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Recommended Items
Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner spells
Flash
Smite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Nocturne
Maokai
Ideal
Strong
Ok
Low
None
Maokai
KHA'ZIX
The voidreaver
"Kill.Consume.Adapt."
Kha'Zix
ROLE: ASSASSIN
The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha’Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha’Zix’s intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.
FULL BIOGRAPHY
A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
KHA'ZIX: LOGIN THEME
Pros
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+ Jukes + Great clear speed and sustain + Huge dps on isolated targets, and non isolated. + AoE slow + One of the best assassin + Brush reveal + Quick movement speed + Healing reduction + If you learn, all of your games will be incredible fun |
khazix is a great pick in solo queue. While he does have an in-built escape, ![]() ![]() ![]() |
Cons
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- Poor late-game - Susceptible to CC - Relatively squishy - Hard to master - Weak to true sight - Interuptable leap - No items, No dmg, No game potentional |
As per all champions, KhaZix has his strengths, and his weaknesses. Compared to other junglers, kha's late game can be considered subpar due to the mechanics of your mechanics skills and understanding how to finish the game. Lastly, he isn't a killer of tanks and defenders Like ![]() ![]() |
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Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
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Void Spike Cost: 55/60/65/70/75 Mana Range: 1000 Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra. Fires exploding spikes, dealing 85/115/145/175/205 (+100% bonus Attack Damage) physical damage to enemies hit. Heals Kha'Zix for 60/85/110/135/160 (+50% Ability Power) if he is within the explosion radius. Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by 40% for 2 seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for 80% instead. |
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Leap Cost: 50 Mana Range: 700 Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist. Leaps to target area, dealing 65/100/135/170/205 (+20% bonus Attack Damage) physical damage. Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist. |
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Void Assault Cost: 100 Mana Range: 25000 Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Movement Speed. If he chooses to Evolve Adaptive Cloaking, while out of combat Kha'Zix also passively gains Void Assault upon entering a new brush. Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities. Active: Kha'Zix becomes Invisible for 1.5 seconds and activates Unseen Threat. While Invisible, he gains 40% movement speed and ignores unit collision. Void Assault can be cast a second time within 10 seconds. Evolved Adaptive Cloaking: While out of combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 0 seconds after exiting the brush (0 second per brush cooldown). Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight. |
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As a jungler, you have the most agency when it comes to traversing the map to place down vision, especially in the enemy jungle. When it's safe to do so, try to place deep wards to keep track of the enemy jungler.
Placing a Control Ward near lane-dominant allies will help them avoid ganks from the enemy jungler and free up a path for future ganks from you. You can also use a Control Ward to check a bush you're waiting in to make sure it's clear (if you don't have a Sweeping Lens or Oracle Alteration).
As the game progresses, you may have to start placing wards nearer to your base if you're losing, or deeper into the enemy jungle if you are winning. Always remember to place a Control Ward inside the dragon or baron pit if your team is planning on taking that objective.
Below are some of the more valuable ward spots. Of course, warding is always situational, so don't feel restricted to only using these placements if the situation calls for something else.


Placing a Control Ward near lane-dominant allies will help them avoid ganks from the enemy jungler and free up a path for future ganks from you. You can also use a Control Ward to check a bush you're waiting in to make sure it's clear (if you don't have a Sweeping Lens or Oracle Alteration).
As the game progresses, you may have to start placing wards nearer to your base if you're losing, or deeper into the enemy jungle if you are winning. Always remember to place a Control Ward inside the dragon or baron pit if your team is planning on taking that objective.
Below are some of the more valuable ward spots. Of course, warding is always situational, so don't feel restricted to only using these placements if the situation calls for something else.




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