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Introduction



Pros
- Great Mobility
- Strong Counter Jungling
- Great 1v1 potential/skirmishes
- Great escape
- Uses energy
- Great attack speed steroid
- Great Gap Closer
- Great CC
- Good Sustain
- Insane Early Game
Cons
- Weak Late Game
- Can be quite item dependent
- Has been nerfed a lot (but still remains very strong)
- Very hard to master
- Very hard to recover from a bad early game
- Almost forced to build tanky
I like to run:
Precision
Fleet Footwork
Phase Rush
I run attack damage marks and quints due to the fact that
Lee Sin's scalings on his abilities are really good and in my opinion getting armor pen marks or quints would just be a waste of insane damage early game and a great clear time in the jungle, but it's a matter of opinion.
I get armor seals since there aren't any better replacements and just 'cause they help you survive a lot better in the jungle.
The same goes for scaling magic resistance glyphs.
Runes




I run attack damage marks and quints due to the fact that

I get armor seals since there aren't any better replacements and just 'cause they help you survive a lot better in the jungle.
The same goes for scaling magic resistance glyphs.
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As a jungler ![]() |
![]() ![]() ![]() |
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![]() ![]() After ![]() This is a brilliant passive. The steroid allows you to clear the jungle and win skirmishes if used correctly. To use this passive effectively you want to even out your abilities and basic attacks. For example; ![]() ![]() ![]() |
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This is ![]() Sonic Wave: ![]() Resonating Strike (30 energy): ![]() This ability can be used as a gap closer, an escape and as an initiation ability. If you learn to hit ![]() ![]() ![]() ![]() ![]() Another handy tip when in the jungle, is when you are taking Blue / Red Buff use ![]() ![]() ![]() ![]() |
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This is ![]() Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will (30 energy): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp. This ability allows you to survive in the jungle a lot better. The shield it gives allows you to take a bit more damage. Although the small amount of lifesteal ![]() ![]() ![]() Something to note as well, is that you can ![]() |
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This is ![]() Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple (30 energy): Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration. This ability is underestimated in my opinion. It offers magic damage that scales off AD. Come on! How OP is that? The slow and attack speed debuff that ![]() ![]() ![]() ![]() |
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This is ![]() Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This is one of the hardest ultimates to master in the game at the moment. This ability can be used to focus enemies, evade chases and to kill steal (securing kills). The most popular and most useful use for this ability is kicking the enemy (usually the carry) back into your team. The way you do this is; Hit ![]() ![]() ![]() ![]() |
You can max any ability first;
Sonic Wave / Resonating Strike if you want to do a lot of damage to single targets when ganking or just clearing the jungle since single target damage has become a lot more useful in the season 3 jungle. If you are finding it difficult to land this ability DO NOT max it.
You can max your
Safeguard / Iron Will for imba sustain and great survivability from the shield it gives.
Or you can max
Tempest / Cripple first if you're ganking a lot or counter-jungling and are getting involved in a lot of 1v1s against the enemy jungler such as
Vi,
Hecarim or
Tryndamere who depend quite a lot on their basic attacks since it offers a decent slow and attack-speed de-buff to the enemy.
I personally max
Sonic Wave / Resonating Strike first because I just simply prefer the insane single target damage and gap closer that this skill gives.

You can max your

Or you can max




I personally max

There are many ways you can build
Lee Sin which is really good, but the important thing is knowing what to build and when to build it. This only comes with experience but I will try to give you recommendations on what items to use for
Lee Sin.
OR
OR / AND
There are many different items you can get Late Game so choose what you think is best in your situation.
OR
OR
OR


Starting Items
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These are the standard jungling items. I wouldn't recommend using anything else. |
Early Game
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Although this is quite expensive, it's the only damage item you're going to purchase early game, and early game is extremely important for ![]() |
OR
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The new changes to ![]() ![]() ![]() ![]() |
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I think this is the best option for ![]() |
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The ![]() ![]() ![]() ![]() |
Mid Game
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Team fights start to erupt from all places on the map which is why you'll want to get this sexylicious item. It makes you tanky and it makes everyone on your team who are near you a bit tanky too. What's not to love? If the support gets an ![]() ![]() |
OR / AND
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This is a more bursty support item, it gives you some needed health, some cooldown reduction which is very good on ![]() ![]() |
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I get this every game because the 1000 HP and Health Regen you gain from it makes you really tanky. |
Late Game
There are many different items you can get Late Game so choose what you think is best in your situation.
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You should get this when the enemy team has even amounts of AD and AP. The armor, the health and passive are really nice. |
OR
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Get this if the enemy AD carry is fed or if they just have a lot of AD champions on their team. The passive and active make the item ridiculously good in teamfights. |
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Get this item if the enemy team has a lot of armor. ![]() |
OR
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This is a more greedy version of ![]() |
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This is a great item it offers good magic resist, some nice AD and a really strong passive. You should get this if they have a bursty AP carry. |
OR
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The ![]() ![]() ![]() |
Early Game
You're job is to gank and destroy the enemy jungler by counter jungling as much as you can, but at the same time farm. You must make the plays early game or you'll fall behind. Knowing when to gank and when to farm is crucial early game and can only be understood and learned from experience. You'll want to control your buffs all the time or you'll fall behind on levels and gold especially with the new jungle changes.
Mid Game
You will definitely feel a bit weaker coming into mid game which is why you will want to build support items like








Late Game
At this stage you should be a tanky mofo, so make sure you're the one taking the damage, no one else. You should be the one initiating on the team due to your tankiness and great Q -> Q -> W to Ward /






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