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Recommended Items
Runes: Vs AP ranged
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order Always
Void Shift (PASSIVE)
Malzahar Passive Ability
Threats & Synergies
Fizz
This little guy is pretty strong right now. Your passive does absolutely nothing against him, if I am not mistaken it will only block the slow from his ult, meaning the damage and knockup still happen, and he can just burst you down before you even get the chance to ult him. He can also just turretdive you and E back out while taking barely any damage. Take Nullifying Orb, and buy an early stopwatch. Use stopwatch before the shark comes up, not after. you might even want to go Zhonya's first item if he is a big problem, otherwise take it second. If I am wrong and your passive does block his ult, please tell me in the comments, he would be a minor threat.
Champion Build Guide
Advantages | Disadvantages |
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Easy to play midlaner
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No mobility
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Scales great into the lategame
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Squishy
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Good waveclear
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Can be countered by
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Great gank setup
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Mana problems early game
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Consistently good in the meta
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Not really a champion before level 6
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Still useful when behind
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Not good at punishing scaling champions
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Life-saving passive
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Passive - Void Shift
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Malzahar’s passive is rather simple, but far from useless. After some time without receiving damage or cc, you will get a shield, which will block the next attack from an enemy champion, you will take minimal damage and no cc. This can be very good in the laning phase, you will take less damage from poking and champions will have a hard time going all-in on you. In late game it can also save you from being sniped by for example an ![]() ![]() |
Q - Call of the Void
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A nice ability for sure, the short summery is an AoE silence + damage. You basically deal damage and silence opponents in a rectangular area. Beware that this ability has a short delay, so take that into account when casting this spell. This ability has a lot of range, so it can be a nice poke. This spell is also very good in teamfights because you can silence a big part of their team, and if you have ![]() |
W - Void Swarm
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A quite simple, but useful ability. You spawn 1 to 3 voidlings that will attack for you. They live for a very short time and have very little HP, but they deal a fair amount of damage. These voidlings are an easy way to proc your ![]() ![]() ![]() ![]() |
E - Malefic Visions
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This ability is very important. It deals a high amount of damage over time, and if the target dies, it is moved on to a next target. It is good for waveclear, but also a great point-and-click damage source. In lane you can use it whenever an enemy gets too close. Once you’ve bought your ![]() ![]() ![]() |
R - Nether Grasp
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Your ultimate. A point-and-click suppress with a ton of damage, who doesn’t love that? There are many different usages for this ability. In teamfights, you can ult the most important champion from the opponents, and it will be focused and killed by your teammates, you can use it when an opponent turretdives, you can use it in a 1v1. There are many possibilities. In a 1v1 I usually press Q—>E—>W—>![]() ![]() |
In short
Many champions have one certain keystone that just perfectly synergises with their kit. Malzahar is not one of these champions. There are a few different options for his runes, there is not one of them which is clearly better than the others, it is just a mixture of situation and preference. At the moment the only viable keystones for Malzahar are (in my opinion) the


You will usually want to take a





There is not one fixed set of runes you should always take, it is mostly dependent of the situation, or just what you prefer. I will explain it in detail below here.
Why Sorcery primary?
As stated in the paragraph above,

Recommended Sorcery runes
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All three of these keystones are viable for Malzahar. ![]() ![]() ![]() |
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You will almost always want to take ![]() ![]() ![]() |
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You will always take ![]() ![]() ![]() |
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You will usually take ![]() ![]() ![]() ![]() ![]() |
Why Inspiration primary?
The rune



