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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Pantheon
Pantheon is a highly dangerous enemy jungler because if you end up encountering him in the jungle, his passive, Aegis Protection, works against you as you attempt to duel him. You also have no disrupt to stop his Heartseeker Strike. Because of this and his passive, it is somewhat hard to out damage him even with Lee Sin and because of his passive, he will most likely remain at a higher hp % when jungling through the early game. However, as late game approaches this match up evens up a bit because of Lee's Dragon's Rage, which can easily disrupt his ult,Grand Skyfall as well as his Heartseeker Strike which does double damage to champions. Pantheon's Spear Shot late game also do little damage if you are building armor which you should be doing against him.
Introduction
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~A Little Bit About Me~
*Important* Key Words in this introduction will be in light blue text as such.
Not sure what to put here...I'm pretty boring...I play Lee sin(obviously) and Udyr as well. Anyways, I rate myself a pretty good Lee sin Player and I feel that Lee sin has and will be one of the most popular and strongest(if i do say so myself :P) junglers whether or not you are solo queueing or playing competitively in a team. He is an extremely mobile champion which enables him to gank easily and roam around the map much quicker. His early game is where he dominates champions simply due to the fact that he does so much damage and has extreme mobility. He then scales into an AD Utility/Tank champion during mid game and can establish ward control, vision control, and objective control with his mobility and high damaging kit. A lot of players tend to think Lee sin falls off really hard late game but while I believe he does fall of a bit, he also becomes a great team fighter that can pop in and out very quickly all the while, peeling his carries with his slows, high damage, and Dragon's Rage(R) which can devastate a teamfight if used correctly. While he does not fall off as hard as pantheon and some other champions, he cannot easily assasinate an Attack Damage Carry(ADC) or an Ability Power Carry(APC) because of the CC from other enemies.
Welp, I didn't really describe myself that much either! Oh well!
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+Great Mobility +High Damage Output +Resonating Strike scales on % missing Health +Good Ganks +Great Early Game +Great Burst +Can Combo +He's a Monk! |
-Falls off a bit Late Game -Doesn't do much if you are behind considerably -Very Hard to Master -Unique and Varied Itemization makes it hard to know what to build -He's Blind! -You look like a dunce if you fail kick! |
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Runes
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I run 9 of these marks because they give ![]() ![]() ![]() ![]() |
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I run 6 of these Glyphs because they give you a decent amount of magic resist to survive ganking lanes that have ap based champions. For example, if you were to gank a level 3 ![]() |
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I run 3 of these Cooldown(CD) Glyphs because I feel they give ![]() ![]() ![]() |
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I run these Quints because they give ![]() |
~Other Runes~
Greater Mark of Armor Penetration |
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~Greater Mark of Armor Penetration~ |
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~Greater Mark of Attack Speed~ |
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~Greater Seal of Scaling Armor~ |
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~Greater Glyph of Scaling Magic Resist~ |
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~Greater Quintessence of Scaling Attack Damage~ |
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- warlock gives me even more damage.
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~Counter Gank Scenario~
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This is a scenario of a countergank.
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The reasoning for taking the extra
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With
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There is a lot of debate whether to max out
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Always upgrade
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This is a scenario where
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Tips and Tricks: This means you must space out your spells as much as possible so that you can deal more damage and return energy at the same time.
![]() ![]() Tips and Tricks: This projectile is line based and can be shot over walls. Keep in mind that it does not go through minions and only hits the first enemy unit. The key to this skill is being patient and knowing when to use it correctly as most enemies in higher elos will attempt to dodge this spell as it can be followed up by a high damage executing kick. |
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![]() ![]() ![]() Tips and Tricks: This is Lee's only sustain ability in the jungle and therefore you should try and deal as much damage as possible when ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Tips and Tricks: Remember that this can reveal invisible enemy champions and grant you true vision of them. It has a somewhat of a large hitbox that you should try and become familiar with and it could be the spell used for securing a kill you would not otherwise get. |
![]() ![]() ![]() ![]() Tips and Tricks: This ability is great for kiting enemies especially if you have a red buff. Remember to space your auto attacks between ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks: This is
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This is the jungle/ganking route that You should take when the enemy mid laner is easy to gank and has shoved the lane towards your tower, which is when the minion wave is near or in shooting range of your mid turret and the enemy mid laner has moved more than halfway through the lane. This makes him an easy target to gank which is why you gank at level 2 to get the element of surprise as most players will not ward lv 2.
