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Recommended Items
Runes:
Inspiration
Sorcery
+8 Ability Haste
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability


Hello and thanks for reading my guide!
Why Ahri?
I am KajiŌkami, a player that loves playing Ahri, she is a very fun champion that can heavily impact games if you play her right.
But why support?
Question:
Am I trying to trick you into trolling?
Answer:
No, I am not.
Question:
Is Ahri support trolling?
Answer:
No, it isn't.
Question:
Then what makes Ahri a viable support?
Answer:
What makes Ahri a viable support is that she fits the meta perfectly:
Since you no longer need to spend gold to upgrade your support item, you can start itemizing towards your strengths a lot earlier! Another plus side to playing Ahri support is her charm. Landing a charm will almost guarantee a free kill for your AD carry or at least the summoner spells of the enemy botlaner.
If you do like my content, feel free to follow me on YouTube! You can find the link at the top of my guide!
Enjoy the guide and have fun out there on the fields of justice!


If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!
Do's
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+ Be positive + Be a teamplayer + Play the vision game + Take objectives + Play mastered champions + Keep your cool |
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not! Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a ![]() Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane! Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game. |
Don'ts
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- Flame - Be negative - Afk farm - Surrender - Chase kills - Be a KDA player |
Never flame your teammates, because this will cost you the game more often than not. For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount. If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important! Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind. One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying. |



In 90% of your games you will take



There isn't much else that can be said about it, it doesn't do you much good if you would take anything else than




If the enemy team is running a comp with high burst damage, you could go for


But personally I prefer to always go


Pros
+ Very fun champion + Easy to master + Provides cc + Good poke + Built-in sustain + High burst ![]() ![]() ![]() ![]() ![]() When ![]() |
Cons
- Very squishy - Vulnerable to cc - Weak when behind - Ability reliant - Mana hungy ![]() ![]() Because she is so squishy, ![]() ![]() ![]() ![]() |

Primary Path ~ Inspiration
![]() |
![]() ![]() The extra slow it provides when you auto attack someone really makes your threat in lane more potent. You will have a lot more chance to land you charms and help set up for ganks. On top of that, you get a bonus slowing zone if you hit enemy champions with your ![]() If there is a jungler with a form of crowd control on you team like ![]() ![]() ![]() ![]() |
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![]() So what do you do when someone offers you free bots? You take them! |
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![]() Note: if you end up not needing your biscuits you can always sell them and still get the increased mana. |
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![]() The means you will get more time to set up plays! |
Secondary Path ~ Sorcery
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![]() ![]() ![]() Dealing just this little bit of extra damage might be the difference between your opposing laners having to go back to base or being able to stay in lane. Update: patch 8.16 cut the damage dealt by ![]() ![]() ![]() Update: patch 9.9 gave some more power back to ![]() |
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Bonus Stats
This preseason has brought something new and, in my opinion, very useful to the rune-page crafting: the option to pick you own bonus stats. There are 3 tiers, each with 3 options.
Tier 1 ~ Offense + 6 AD or 10 AP + 9% Attack Speed + 1 - 10% CDR (level 1 - 18) |
Tier 2 ~ Flex + 6 AD or 10 AP + 5 armor + 6 magic resistance |
Tier 3 ~ Defense + 15 - 90 HP (level 1 - 18) + 5 armor + 6 magic resistance |
I will tell you my personal view on these stats for

Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the bonus CDR as a bonus stat is very simple.




Tier 2 ~ Flex: adaptive stats, which in the case of

The reason for this choice is plain and simple: more damage = better poke, better trading and better all-in potential!
Tier 3 ~ Defense: here you will pick the 15 - 90 HP (level 1 - 18) in most match-ups for one simple reason: bonus health is the stat you will be getting the most value out of as


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Essence Theft (Passive): Whenever ![]() ![]() Upon reaching 9 stacks, ![]() |
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Orb of Deception Q: Active: ![]() ![]() Damage per pass: 40 / 65 / 90 / 115 / 140 (+ 35% AP). |
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Fox-Fire W: ACTIVE: ![]() After 0.25 seconds, each flame targets a visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing 40 / 65 / 90 / 115 / 140 (+ 30% AP) magic damage. The damage is doubled against minions below 20% maximum health. Subsequent flames on a single target deal 30% additional magic damage: 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP). Important: Flames prioritize enemy champions hit by ![]() ![]() ![]() |
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Charm E:![]() If ![]() ![]() |
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Spirit Rush R:![]() ![]() |

