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One of the Dangerous Five in this Guide. Get hit by his hook and the game is over.
Nautilus
One of the Dangerous Five in this Guide. Get hit by his hook and the game is over.
Thresh
One of the Dangerous Five in this Guide. Get hit by his hook and the game is over.
Pyke
One of the Dangerous Five in this Guide. Get hit by his hook and the game is over.
Leona
One of the Dangerous Five in this Guide. Get hit by her CC combo and the game is over.
Alistar
Alistar can cleanse your E, so try to save it after he ults. The tankiness can also be a bit of a toughy as well.
Amumu
Hard matchup. Avoid his bandages.
Bard
Although they go even, Bard is such an annoyance to all players because he can make such a creative scene with his very complex abilities.
Braum
He can easily be poked out, but watch his passive marks, because if they get fully stacked, it will be hard to get out.
Janna
Not too bad, but watch out for her InSec capability and disengage potential with her Ult. Remember to keep your Ult as an answer to her own ult, because stunning her will cancel her channel.
Karma
Even matchup. Karma deals more damage than you do, but your heals will outdo her shields.
Lulu
Even matchup. Watch out for her polymorph.
Lux
Skill matchup. Avoid her Q as much as possible. Try to burn her Flash to make her vunerable.
Milio
Easy matchup. The matchup between Milio and Soraka will be even; it all matters on what the ADC matchup is.
Morgana
Easy skill matchup. Avoid her Q as much as possible. Never underestimate her Ult Stasis engage.
Nami
Avoid her Q and Ult as much as possible. Never underestimate the power of Lucian Nami.
Rakan
Watch out for his engages; especially his ult. Xayah Rakan will be a tough lane to deal with.
Rell
Hardly played, but still dangerous. Watch out for her W engage, and her E recast. Do not approach her when she has ult up.
Renata Glasc
Watch out for her ult. Your teammates can kill you.
Senna
Senna out scales you in the late game, so focus on shutting her down before she can get to that powerspike.
Seraphine
Easy matchup. Try to catch her out when she is alone, and watch out for her ult.
Sona
Sona outscales you in the late game, so try to bully her in the early game. Watch out for her ult.
Swain
Easy skill matchup. Avoid his E, and stay out of his ult range.
Tahm Kench
Hard matchup. Never underestimate the tankiness of the Kench. He can also save allies with his ultimate.
Taric
Try to poke out Taric as much as possible. Avoid his E and be alert of his ult.
Yuumi
She cannot CC you, but if left to her AD Carry for a long time, she can really start to cause a ruckus.
Zilean
Easy matchup. Watch out for his Q-W-Q. His ult can be a pain to deal with as well.
Zyra
Skill matchup. Watch out for her Q, and avoid her plants. Her Ult can be devastating as well.
Annie
Easy matchup. Watch out when she has a fully stacked passive. Her ult can also be devastating as well.
Ashe
Try to get her poked out before she gets YOU poked out. Once she reaches Level 6, watch out for her ult.
Brand
Skill matchup.
Galio
His ult can save an ally from magic's harm.
Gragas
Watch out for his ult.
Heimerdinger
The Dinger can be annoying to deal with in the laning phase.
Malphite
Watch out for his ult.
Maokai
Watch out for his engage.
Neeko
Avoid her Q and watch out for her ult. Don't be fooled by her teammates' appearance.
Nidalee
Skill matchup.
Pantheon
Watch out for his empowered W.
Shen
His ult can save someone from the brink of death. plus, he teleports to his shielded champion.
Vel'Koz
Skill matchup.
Xerath
Skill matchup.
Ahri
Off-meta. Avoid her charm.
Cho'Gath
Off-meta. Avoid his Q and W. Do not go into his Ult range when low on health.
Elise
Off-meta. Skill matchup.
Fiddlesticks
Off-meta. Ward bushes to avoid being feared by his ult.
Jarvan IV
Off-meta. Don't get into his ult range. Never underestimate his E attack speed increase.
Kennen
Off-meta. Skill matchup.
LeBlanc
Off-meta. Skill matchup.
Lissandra
Off-meta. Skill matchup.
