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Spells:
Ignite
Flash
Introduction
This guide is not going to suggest to you an optimal way to play Viktor. If you want to get the most out of Viktor, you should build Augment: Death, Sorc Boots, Rabadon's Deathcap and a Rylai's Crystal Scepter. Your other items after this should depend upon the enemy team (mercurial scimitar is a good idea for example if the team has the likes of amumu, malzahar, etc.; zhonya's hourglass can be good against karthus or if you want added armor along with a sizable ap increase). Viktor's core items: Augment Death, Sorc Boots, Rabadon's Deathcap and a Rylai's Crystal Scepter have been known forever. I am not challenging the validity of these items (personally they are typically what I build myself). Instead I am offering a slightly different way to play Viktor that I think is a bit fun to play around with if you want a change in your villainous machinations.
In terms of leveling up skills, your choice typically boils down to whether you want to level up






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In addition, we are building an augment that buffs this move by giving Viktor a movement speed boost. This actually adds a lot of strategy to this move because we are going to use Viktor to kite his opponents. When teamfights roll around, if you can safely get in range of an enemy champion to augment power transfer them for the speed boost, you should do so. However, you can also (augment) power transfer a minion for a speed boost, run in to fire a laser and then back off to safety. While Viktor would normally zone with his laser without needing Augment Power, Augment Power adds even greater safety to Viktor's kit.
The Augment Power upgrade allows you to get away with a lot of other goofy stuff as well. You'll be able to escape from nearly all enemies by judicious use of power transfer. Volibear charging after you? Q him and drop a gravity field behind you while you flee for your life. Augment Power transfer Viktor is a bit like Janna due to his ability to keep enemies off him. Even Singed and Master Yi can have a hard time keeping up. While moving around the map, you can also go to a jungle camp, power transfer a jungle creep and thus pick up a speed boost to move to your next destination faster. Power Transfer's fairly low mana cost actually makes this a fairly viable strategy.
As a last note, if you choose to build cooldown reduction on Viktor, you can actually have the speed boost from Augment Power on at practically any moment there is an enemy unit nearby you. This can make Morellonomicon, Deathfire Grasp or Athene's Unholy Grail potentially good items on Speed Demon Viktor. You can add these to your build or replace Mejai's Soulstealer with them.
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This is the last skill you are going to level up. This doesn't mean it's the most useless. However, it is the least beneficial to level up. For leveling up, you want to increase your damage capacity first.
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- Boots of Swiftness-You need these for maximum speed. However, if you're confident in your trailblazing, you could also get Sorcerer Shoes which are overall a better item on Viktor.
- Augment: Power-Augment Power is the crux of this set and it's what is going to allow you to go SUPER fast every time you Q anything.
- Rabadon's Deathcap-Rabadon's Deathcap is a must item for any ap mid character as it is simply the go-to item for getting a boatload of ap.
- Rylai's Crystal Scepter-The only thing better than GOING FAST is GOING FAST while your opponents GO SLOW. This item helps you fulfill the latter condition.
The following items are some optional considerations:
- Mejai's Soulstealer: I included this in the core build because I actually think it is something that should be seriously considered. Without
Augment: Death you are going to be lacking AP pretty severely. Mejai's Soulstealer is one of the best items for filling this void. The fact that it builds out of an
Amplifying Tome is also helpful because you can get an
Amplifying Tome quite early in the game (especially since unlike
Augment: Death, you are in no rush to grab Augment Power). With enough Mejai's stacks (let's say at least 10), you will not fall off that much late-game. The reason this is listed as an optional item, however, is because Mejai's is of course a very unreliable item that can just as easily be useless as godly. If your team is losing pretty badly early on and you're not doing so hot yourself, don't even bother with it. Instead go for the bigshot AP items like Rabadon's Deathcap, Zhonya's Hourglass and Deathfire Grasp.
- Lich Bane: Lich Bane gives you even more movement speed while also making your auto-attacks do good damage after using a skill. It's also an amazing skill for taking objectives like towers/inhibitors. If you decide to get lich bane, it should be the last item you buy. You should get it if you think you don't have enough single-target burst.
- Zhonya's Hourglass: This is always a useful item to have. It gives a lot of AP in addition to armor and an active that makes you untargetable. Its build use in our case is situational depending on how hard the enemy team focuses you/whether or not the enemy team has Karthus.
- Deathfire Grasp/Morellonomicon/Athene's Unholy Grail: All of these items give you CDR and AP. Just a slight amount of CDR allows you to keep your Q speed boost on near constantly if so desired and is generally beneficial on most AP characters. I feel that DFG is the best choice here because it gives you the most AP. Although it gives the least cdr, you don't really need that much CDR to begin with.
- Mercurial Scimitar: I am really reticent to include a mercurial scimitar in this build, but there are some scenarios where you really need the ability to escape from cc and therefore will need to build a quicksilver sash early. Because of Viktor's augment, you will then finish the rest of your items and have nothing to spend your gold on. Eventually you'll have enough gold to upgrade your quicksilver sash into a mercurial scimitar. Although mostly useless on Viktor, it's not like you have anything else to spend your gold on anyways at that point in the game. The rest of your income from then on will be dropped on buying dual elixirs and oracles.
Only get a quicksilver sash/mercurial scimitar if it is absolutely necessary for your survival. It can easily be worth it if, for instance, if you bought a Mejai's and have a sizable number of stacks (let's say above 7). In other cases though, it's going to impair your AP development.
- Exponentially more mobile than your typical Viktor build.
- Less likely to die because you can much more easily kite opponents.
- It's actually easier to zone with your laser so long as you have something you can hit with your q first (like a minion).
- Nothing without flash will escape you.
- With CDR, you can keep your speed boost on for very large periods of time. When roaming, you can Q jungle camp minions/dragon/etc. to get to destinations faster.
- Fast is fun.
Cons:
- Falls off late game compared to
Augment: Death Viktor.
- Might be reliant on Mejai's or other very high ap items to keep up with a more standard Viktor build.
- The stats that you get from
Augment: Power really suck even considering its cheap price. It's not an item you should bother rushing, unlike
Augment: Death. You're going to start to feel "lack of itemslot syndrome" with Viktor even moreso than usual.
- The speed boosts will not always save you from CC unless you also build a
Quicksilver Sash. However, building this item means that you will be lacking in ap since you're not building a high ap boosting item instead.
- The lack of burn damage on laser hurts his overall damage.
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