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Introduction
I started playing Lucian during his first free week and wanted to find a guide to follow for the first game, since I was unfamiliar with this new adc. Yet there were no guides above 78% or so when I checked MobaFire. I sallied forth on my own, making my own build as I went along, and have found plenty of success so far, getting a pentakill within my first few games, so I decided to publish my own guide. Enjoy!
Barrier is generally a good choice for the other summoner spell; Cleanse could also be used, especially against high-CC team comps, but is not always necessary as his dash removes slows from him, which can save him if caught by, say, a Sona slow, Thresh's ult, or the slowing effect of Leona's ult.
Ghost could also complement Flash well. Like Ryze, with his movement speed-increasing ult, Lucian, with his dash, could have amazing engage/disengage with both, although it would sacrifice offensive/defensive capabilities.
Ignite is also a viable option, especially combined with Lucian's chasing abilities, although I typically don't use it and usually have no trouble finishing off enemies without it.
Come mid game, though, it's time for Lucian to really start doing some damage. Getting the standard 2-item crit combo gives Lucian more overall damage and especially empowers his auto attacks. Your combo, explained in the next section, will do the damages.
End game is where I suggest creativity. If you're doing well, and especially if the enemy team still has little armor by this point, a TriForce followed by a Last Whisper can really be devastating. If they're heavy on the armor, combining a Last Whisper with a Black Cleaver can help you melt your targets. For general defense, a GA may be a good choice, although something like a Frozen Mallet or Mercurial Scimitar can offer a good mix of offensive and defensive capability.
As for enchantments, Furor gives excellent chasing potential, especially when combined with Lucian's kit, although Homeguard and even Alacrity are workable choices.
Lightslinger: Every time you use a skill, your next attack within a few seconds adds another, half-strength basic attack. They even apply on-hit effects, so Lucian can do amazing damage by alternating skills with double hits continuously. Going between high-damage skills and double-hitting, life stealing, % health damage-dealing, armor penetrating, even double-critting basic attacks can easily equal GG.
Piercing Light: Hit an enemy and any others near enough behind and even slightly to the side of the target. Useful for poking and farming, both by targeting the desired victim or an enemy between you and your victim. More effective for laning than Ardent Blaze, I suggesting starting with and maxing this first.
Ardent Blaze: Fire a projectile a certain distance; after hitting an enemy or reaching the end of its range, it detonates, doing damage to the enemy (if hit) and any nearby enemies in one of four directions. Also reveals and marks enemies hit; hitting a marked enemy gives Lucian a temporary movement speed bonus. Useful for fighting, but especially for checking bushes and, with the movement speed bonus, chasing. I suggest getting this third and maxing it last unless you really want the extra damage earlier.
Relentless Pursuit: Dashes a short distance, removing slows. Very useful for escaping slows, getting over little walls, etc. I suggest getting this second and leveling up after Piercing Light, trading off between points in Relentless Pursuit and Ardent Blaze. Maxing AB first will potentially increase damage output, but leveling RP lowers it's CD and mana cost, which helps in mid game for mobility and mana-saving purposes.
The Culling: Fire a barrage of bolts in one direction for three seconds. Can use RP while active, and if The Culling kills an enemy, RP's cooldown is eliminated. This is further reason to level RP early, so that it can be chained with The Culling kills without running so low on mana. The Culling stacks with AS, making the BOTRK/PD combo useful; however, it seems to cap at 28 shots, so adding a TriForce may not increase the number of shots. Also does 4x damage to minions, so it can be used as waveclear in a pinch. Max ASAP.
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