Orianna
Off-meta. Avoid her ultimate.
Poppy
Off-meta. Don't get too close to the walls when she has her E up. Ult can also be devastating.
Sejuani
Off-meta. Avoid her engage. Her ult can also be devastating.
Sett
Off-meta. Avoid his E. Don't get into his ult range.
Sion
Off-meta. Avoid his E. Don't get into his ult range.
Syndra
Off-meta. Skill matchup.
Taliyah
Off-meta. Skill matchup. Watch out for her W.
Trundle
Off-meta. Skill matchup. Watch out for her W.
Varus
Off-meta. Skill matchup. Watch out for his ult.
Veigar
Off-meta. Watch out for his E.
Vex
Off-meta. Be careful when her passive is up.
Zac
Off-meta. Watch out for his E. Don't get caught in his ult.
Zoe
Off-meta. Skill matchup. Watch out for her E.
Caitlyn
YOU ARE NOT KERIA, YOUR TEAMMATES ARE NOT T1! So unless they do this risk to prove, it is a skill matchup.
Kalista
YOU ARE NOT KERIA, YOUR TEAMMATES ARE NOT T1! So unless they do this risk to prove, it is a skill matchup.
Jhin
YOU ARE NOT KERIA, YOUR TEAMMATES ARE NOT T1! So unless they do this risk to prove, it is a skill matchup.
Twitch
YOU ARE NOT KERIA, YOUR TEAMMATES ARE NOT T1! So unless they do this risk to prove, it is a skill matchup.
Malzahar
Malzahar Support was really broken in the glory days. Not so much now that he is oriented towards mid nowadays, but always keep on the lookout for suspicious stuff like this.
Nasus
**** move, Susan. Terrorizing poor Support players with this OP pick is a horrible idea, so try to dodge games if you see this.
Shaco
The Pink Ward special. Very unlikely for you to win this lane matchup, so try to focus on getting your other laners/jungler fed.
Ivern
Weak-willed fools. Who plays Ivern Support in this game? Easy matchup because he cannot do much without the help of his jungler.
Hello to all who are reading this, and welcome to my guide on how to become a better Soraka Support. In this guide I will be walking through Soraka's abilities, items, runes, Early-game, Mid-game, and Late-game, as well as some vital information you need to know. So without further ado.
PROS
High sustain for her and her ADC!
E is great in teamfights!
Game-changing global Ultimate!
CONS
Very squishy…
Misuse of E can be fatal…
Susceptable to Grevious Wounds…
Chapter 1: Abilities
Let us start with Soraka's Abilities.
Soraka's Abilities
Soraka's Passive is Salvation. All this passive does is give you a big burst of movement speed whenever moving towards a nearby low-health ally.
Soraka's Q is Starcall. When cast, Soraka creates an area of effect target location that damages enemy units and slowing them a moderate amount. When it hits a champion, Soraka gains Rejuvenation, in which she heals over time. Rejuvenation is the key to Soraka's survival
Soraka's W is Astral Infusion. When cast, Soraka expends her health to heals an ally. With Rejuvenation, the health cost is reduced. If Soraka is very low on health, she cannot cast this ability.
Soraka's E is Equinox. When cast, Soraka creates a AoE circular zone that slightly damages enemies hit scilences enemies inside it. After a brief moment, the zone detonates to deal the same damage and root all enemies still inside.
Soraka's R/Ultimate is Wish. When cast, Soraka heals everyone on her team that is currently alive.
Soraka's abilities would be preferred in this order: Q, W, E, W, W, R, W, Q, W, Q, R, Q, Q, E, E, R, E, E.
Chapter 2: Items
Now that you know about Soraka's abilities, it's time to talk about her items.
Soraka's Items
Spellthief's Edge
Spellthief's Edge is Soraka's support item you should start with, giving her additional mana regen for her early levels in-lane, It offers a Ward Quest upon buying, and to complete this quest, you got to poke the enemy champions and push turret with auto attacks and damaging abilities. Completing this "quest" upgrades Spellthief's Edge, becoming Frostfang. The first half of quest is completed after obtaining 500 gold from Spellthief's Edge. Frostfang can further be upgraded after completing the second half of the quest (by obtaining yet another 500 gold), unlocking it's full potential and becoming the Shard of True Ice.
