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Spells:
Flash
Heal
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Introduction
Paying full ad bard was one of the best decisions I have ever made. Late game he is a God and his passive works SO well with it.
The only real problem is that you are quite weak early game.
Chimes will appear around the map. Collecting a certain amount will give you buffs related to your meeps. If your lane is safe, don't hesitate in leaving for them, but try to get more than one. Having three 240 damage bonuses stored to boost basic attacks really help.
However, remember-you are still a support, especially in the early game. Leave a shrine or two and your ult has a long range so, when your returning, pop to save your ADC if nessecary, so you can help them escape.
You'll thank yourself after unleashing a volley of three massively damaging auto attacks.
Don't always use your magical journey to escape unless there is an ally to help on the other side. Use your W as they give you a burst of speed or, for a larger boost, head for a chime. Remember, chime boosts stack, building up to some incredible speed.
Bear in mind to watch out for the enemy jungler.
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Chimes give XP upon collection, so you won't be missing out on it
Your chimes give you a boost that, upon collecting another chime, stacks and resets the duration as well as extending it. Lots of chimes can result in massive speed boosts!
Your shrines provide a short burst of speed. Use then to get away!
You can place a shrine beneath you or an ally for instant Hp/Speed
If you are being chased, use a chime or shrine for a boost of speed, turn a corner and use your magical journey to get the jump on them!
When using your magical journey to flee, bear in mind you and allies travel faster than enemies, so longer trips give you a bigger lead
On the flip side, if an enemy is right behind you, short journeys through thin walls will give you almost no lead at all
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High damage basic attacks
Not mana dependant
Strong late game
Powerful AoE attacks (in case you didn't know, meep boosted attacks deal damage in a cone)
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Weak early game
Vulnerable to burst damage
Q isn't that strong with full AD build
Spends lots of time looking for chimes that are often located in other lanes, hostile territory, jungle etc.
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