Skilling Order
Reasoning









This means you can take your charmed target out of the fight for a longer amount. Leaving more time for you and your team to burst them down, or, when necessary escape. You will level up




Ahri's Combos
I made these videos to show the strength of the possible combos you can make as

As you can see, most plays revolve around your

Lvl 2: E~Q |
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Pre level 6 |
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Post level 6 |
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In this chapter I will talk more about the itemization on support

There are a lot of good items you can build, each of which I will explain below.
Starting Items
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![]() ![]() ![]() ![]() ![]() Important: patch 9.23 brought huge changes to support items: you no longer need to buy your upgrades. Once you have collect enough gold, the items will upgrade by themselves. This leaves more room for supports to start buying there more important items a lot faster. Do keep in mind thought, that once your support item is fully upgraded, the bonus gold they provide will fall off. |
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Because of the item cost changes to ![]() ![]() ![]() |
Essential Items
![]() |
![]() When and why should you take it on ![]() This will always be your first item because of 2 reasons: 1. This items sinergises perfectly with ![]() ![]() 2. The item is really cheap so you will be able to buy it very quickly. |
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![]() ![]() The reason for this is very easy: ![]() ![]() ![]() |
![]() |
![]() I recommend you switch from ![]() ![]() This will allow you to roam around and use ![]() |
![]() |
![]() ![]() |
Complementary Items
![]() |
![]() I their builds are heavily focused on magic resistance, buying this item will increase your damage a lot more than buying flat ap. More ap (like you get from ![]() ![]() |
![]() |
![]() ![]() You can build this in games where you are the only ap threat on your team or you ap midlaner is 0/5). |
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![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() The reasons here are very clear: more ap, more health and an extra slow, making it much easier for you to catch out single members of the enemy team and set your team up for success. It goes without saying that wehen you slow the enemies, it becomes a lot easier to land your ![]() |
![]() |
![]() ![]() ![]() If you find yourself in a tough spot, having ![]() |
![]() |
![]() ![]() ![]() Example: you use ![]() ![]() ![]() ![]() ![]() |

Stream Replay
These video are a replay of some games I streamed.
They contain, in my opinion, everything you need to know about

I will be uploading new videos with different matchups frequently.
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- 03-08-2018: published guide (chapter 1 - 13).
- 07-08-2018: tweaked guide lay-out.
- 08-08-2018: added combo videos.
- 16-08-2018: updated guide for patch 8.16.
- 04-09-2018: updated guide for patch 8.17.
- 18-09-2018: updated guide for patch 8.18.
- 03-10-2018: updated guide for patch 8.19.
- 15-10-2018: updated guide for patch 8.20 + changed runes
Glacial Augment as a keystone.
- 24-10-2018: updated guide for patch 8.21.
- 29-10-2018: added link to other guides in new chapter.
- 07-11-2018: updated guide for patch 8.22 + added link to newest guide
Thresh support.
- 28-11-2018: updated guide for preseason (patch 8.23) and added new segment on bonus stats.
- 05-12-2018: updated guide for patch 8.24.
- 12-01-2019: updated guide for patch 9.1.
- 25-02-2019: updated guide for patch 9.4.
- 30-03-2019: updated guide for patch 9.6.
- 27-04-2019: updated guide for patch 9.8.
- 04-05-2019: updated guide for patch 9.9.
- 15-05-2019: updated guide for patch 9.10.
- 26-06-2019: updated guide for patch 9.13.
- 02-10-2019: updated guide for patch 9.19.
- 21-10-2019: updated guide for patch 9.20.
- 04-11-2019: updated guide for patch 9.21.
- 06-11-2019: updated guide for patch 9.22.
- 25-11-2019: updated guide for patch 9.23.
- 22-01-2020: updated guide for patch 10.1.
- 27-01-2020: updated guide for patch 10.2.
- 10-02-2020: updated guide for patch 10.3.
- 29-03-2020: updated guide for patch 10.6.
- 20-10-2020: updated guide for patch 10.21.
- 26-10-2020: started visual update of the guide.
- 29-10-2020: updated guide for patch 10.22.
- 29-10-2020: updated unique abilities sequence.

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