Moonstone Renewer
For Soraka's Mythic item, the main choice is Moonstone Renewer. This item increases Soraka's Healing and Shielding Power when effecting allies or enemies and stacks up to four times with attacks or by casting abilities, and Soraka will be casting her WA LOT. I would get Mythic fast by getting as much gold from the Support quest as possible.
Shurelya's Battlesong
For an alternative Mythic item, Soraka can go for Shurelya's Battlesong instead of Moonstone Renewer. Shurelya's Battlesong is an active item, so when Soraka is playing with this build, she'll have to be more active than passive in teamfights. When Soraka heals, shields, or buffs an ally, she and that ally/allies gains a burst of movement speed that lasts a couple of seconds. When she activates it, said burst of movement speed activates and is stronger. There is an item build that features Shurelya's Battlesong in the build list, so be sure to look at that if you want to change your playstyle.
Redemption
Redemption is an active item that works well with Soraka, allowing her to create a beam of light to heal her allies and damage her enemies. I love to build this item after I finish my Mythic item just because of how cheap and helpful it is.
Staff of Flowing Water
Staff of Flowing Water is a good follow-up to Soraka's main item build. It gives Ability Power and Ability Haste to you and whomever you heal. Soraka will be able to spam her W even more thanks to the added Heal and Shield Power it gives.
Knight's Vow
Knight's Vow can be used to protect your Worthy carry further.
Mikael's Blessing
Mikael's Blessing is a really useful item Soraka can take into CC-oriented compositions. With the proper timing, you can even cleanse yourself and do a Captain Jack-esque move. This item works wonders on shutting down enemy picks onto your carries if used correctly.
Warmog's Armor
Warmog's Armor will give Soraka some additional sustainability with extra health.
Ardent Censer
Ardent Censer is more of a situational item for Soraka. I would only take this item if my team has 2 or more on-hit allies (like Vayne or Master Yi), because of how it only benefits from the extra magic damage from on-hit attacks. It's not really as good as its counterpart Staff of Flowing Water, because the SoFW gives Ability Haste and more damage from ablities, whereas Ardent gives extra magic damage on auto attacks and increases attack speed.
Chapter 3: Runes
With items out of the way, we can now talk about Soraka's runes.
Soraka's Runes
KEYSTONE: Summon Aery
To start, we will talk about Soraka's Keystone rune, Summon Aery. As one of 3 Keystones in the Sorcery tree, Summon Aery utilizes empowered abilities and resource manipulation. When Soraka affects an enemy or ally with an ability or auto attack, Aery is sent to either damage an enemy or shield an ally.. The shield can be extremely useful for last moment saves with a small shield and just protecting an ally in general. This is the main rune Soraka will need for playing her part in the game.
ARTIFACT: Manaflow Band
Manaflow Band helps Soraka thrive on her Mana. With the rune, damaging enemies with abilities will give Soraka 25 additional mana, up to a maximum of 250 Mana for full stacks the band, with consecutive procs of the rune restoring Mana after reaching max.
EXCELLENCE: Transcendence
Transcendence is an optimal Rune from the Sorcery tree that kicks in when Soraka hits Levels 5, 8, and 11. The rune gives her some Ability Haste at levels 5 and 8, and when getting takedowns, reduces her basic abilities' current cooldowns moderately at level 11.
POWER: Scorch
Scorch will make Soraka's damaging abilities burn the enemy for a single second. It is useful when poking out the enemy.
Secondary tree options???
Resolve
RESISTANCE: Bone Plating
To start the Resolve tree options, Bone Plating is the way to go on Soraka. Bone Plating will block damage from 3 cases of damage, best for taking combo damage.
VITALITY: Revitalize
Revitalize is an extremely helpful Rune from the Resolve tree, especially for healers like Soraka. It gives her that extra Heal and Shield Power for the teamfights ahead.