Steps Explained
Step 1: I usually start
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Step 2:I will always take
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Step 3:I will now gank mid lane and depending on how far overextended he is, I will choose between going through the river brush or go into the enemy jungle and gank from behind as shown with the second set of arrows above.
How to gank:
Step 1: Walk out of the river brush and begin to make your way towards the enemy mid laner. If the enemy mid laner is for example,
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Step 2: This step branches off from dodging the
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Step 3: If you have used
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Step 4: Branches from step 2: If the enemy mid laner has now flashed, simply shoot
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Step 4: Now if you pulled off a successful gank and got a kill for your team, then you will be level 3. I usually give this blue to my mid laner so he/she has an advantage over the enemy mid laner and can snowball her lane by herself. However, if you did not get a kill, you will need to take this to get lv 3.
Step 5: I usually take wolves after giving my mid laner blue or taking it for myself simply because it gives a decent amount of exp and farm which you will need in order to apply more pressure and secure objectives.
Step 6: I will usually then gank top if the wave is pushed or if it is somewhere near the middle of the lane. If it is near the middle, I would gank from the tri brush and not from the river brush. Same steps apply for ganking top as you would gank mid, just be wary of counter ganks by the enemy jungler and be sure not to over commit for the kill and end up dying, losing your double buff.
Whew! That was a lot of stuff. It's very important however, so if you scimmed over the wordss, go back and read it again in full detail, especially for beginners who are learning the game!
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Steps Explained
Step 1: Same reason as mentioned above.
Step 2: Red buff helps lee sin clear jungle faster than blue buff because of the burn and slow effect gained from auto attacks, which
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Step 3: An easy way to get to level 3 after taking red buff which can set you up for ganks.
Step 4: Since
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Step 5: Look for lanes that are over extended and pushed past the mid point of their lane for easy ganks. Ganking bot lane with
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Above is a picture of certain ward spots that should always be warded and checked for wards as most players will tend to ward them.
1 means High Priority and should always be warded whenever possible.
2 means Medium Priority and should be warded for extra control if your team is ahead.
3 means wards that should be placed when you are attempting to counter jungle, so these should be placed on the opposite side of the map from what team you are on and not in your own jungle.
Circles designate the target spots for scanning and vision wards as most players will tend to ward in these areas. These should always be checked when ganking becuase these areas make it easy so that the laner can see if he/she is being ganked or not.
Early Game
In the early game with
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Mid Game
With
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Late Game
"With great power, comes great responsibility." Same goes for
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~1/4/2015~Happy new years all! Small Grammer Check and Rune fix.
~2/27/2015~ Happy Lunar new years all! Just thought i'd post an update saying that i'll be updating this guide soon ( hopefully ) since I have been extremely busy as of late. Bye and thanks for reviewing me guide guys :)
-Laggermeister's "Ten Commandments of Writing a Guide". This guide was very helpful and I was able to focus on the most important things when I wrote this. Although I did not not follow his 3rd commandment. I will and am constantly updating this guide and it will be soon completed.
-Teh Grazzh0pper's "How to create a good first guide (for newcomers)" also helped me very much for writing this guide. Gave me more insight on how it should be written and how I should have expected some players to not understand much things about the game so that I would have to explain in more detail.
-jhoijhoi's "Making a Guide" also helped me substantially. Taught me how to format some stuff I didn't know how and how to make my guide appealing and attractive for readers.
>*edit*Thanks to IceCreamy's "How to use Columns Guide" Helped me to improve my formatting.
>*edit*More Thanks to jhoijhoi and her guides. Taught me a lot of stuff so thank you very much! :)
I would like to take a moment to thank all of these people for writing these guides. Thank You!
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