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- Bork shouldn't even be a situational item, it's awful on Xayah. Even against super high HP targets, it's awful. Your AD scalings are so high and you'll have full or near full crit by the time you'd consider it which amplifies the benefit of AD even more, making it never a superior option to
- I wouldn't switch between Boots in every example full build since it overrepresents how often you'd actually build Tabi and Merc Treads, stick to Berserker's in every example and just explain in the guide that occasionally you'll want to swap them out for one of those.
- I wouldn't use any more than 1 example full build on Xayah anyway, I think it's useful on champions who have multiple build paths such as Kai'Sa who has the choice between AD or AP, on a champion like Xayah where the only decisions you have to make are between individual items it just overcomplicates things for readers to see multiple example full builds and think which is good for when when they should be thinking that about the individual items not the builds as a whole.
- I disagree with all 3 of these cons.
- Also what do you mean by "pushing", do you mean tower damage? I would find a better word to specify that if so, pushing tends to be synonymous with waveclear and I was confused when you said she relies on
- In the abilities chapter you should do a lot more than just paste the ability tooltips, talk about what the spells do, what they mean for Xayah, how they're typically used, neat tricks that may not be obvious to someone unfamiliar with their kit (e.g. Q-auto for fast snares).
- In runes you should mention viable alternatives to the specific ones you've chosen even while specifying when the rune you've chosen is altogether the best option even if only by a little. For
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- Lifesteal items are situational items, they don't need a separate category unless you're going the full length and categorizing every item by the stats they give.
- I'm not sure what it is you're trying to say here, buy
- Additionally I would mention it can be good to build
- When building
- Also I would mention how rare it is to need them, especially
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- Speaking of which, you need to mention when to build
- In general I would do a better job of mentioning when to build what. For example when going for 100% crit builds generally people have every crit item completed at 5 items before moving onto a non-crit item but sometimes you might want GA at 75% crit or even 50% crit if necessary; but you'd never build it as a 2nd item when you only have 25% crit. Lifesteal items like BT or Scimitar also basically fill the same niche/item slot as GA so you'd build them at the same time, though with Scimitar you'd mention QSS can basically be built at any point after 2 items or even after your 1st item if you really need it, and likewise
- Make sure to also talk about any other unmentioned items from your cheat sheet, such as
- You don't talk about skill order, there is some room for variation with
- In regards to summoner spells, make it clear that
- In the gameplay chapter you have a lot more room to talk about
- In addition, you should also talk about rotations/lane swapping in laning phase, as in what to do after you get your first tower (which can vary with Elo since any lane swaps need to be done in accordance with your team mates so high level macro doesn't always work in low level games), when to swap with top and when to swap with mid (if you're swapping at all), what to do if you can't swap because solo laners at your Elo typically don't want to swap lanes, etc.
- In addition to the above tips for including more information in your gameplay chapters, search through some of the other guides on the site, whether for
This last bullet point especially is the greatest thing I think you should focus on. Currently your guide is solid even with the criticism I have, but even if you fix it all it'll still be nothing more than solid; nothing particularly wrong with it but nothing making it special either, just one of probably hundreds of solid guides on the site.
I personally credit most of my improvement as a guide writer to learning from what other better authors were doing right and using them as inspiration for areas where my guide could be improved. It's very easy to get writer's block and struggle to come up with any ideas to improve your guide, everyone gets it. Looking around and seeing what it is your peers are doing right can be a great way to get past it if you're currently out of ideas.
Even to this day I have my old archived pre-rework Talon guide bookmarked in case I'm ever writing a guide and get stuck so I can remember examples of what I did right in the past, and I've seen multiple format/section ideas I came up with in that guide also re-used by other authors in their own guides even for entirely different champions, and likewise when I think back to some of the guides of my favourite author back when I joined MOBAFire I can still clearly see his influence in my own guides even though he hasn't been writing guides since season 3. Had I never read his guides my own style of writing would look much different today and probably for the worse, since I found a lot of value in how his guide style differed from other guides and heavily based my idea of what a good guide looks like based on his guides.
You might find some value in a lot of the feedback I've given you today and it might help you improve a lot of your guide, but ultimately there's room to make this guide 10x better than it currently is and I've only given you the tools to make it maybe 10% better. If you really want to improve this guide as best you can, it'll take a lot of internal reflection on how you can do better, and learning from some of the authors whose work you admire is the best way to stimulate that growth as a writer when you're stuck, so you can decide what they're doing right that your own work is lacking in, and also what you feel they're doing wrong or suboptimally and you can improve on for your own guide (or might just want to skip altogether).
The sky is the limit and all it takes to get there is as much effort as you're able to give and an open mind.
I hope you've found this helpful! Good luck on improving your guide, and good luck in the guide contest. ^_^