Inspiration
TOMORROW: Biscuit Delivery
For the Inspiration tree options, we shall start with Biscuit Delivery. This Rune allows Soraka to store Biscuits of Everlasting Will to amplify her Mana and help her in the early game. The less mana she has, the more mana she recovers.
BEYOND: Cosmic Insight
Another vital rune from Inspiration tree, Cosmic Insight shortens the cooldown of Soraka's summoner spells. And that's all there is to Cosmic Insight.
Domination
MALICE: Taste of Blood
For the Domination tree options, Taste of Blood will heal Soraka whenever she damages an enemy. It can help with her early sustain when playing aggressively.
HUNTER: Ultimate Hunter
With Ultimate Hunter, Soraka's ultimate cooldown will be decreased everytime she gets a unique takedown (max is 5). She starts with 6 Ult Haste, and gains 5 more for every unique takedown, up to 25 with max UT. This can enable her to have a very short cooldown with all 5 UTs.
And that, ladies and gentleman, is Soraka's build!
Chapter 4: In-game—Early Game
Soraka starts off at her weakest in the early game, but she is able to handle it okay. Your playstyle may differ from mine, so do what you do normally if you wanted to. My playstyle here is to stay on the defensive and try to poke when necessary. I want to play it safe and secure, and try not to get caught out by any enemy danger. I would stay behind minions against hook champions, and try to stay out of range of any catch potential by the enemy Support. I want to poke the enemy with my Q, and if I successfully hit an enemy champion, I can use my W to give Rejuvenation to my AD Carry. I want to save my E for certain scenarios; for example, I do not want to waste it if a certain cooldown (like Miss Fortune or Katarina R)is online. When I reach level 6 and get the global ult, I can use it save an ally/allies from the brink of death and even get a takedown from global range. The post-6 early game depends on the enemy's momentum? If the enemy is behind, I am free to roam around the map to get other lanes ahead, so long as my ADC can endure the pain of a 1vs2. If the enemy is ahead, then I must stay within my ADC's range to keep them safe from further falling behind. If I already destroy botlane's turret first, then I can rotate to the midlane to get their turret next. Once I have Moonstone Renewer (orShurelya's Battlesong if using the alternative Mythic) purchased, I will be able to effectively protect my teammates and keep them alive for longer.
Chapter 5: In-game—Mid Game
Soraka will be more in the mid-game now that she will have her mythic and some levels to spare. When I go to ward, I always try to ping my team for assistance to ensure that I am safe and secure while doing so. In teamfights, I always want to be in the backlines to heal my allies as much as possible with my W, hitting the enemy champions with Q to ensure I have enough health to keep healing my allies. When I am low on health/mana, I want to base to get the resources back and make sure my allies are healthy and protected. When I have my ult up, I can use it to heal all of my allies during a teamfight and perhaps save someone low on health with it. If I opt in for a Shurelya's Battlesong as an alternative, I can use it to chase/escape the enemy team with my allies. When I set up vision, I try to use the Oracle Lens and a Control Ward to clear out enemy vision whenever possible, then basing as fast as possible. I try to avoid going alone as if I get caught out alone, I will get picked off really easily. Rushing Redemption will give an active (or another one with the alternative build) for even more healing potential. Getting level 11, my ultimate becomes stronger and unless the enemy has Grievous Wounds, I should be able to heal rapidly with the Heal and Shield Power I have.
Chapter 6: In-game—Late Game
Soraka is at her strongest in the late-game. The playstyle is likewise very similar to that of the mid-game, except it is more oriented towards setting up for those epic monsters. I still need to make sure I don't die to the enemy team and leave my team in a 4vs5 against the enemy. This means I shouldn't be going alone without my allies, and stay in the backline in teamfights. But nonetheless, I should be able to effectively keep my team in the game so long as I stay alive for long enough. My last item can be anything that suits the team comps to my advantage, but normally it will be Knight's Vow for my Worthy ally to become harder to kill when I am near them. Again, your playstyle might be different from mine, so do whatever suits you the best with your own build, or try to mimic my playstyle if you want. Everyone is different.
And that, ladies and gentlemen, is my guide on how to become a better Soraka Support!
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