option right now (but it isn't considered standard). You can also go with 2
Greater Quintessence of Armor, 1
Greater Quintessence of Attack Speed, and 9
Greater Seal of Health for more early game durability.
Greater Glyph of Magic Resist: Gives you some early protection against the enemy support (and hybrid carries), not much support against the enemy AP Carry lategame though (with all their magic pen). If you want better protection against the enemy AP Carry, then you go
Greater Glyph of Scaling Magic Resist.
Greater Glyph of Mana Regeneration: It helps with Sivir's early game mana problems, and many pros (e.g. Doublelift, WildTurtle, and Rekkles) run 4 of these on their (ADC) rune pages. If you want though you can switch them out for more
Greater Glyph of Magic Resist,
Greater Glyph of Scaling Magic Resist, or even
Greater Glyph of Attack Speed.
Best Supports for Sivir include:
Morgana -
Dark Binding is a long ranged skill shot that roots the target for a relatively long duration (while target is rooted you can make great use of
Boomerang Blade), great AP harass from
Tormented Shadow (possible KS though), her
Black Shield in sequence with your own
Spell Shield will protect you from most if not all possible ability damage that your enemies have in store for you. And her ult
Soul Shackles is not the best (because of the delay), but it's great at locking down and/or scaring away multiple targets (possible KS though).
Leona - Despite
Leona melee ranged basic attacks and low range on her abilities she makes up for it in her ability to move in close, tank damage, and harass with her low cooldown and low mana costing abilities, her ult is amazing and she is best played with an aggressive play style to support
Sivir
Braum - His
Concussive Blows passive synergizes very well with the auto attack reset (and AS) on your
Ricochet.
Nami - Ult is boss for knocking enemies up (so much range), stun, and she heals you.
Sona -
Hymn of Valor makes for an insanely strong
Boomerang Blade early game, bonus armor and resist, speed boost, heals you, and ult stuns.
Thresh - Hook, knock up, ult slows, lantern for mobility and shield.
[*]

Good Supports for Sivir include:
Blitzcrank - Hooks , knock up, silence from ult; watch out for KS from ult's passive.
Karma - Snare, slow, shield, and speed boost.
Lux - Her stun is a skill shot with almost as much range as Sivir's Boomerang Blade, long range harass, shield, and slow.
Annie - She's okay with her passive stun and burst AP damage; Tibbers is good for tanking turrets, but watch out for KS.
Taric - Armor bonus passive (500 range), heal, stun, and ult makes Boomerang Blade very strong. He is, however, a melee champion with short spell range.
Zilean - Speed boost, slow, ult revives, and bonus 8% experience for the team; KS from time bomb.
Hybrid ADC&C Build Items
Item Sequence

Youmuu's Ghostblade
2800

Ionian Boots of Lucidity - Furor
1350

Last Whisper
1450

Trinity Force
3333

Infinity Edge
3450

Bloodthirster
3400
Cost:
{Optional: (# of potions x 35; assumed quantity: 1) + (# of









Post-Lategame: 17327 gold +


Reasoning Behind the Final Build
This build differs a little from the other Sivir build a little (well a lot actually), but I wouldn't really bother posting it if it were the same build that everyone else was posting.
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Also note that even though ![]() ![]() ![]() ![]() Last thing that I want to mention is that you and your support should either be running a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ability Sequence Order
Hybrid AD Caster and Carry Build Ability Sequence
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