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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Introduction
WHY EKKO?
Hey guys, welcome to my first guide. My name is LightWave and I'm a Gold player on NA. I've been playing


This build is very consistent in performance in every game if played correctly. While it takes a little bit to get rolling during your first clear and the early game, you'll be unstoppable after finishing your first defensive item.
This build is for a TANK

Ekko as a champion is not a very difficult to learn, however mastering his kit can take some considerable time and practice if you'll want to play efficiently in every situation.
*One thing to note about

He is a Strong tank, however Malphite, Mundo, or Jarvan can tank more raw damage.
He is an excellent Assassin, but you'll see Khazix nuke someone a lot faster.
He excels at manipulating a team fight but a Nautilus hands down outdoes him.
Ekko is good at almost everything, but he he is a master of none.
If you like my guide feel free to comment, and tell me what i can do better! also, feel free to leave a +1 vote



ACTIVE: 3 seconds after casting, a slowing field will appear, which will slow champions by 40%. If ekko enters the field while it is active, It explodes, stunning all enemy champions inside for 2.25 seconds, and giving ekko a substantial shield.
PASSIVE: Ekko deals bonus magic damage to enemies below 30% HP based on their missing health.


*For exact stats on how much damage these abilities do, scroll over their icons at the top of this seciton.
HOW TO GANK AS EKKO
A Good gank with ekko is reliant on how you use your abilities, as with any other champion. Using your abilities in the wrong order can let a free kill slip through your fingers or worse, feed a kill.
The most basic gank combo is very simple.
Make a calculated decision on where to place you

*Try to plan out where the enemy will run or move to when you come into view. If you can properly plan a parallel convergence stun, its an almost guaranteed kill for you or your laner.
and then...
The basis of this is that you come from brush with





An example of this combo without





WALL HOPPIN'
Ekko's E,




Runes
Greater Quintessence of Movement Speed: +1.5% Movement speed (x2)
Greater Quintessence of Armor: +4.26 armor (x1)
Greater Mark of Attack Speed: +1.7% Attack speed (x9)
Greater Glyph of Scaling Magic Resist: +.16 MR per level (3 at lv 18) (x5)
Greater Glyph of Armor: +.7 armor (x4)
Greater Seal of Armor: +1 armor (x9)
This is gonna take a lot of explanation.
I've done a lot of trail and error with runes with this build and I've gotta say this is the best rune page for

WHY ARE YOU RUNNING 16 ARMOR?
It's no secret to anyone that champions that don't have a built in sustain in this preseason don't get much love in the jungle. Running a total of 16 starting armor in runes leaves you with 44 starting armor at level 1, with 31% physical damage reduction. To further explain why this is BETTER than running more scaling MR in your glyphs or some extra speed or damage in your quints, follow these points:
- Safer early clear with higher damage reduction from camps
-Having the extra armor allows you to invest into your late game build without having to worry about building armor immediately. Your base armor will scale at a healthy rate so that your armor is actually pretty healthy. So ultimately







SO MUCH ARMOR



Other options
Personally, I find that running the above rune page works best for me, however you may be far more confident and a lot less afraid of the jungle / counter junglers. Here's some other glyphs I take in different scenarios:
Greater Quintessence of Ability Power +4.95 Ability Power
Greater Glyph of Cooldown Reduction -.83% cooldown
Greater Glyph of Scaling Cooldown Reduction -1.67% cooldown at level 18
Greater Glyph of Ability Power +1.2 Ability power
Nothing else is really worth taking.
There's something you should know about jungle Ekko

A) survive
B) Get a minimum of 700 gold

So let's begin
STEP 1
Start

Use


Get lv 2, level up you Q, and head over to

STEP 2
If you got a good leash, you're probably sitting pretty with decent HP right now. don't worry that'll soon be gone.
Position yourself between the wall and one of the smaller creeps for red buff so that your


Awesome you finished the camp, but piss your HP is low man.
Go to the scuttler and pray to God that their jungle isn't there doing it.
STEP 3
(No tips for killing the scuttler... you just kill it.)
THE ACTUAL STEP 3
After killing



Run on over, cast


Your HP after this camp may be lacking again depending on how your leash was, but you're level 3 now, so you have the option to gank... ha, yeah right back to the jungle.
STEP 4
If you're happy and confident with your HP go ahead and do


CONGRATS you survived your first clear somehow. But no the game gets 10000% easier.
POST-FIRST CLEAR EKKO
GANK CITY BABY
Realistically, you're a lot stronger now and you should be able to clear the jungle without any problems now. Especially once you finish your



go. be free. Do what you will, just itemize correctly.
Buying correctly with Ekko
Itemization with

The main thing that will change in games is the ORDER in which you buy these items, however in maybe about a third or so of the games you play, you'll be itemizing a little differently.
The best situational items for





*And Maybe


So WHY these items as core?



With



You'll really only want to take











--

--


Less time in the jungle = more ganks
--
--


--









gives you +70 Ability power and +50 Magic resist, hands out that beautiful -20 MR aura, and is relatively inexpensive. It gives you the MR that you need quickly, and increases your damage at a shocking level.
Think about an ADC that didn't build any MR. Now think about






Summing it up: you become a tank God, and you can dip in and out of fights, healing steadily as you do so for free. Neat! coupled with

*another option to grab here is







*If you're having trouble surviving still another tank item could still work though.



On


Here are the conditions in which you SHOULD and SHOULD NOT purchase this item:
Good times to purchase
-Your TEAM is doing well. You are not the only carry.
-Your team composition relies heavily on good engage
-There are one or two players on your team carrying, leaving you lackluster
-the opposing team is extremely good with escapes
-They have an udyr and you're a salty little baby.
-Your TEAM is doing well. You are not the only carry.
-Your team composition relies heavily on good engage
-There are one or two players on your team carrying, leaving you lackluster
-the opposing team is extremely good with escapes
-They have an udyr and you're a salty little baby.
Please do not purchase IF:
-YOU are carrying your team - There is no one else doing very well
-You're not having any problems catching and sticking to champions
-You aren't sure what this item does
-If you are behind
-YOU are carrying your team - There is no one else doing very well
-You're not having any problems catching and sticking to champions
-You aren't sure what this item does
-If you are behind
The end~
Well that's it fam. I hope you guys learned something new about

If you're interested, you can find me at Twitch.Tv/L1ghtwave
Peace.
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