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Choose Champion Build:
- Summoner's Rift
- ARAM 1v1
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Fiora
Avoid engaging pre-level 3, rush Steelcaps ASAP, try to bait out her W as your Q Sweet Spots and W pull give her a free stun and play around its CD
Amumu
Great jungler pick for both ganking and teamfighting with Aatrox as his stuns help you hit your Q Sweet Spots easily
Amumu
Great jungler pick for both ganking and teamfighting with Aatrox as his stuns help you hit your Q Sweet Spots easily
Champion Build Guide
+ Strong Early Game + No struggle against CC + Team Synergies in Late Game + Feel the Omnivamp enough Thanks to his Life Steal from Passive- Deathbringer Stance and his Omnivamp from E- Umbral Dash, Aatrox can Outplay strangely by hitting as many Q- The Darkin Blade Sweet Spots as possible. |
- Long CDs in Early Game - Vulnerable To Ganks - Easily killed in Late Game - Heavy Item Dependance Aatrox's Q- The Darkin Blade has a long CD in the Early Game so make sure you don't use them pointless. You can go to Practice Tool and search for the walls you can pass with E- Umbral Dash. Building Tanky Items is the best option for Late Games. |
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RESOLVE |
This is your Starting Item. Compared to Doran's Blade this is more recommended for HP regen as Aatrox should never push his lane for avoiding enemy ganks. |
One of them is bought along with Doran's Shield as soon as a game starts. |
This is Aatrox's Mythic Item to increase his damage and HP and to be tougher in fights using its Active. |
This is Aatrox's second Core Item as it reduces his cooldowns drastically. |
These are the most common built Boots on Aatrox. You will build them usually on Top Lane. |
This is recommended for third item as it helps surviving with its Passive. |
This is another option for being tougher in fights. |
Aatrox usually doesn't build Lethality Items but this is compatible with his Q- The Darkin Blade because it gives him an advantage after hitting a Sweet Spot. |
You can upgrade Bramble Vest or get the whole item as your third or last one for grevious wounds and more Armor. |
You can upgrade Spectre's Cowl as your third item or get the whole item as your last one for increased MR. |
There are 3 tricks Aatrox can do with E- Umbral Dash that you probably didn't know before:
-Change position with a dash while Q- The Darkin Blade is prepared
-Reset Auto Attack Timer
-Pass through walls (you can't pass through every wall)
At your 1st recall you should have 1100g so you can buy Ironspike Whip for more offense or Plated Steelcaps, Mercury's Treads or Spectre's Cowl. When you go for trades you should play around your enemy's mobility or else they will easily dodge your Q- The Darkin Blade's Sweet Spots or get out from your W- Infernal Chains after they get hit. The 2 next Q- The Darkin Blade casts need E- Umbral Dash or Flash more than the 1st one because the more Q- The Darkin Blade's you cast, the more CD, the shorter range and the more damage it will deal so they shouldn't be wasted until you have reached at least level 9. If your E- Umbral Dash is on CD after using Q1, you can use Q2's side to hit from longer range. When you get your R- World Ender at level 6, you 'll have increased Damage, Omnivamp, MS and you'll be less vulnerable to ganks as you can also 1v2. It forces your enemies to retreat because you usually have the upper hand in the Early Game.
For max Q range you should read E's dash and cast Flash right before Q ends
Any Q~E,
Double AA by using short E's
AA~Short E~AA
Double AA by using short E's
AA~ ~Short E~AA
~E
Q2 trick for more range without E
Any Q~ ~Passive
Hitting a Q after catching W makes its pull almost guaranteed
E, W (W, E less preferable), Q1, Q2 during pull ~
Basic All-In
Q1, Q2~E, W, Q3 during pull~
Teamfight suppression (only for guaranteed takedowns)
W, R right before pull ~ Q (usually the 2nd/3rd one)
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