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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Lee Sin
Lee Sin and every other early game junglers (Xin, Elise ...) with a close gap can give you some troubles if you aren't careful enough. Ward and ambush him if he try to counter-jungle.


About the author
Greetings everyone. My summoner name is Jade Cristale, I am a very experimented platinum player. I have been playing League of Legends since the Season II and have known Defense of the Ancients since it's release. I excel at coordinating plays and my best roles are by far Support and Mage. My favorites champions are Karma, Elise and Morgana.
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Pro's & Con's
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Kayle's description
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Kayle bring damage, protection and utility. She can carry or support her allies depending of the situations and build according to her team needs, making her an exceptional pick in solo queue. Her fast clears, decent sustain and strong mobility allow her to survive in the wilds and her incredible slow makes her ganks redoutables. With a weak early game, ![]() |
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Runes

Movement speed is great to stick to your target when you gank or kite during fights. It's also very practical on junglers in general allowing them to quickly reach any places.

Attack speed increase your damage per second and allow you to clear camps quite fast.

Anything else is quite bad regardless of what your building. You really need a minimum of defenses in the Jungle. But you can still remove a few seals of armor for some mana regen if you are experimented: Kayle has a naturally high armor.

Scaling cooldown reduction is essential to optimise your dps and avoid to turn melee during teamfights.
Some other runes can be viable, but they aren't as good as these. The masteries I recommand are probably the best you can find. An offensive set-up allow you to secure kills, clear faster and scale better into the late game. The points spent in the utility tree allow you to have a bit more of mobility. Don't waste any points into the defensive tree, it's not worth it.

The only viable options you have are







You have to use your judgement. The person you ult as to have a strong impact in the teamfight otherwise: its a waste. If protecting yourself bring more damage and is safer, keep it for you. If your marksman is fed as hell but vulnerable to an enemy assasin, keep it for him.
There are many ways to use

Try to not blew it too early in a fight: it can bring the aggro on you. Don't hesitate to use it, it has a low cd and don't cost any mana (it's normal to use it for stupid reasons when you first play Kayle, you will improve with time).
Attack damage increase





In order to make a good ad build, you would need it to be similar to a marksman's one. Focusing on the damage from the abilities is pointless. They are there to bring you damage during the early game and mid-game but that's it, after they only give you utility. An ad build has to exploit your autoattacks damage potential, the rest just supports it. It's a bit like

Theoricly, her abilities would be ideal for a marksman. In practice, you need more then that. Without


Ability power increase








Briefly, the Ap ratio itself is low but match more the builds you could do then the Ad one.
In conclusion, the Ad ratio is better then the Ap ratio but everything deals magic damage.
The best way to do damage would be to get alot of magic penetration (since the ratio aren't so great) and attack speed (to abuse the hit effect). In the reality: you also need utility. Turning your build around penetration reduce the impact of most of your abilities and you need a minimum of cooldown reduction if you want to have

Her abilities and playstyle aren't hard to understand, but you need to use your abilities at the right moments and handle your mana with care which make her way more complicated then you could have expected.
In order to master her, you have to understand how each items affect her in the game and adapt yourself to circumstances.
If you are on the Blue side: start with the Krugs's camp.

Its close to the botlane; allowing them to give you a longer leash. Plus, the effect given by the Krugs is great to receive less damage from the other camps: since you will stun the monsters after a few hits.
After, head toward the Red buff.

When your done, clean the Blue buff.

By now, you should have enough experiences, health and mana to gank a lane ...
You ganked, failed/succeded. If you are too low on health: Recall. If you are fine, head to the Wolves's camp. Smite it when you arrive; a spirit will scout the area while you finish it.(You might back right after the wolves, but its fine: the area is watched by your spirit friend).

Right after, get the Grump.

You are now ready to gank another time or go back to shop.
What happens if you are on the Red side?
Its quite simple, you will use the same tricks but in a different order.
Start with the Grump, Smite it, then head to the Blue buff. Don't clean the wolves: head straight to the Red Buff.
Use your smite, clean the camp: and your ready to gank.
Unusual things can occurs making the choice of other routes better: but this is the standard one.
You wanna come through the lane as fast as you can: the element of surprise is crucial.
To do so, you have to use

Second: you want to crowd control the victim right away.


Never forget to ping 2-3 times to announce your arrival: ganking require teamwork. It's pointless to try to gank if your teamates are not ready: you risk to get killed and loose your time.
You must have a good timing and take logical paths. Try to gank from behind (when the lane is pushed or extended), unrevealed or on the sides. If you can't do that: your gank will most likely fail.
There are 6 things that determinate if a gank will be impactful.
Positions, Health, Mana, Vision, Cooldowns, Movement speed.
Kayle has the ability to make an enemy gank less effective with her kit, so don't hesitate to counter-gank to save your allies. You can also come to hold a lane or rotate to let someone roam.
It depends of your team champions, their team champions and if you have opportunities.
Shutting down late game enemies champions such as



Camping a strong early game champion can ruin him and make him useless for the rest of the game.
Look at the match-up when the game is loading and make an order of priorities.
You might not follow it, but keeping it in mind can help you to take decisions faster. Time is precious.
A good jungler is always well-prepared and can make his mind quickly. Their ability to adapt to any kind of situations makes them strong leaders. There are 3 things you have to do to clear a camp fast and take little damages:
First

Second You have to use

If you use it to land a final blow, the cooldown might not be complete when you will need it later on. The more you use it: the less time you spend.
And at last you have to position yourself in order to limit the monsters attacks. (It take some practices, the monsters might reset the first times you do it).
You must have noticed that if you stepback: you will come to a point where the monsters stop attacking and return to their original places.
If you stand on the limit of their range (where they don't heal and constantly stop their attacks) you will slowly melt them, while they simply keep moving in between you and their camp. After a few seconds (usually when


Its approximatly there (The green circle) that you should be standing. Garen didn't get it: it was expected. Doing that allows you to receive only a few damage and keep your health bar high before ganking. It works on almost every camps, but some are easier then others. It's hard at first, but with time it will become an automatism.
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Credits
A very short chapter to thank Lacorpse, Jhoijhoi and Astrolia for their dividers, BBcode guide and Columns guide.
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Updates Notes
The format of the guide has been completly recoded and some sections have been added and others modified. 2015-01-21
The whole build has been slightly changed due to the modifications to the devourer enchantment. 2015-07-19
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Closing
I hope that you enjoyed reading my guide as much as I enjoyed writing it. It would be highly appreciated to not downvote it if you didn't read everything through. You can also take a look at my guide on Karma. See you on the rift !

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