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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
Cait's range is huge compared to yours and i would not recommend picking Kalista into Cait because you will get poked out of lane and have a very hard time cs'ing.
Ideal
Strong
Ok
Low
None
Introduction








Offense: 21
Double-Edged Sword
This is a must, to put it in perspective you are going to deal an extra 20 damage on a 1000 damage crit for one point. It's worth it.
Butcher
It's sole purpose is to make farming a little bit easier.
Fury
This helps Kalista trigger her passive faster and get more stacks on her E.
Brute Force
More AD, what every ADC wants!
Martial Mastery
Once again more AD.
Warlord
One more time just so we're clear, ADCs need all the bonus AD they can get.
Executioner
This one will give you a bonus 5 damage on every 100 damage hit when they are below half health, it's a pretty good mastery.
Devastating Strikes
This bonus armor pen increases your damage output alot onto tanks.
Frenzy
I take this on all autoattack based ADCs because who doesn't want bonus AS just for critting?
Havoc
This is an amazing mastery, you get a bonus 3% damage on everything. It's one point for tons of damage.
Defense: 9
Block
Great mastery in a lane against someone who is autoattack based.
Unyielding
Reduces all sources of damage, why not?!
Recovery
Great mastery for staying in lane longer and csing.
Veteran Scars
Cause you can never have too much HP.
Juggernaut
Say you end up with 2000 health at level 18 with Kalista, that's 60 hp for one point.










Defense: 9























































Ok now to talk about Summoner Spells.
~ This is mandatory, no matter what you say this is a must. This helps secure kills and it helps get out of those sticky situations where you've overextended without wards.
~ I would strongly recommend taking heal as your second Summoner spell, not only does it heal two people instead of only one which barrier would, it also gives a pretty significant movespeed buff.
~ Unless you know everyone on the enemy team is taking
Ignite i would strongly recommend that you do not take this Summoner Spell.
~ Sure, i get it, you wanna break the meta, take
Teleport so you can use
Fate's Call and take your support top with you. Yes this could work, but i don't recommend it.
~ I do not recommend taking this as late game it will be useless to you. You will be dealing that much damage in one autoattack, and you already have a kill secure with your
Rend.
~ Why would you ever need two exhausts? If you are saying that you only have one exhaust, then why does your support not have exhaust? This is a big no-no.
~ It's not season 2 anymore.











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