Recommended Inspiration runes
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![]() | The entire point of the Inspiration tree primary is taking Unsealed Spellbook. First strike may be decent-ish but Unsealed Spellbook is simply better. |
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Hextech flashtraption is not really useful. Magical footwear and perfect timing can both be equally useful. I usually take perfect timing, because I am addicted to stasis and almost always include ![]() ![]() ![]() |
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I usually do not go for the ![]() ![]() ![]() ![]() ![]() ![]() |
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As stated above, ![]() ![]() |
Starter items
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A very nice item, helps you with mana problems and lets you deal more damage to minions. This item also allows you to take two potions with you, which may come in useful. |
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Starting Sapphire crystal with a ![]() ![]() ![]() ![]() ![]() |
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I like this item on itself because you can regain HP as well as mana 3 times, which can be very nice if you're taking a lot of early trades, since Malzahar has quite high mana costs early on. Also, while under effect of a Corrupting potion, your abilities will apply burn, so also good for early trades, but Malzahar is not a champion known for his early trading, so I don't usually recommend it, but maybe into matchups where you might get the upper hand early it can be good, or in games with good communication, such as clash, so you can participate better in early plays. This is also an item worth taking when you use ![]() ![]() |
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I don’t like this item that much as a first item because it is good for snowballing, and Malzahar is not a champ that will get an enormous amount of kills early on, most of the times. And on top of that, he has no mobility at all, so chances are that you will die to a gank or slight mispositioning in a teamfight, and lose all your stacks. But if you are very confident you could start this item with a ![]() |
First back counter items
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This is a very strong item to buy on a first or second back if you're faced against an AD matchup, you will notice you're opponent dealing much less damage to you. Buying this can be very impactful, do not underestimate it. You can build it into ![]() ![]() ![]() ![]() ![]() |
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Exactly the same as Seeker's Armguard, but against AP champions, also same disadvantages. And obviously it doesn't build into ![]() ![]() |
Mythic items
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I actually think this is a very good item, it synergises well with Malzahar's playstyle, however ![]() |
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This is a pretty strong item, the active does not help you a lot if you are alone, but it can be strong to engage or disengage a fight. The base stats are also quite good, especially with the changes in which they added ![]() |
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This is not a bad pick, it gives some nice burst damage. It just is definitely a worse item than ![]() |
Shoes
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Magic penetration. I take this almost always. If you are unsure just buy these. |
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These boots can be very strong, as they give ability haste, which allows you to spam your abilities more, as well as your gamechanging R. They are also a tad cheaper than ![]() |
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Buy these into heavy AD teams, or when an AD opponent is very much fed. This won't be very often, but do not underestimate the difference this item can make. |
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Buy this into high AP comps, or when they have a lot of opponents with cc, think of ![]() ![]() ![]() ![]() |
Core items
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I personally love this item. It gives some HP, and also a lot of AP, another burn and it will also give you AP based on your bonus HP after the new changes. If you have ![]() ![]() ![]() |
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Interesting item, it gives you AP and Magic penetration. This item is better to build as a fifth or sixth item, or just not at all. Often it is best to choose between this item and ![]() |
Situational items
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This is the situational pick I have to take most often. It is a nice item by itself, since its base stats are very nice. Since the passive applies grievous wounds, take this into high healing teams, or against fed champions with lifesteal builds. Think of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Another fine item by itself, but its true power lies within its active. You should definitely be building this into high burst assassins as ![]() ![]() ![]() |
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I personally would not recommend building this item on Malzahar in most cases. This item gives you AP, ability haste, magic resist and a spell shield passive that blocks an ability. I dislike this item on Malzahar since its passive is almost the same as Malzahar's passive, making it almost useless. If you really need more magic resist than ![]() ![]() |
Flash
Teleport
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Teleport is a great pick. You can use it to roam, get to teamfights early, and to get back to lane quickly. Also, it is very strong if you take ![]() ![]() |
Ignite



How to position
One of the most important things in teamfights is your positioning. Malzahar is a mage who does not have a lot of extra survivability except for his passive, because of this you will want to mainly keep yourself at the backline, and move forward to throw spells whenever it's safe. When your passive is up, or you have


Who to focus
Your focus is very dependent on the game, but usually you will either want to focus their ADC or Midlaner. Since the ADC is squishy they are fairly easy for you to kill, and they also tend to deal the most damage, this is usually your main focus. But let's say the opponent has a fed

How to use your Q
If possible, it is the best to hit as many enemies who are stacked on top of eachother, but this is not always possible. If this is the case you can either just use it to spam damage, or you can use it to silence champions who are very reliant on using abilities. Think of mages, enchanters and assassins. This can shut down all their threat temporarily.
How to use your W
In a teamfight, you basically just want to spam your W. It is best to do it if you have 2 stacks, usually after you cast your E. Just make sure there are a lot of them running around, so they will either deal a ton of damage, or waste a few seconds of the enemies' time.
How to use your E
You want to use your main damage spell as often as possible. So usually you can just use it when it is up and someone is in range. It is of course best to have a proper focus, but as a mage you can also just put your spells onto anyone. Often you will stay out of range of enemy spelles, shortly walk in to E-W someone, and quicky walk out.
How to use your R
The toughest one, there ar many ways to use your ult in teamfights.
One way is to ult someone who is very mobile, like a



Summary
Basically, you're a mage, so just spam your abilities onto people of your liking. As long as you don't step too far forward and consider the opponent's means of engage, you should be fine.
12.07
- For some reason they're nerfing
Ryze, but i'm not complaining.
Yone and
Yasuo ult cooldowns are becoming shorter, which can be slightly annoying, especially in Yone's case.
- Slight
Neeko buff but it does not really matter
12.08
Quite a big patch, and not so fortunate for Malzahar.
Swain had a minirework, which should make him stronger in the midlane, I do not know exactly how this matchup would go, but I suppose that you will outscale him, and you will need to save your R for him in teamfights as he is a very strong battlemage.
Kassadin Magic shield is buffed, which is annoying, and his E damage is also bigger now, so that is unfortunate.
Sylas ult cooldown decreased, does not hurt you a lot to be honest.
Vel'Koz's poke AP scaling is slightly increased, may be annoying later on in the game.
12.09
Ahri nerf, which is always nice
Taliyah minirework, makes her pretty broken, I have yet to see how the matchup will go
12.10
Literally every champion gets tankier, and heals and shields are getting nerfed. I see this a good thinh, as

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