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Spells:
Flash
Heal
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
DO. NOT. GET. HOOKED.
Ideal
Strong
Ok
Low
None
Introduction
The Reason I have a chapter dedicated to Kog'Maw is because people are torn within AD or AP Kog'Maw. The answer depends on the individual match. Masteries can only favour one build at a time. The Masteries above are for AP Kog'Maw, so those abilities get a bit of extra damage by the thunder lords. AD Kog'Maw, you take typical ADC Masteries. No need to change the runes around, they compliment both builds very well. For AD, feel free to replace the Attack Speed marks for attack damage.
Quinsoo's Rageblade - Always buy this item, does consistant damage and makes your Q. E and R worth a damn.
Nashor's Tooth - This item you should only get for an AP build, because if you get it for AD your missing out on some AD for a little bit of AP which isn't really worth it.
Runan's Hurricane - This item is extremely useful, and you can even get it for an AP build. The passive allows you to deal a lot of damage in team fights to multiple targets.
Zhonya's Hourglass - Situational item, but luckily works for both builds. If assassins are giving you a hard time, this will help. Also gives AP.
Nashor's Tooth - This item you should only get for an AP build, because if you get it for AD your missing out on some AD for a little bit of AP which isn't really worth it.
Runan's Hurricane - This item is extremely useful, and you can even get it for an AP build. The passive allows you to deal a lot of damage in team fights to multiple targets.
Zhonya's Hourglass - Situational item, but luckily works for both builds. If assassins are giving you a hard time, this will help. Also gives AP.
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