Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

League of Legends (LoL) Item: Stalker's Blade - Cinderhulk

Stalker's Blade - Cinderhulk
Total Price: 2500 | Recipe Price: 600 | Sell Price: 1750

LoL Item: Stalker's Blade - Cinderhulk
  • 300 Health
  • 15 Health Multiplier

Passive: Grants 10% Lifesteal vs monsters.

UNIQUE Passive: Immolate: Deals 1229 magic damage per second to nearby enemies within a 325 range (depending on level). Hitting an enemy with an immobilizing ability deals 1229 (+3% bonus health) bonus magic damage (depending on level) and releases a fire nova that also deals that bonus damage to nearby enemies (with a 12 second cooldown). Immolate's damage is increased by 300% against minions and monsters.

UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Healing provided by this item is increased by 50% when below 30% maximum health. While in the jungle or river, regenerate 08 mana per second (depending on missing mana).

UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-166 true damage and stealing 20% of the target's movement speed for 2 seconds.

Limited to one Jungle item.
Removed
  • 300 Health
  • 15 Health Multiplier

Passive: Grants 10% Lifesteal vs monsters.

UNIQUE Passive: Immolate: Deals 1229 magic damage per second to nearby enemies within a 325 range (depending on level). Hitting an enemy with an immobilizing ability deals 1229 (+3% bonus health) bonus magic damage (depending on level) and releases a fire nova that also deals that bonus damage to nearby enemies (with a 12 second cooldown). Immolate's damage is increased by 300% against minions and monsters.

UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Healing provided by this item is increased by 50% when below 30% maximum health. While in the jungle or river, regenerate 08 mana per second (depending on missing mana).

UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-166 true damage and stealing 20% of the target's movement speed for 2 seconds.

Limited to one Jungle item.

New Comment

You need to log in before commenting.

1
sub2nobodyyt | August 26, 2019 9:38pm
health multiplier work with Cho' Gath Ulte ?
1
Silverman43 (85) | August 26, 2019 11:12pm
Yes it multiplies Feast's bonus HP.
2
IcyAuron (23) | April 15, 2015 10:11am
Yolonathan wrote:

what is health multiplier ?


"Health multiplier" is the same as +X%. In this case, it's +25% bonus HP. This means all HP from items, masteries, runes, and anything else besides your champion's base HP (natural HP from leveling up).

An example of this is say you had Enchantment: Cinderhulk and Randuin's Omen. These items give you 800 (bonus) HP. 1/4 of 800 is 200, so Cinderhulk's passive adds 200 HP on top of its static 300. So if you had these two items, you'd actually gain 1000 HP.
2
oiaschwamma | March 28, 2015 4:35am
Yolonathan wrote:

first ! but for real now
what is health multiplier ?

Currently at 5.6 it means % => 25% more health
2
Yolonathan (1) | March 26, 2015 10:33am
first ! but for real now
what is health multiplier ?
Loading Comments...
Load More Comments

League of Legends Champions:

Teamfight Tactics Guide