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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Pre-Guide
Listen This While Reading this Guide or even Playing Leona!! :D
Anyways, This is a Support Guide and i will try to give you all the possible builds on playing Leona
I hope you will like my guide and that it helps you.
If you have any suggestions or whatever you want just let me know by leaving a comment below!!
Thanks for Watching!



PROS
*Stuns, Many Stuns, Lot of Stuns, OVER 9000 STUNS!!!
*Very Aggressive and Tanky early game(Easy Kills with the help of ADC)
*Can Carry a Game even though she is a Support

CONS
*Requires a Good ADC that can take advantage of your kit
*Needs Practice to Hit Your Skillshots(Your Ultimate and E)
*No Sustain at all
*Can lead to an Early Death if You Hit a Wrong (E)
Here i'll explain shortly my rune choice
Runes




*I take Glyphs for Magic Resist because i consider them as the best tank runes for bot lane early on. Especially when laning against poking supports like [lulu] or [sona]
*Armor Seals are a Must-Have against an ADC(or Marksman after the new changes :D)
*Magic Penetration Marks because all the damage you deal is magic and this can help A LOT early on
*I take Health Quints in place of Gold Per 5 seconds because you will often find yourself Diving under the enemy turret in many occasions and you will need this extra health for more survivability
OTHER SUITABLE RUNES



FLASH
Flash


Exhaust
Exhaust

OTHER VIABLE CHOICES




Anyway, so let's begin.
STARTING ITEMS
Start #1


sight wardsight ward


I always find myself starting with these items. They provide Huge sustain and a two sight wards and a vision ward for early counterganking.
Start #2


sight wardsight ward


This is another start. I don't chose this over the first but in some cases you may need the extra ward.
EARLY ITEMS
Philosopher's StonePhilosopher's Stone
Philosopher's Stone is the best early game item a support could want. It provides sustain both mana and health and a great 5 gold per 10 seconds advance.Also it can be used to become an early


Sightstone is the greatest item for a support. With this you can carry 3 wards with you(you can only place 2 of them in a time) but it's great because it refreshes when you go back to base.
Also it provides some health that is really welcome! By the way, you should always carry some extra wards with you and don't fully rely on this item because of it's limitations.(Upgrade it to


Well i can't tell more about this. Just take it :D. You should get it before 10 minutes mark at all costs. You cant risk to get caught and die because of lack of Movement speed!
CORE

These are one of the best boots in game if not the best. They have tenacity and +25 Magic Resist! With tenacity you can lower the effects of all the stuns,fears,slows etc affecting you and win stun them back easily

I think the best support item for leona at the momment.Has a great aura and gives you a boost on armor, mr ,and health. Also with it's passive you van shield your allies for some damage which can help them a lot especially on mid-game.

This is another great item that can be bought early on because you should already have Philosopher's Stone. It gives a great movement boost with it's active that can help you and your teamates chase or escape from the enemies. Also it give you some health and Cooldown that can be really helpfull.

Not much to say, ruby sightstone is the same as the simple sightstone but givs you 2 more wards in your pocket, one more ward to place and some extra health. A MUST for any support.
VIABLE OPTIONS

Warmog's Armor is one of the best items for leona. Due to her natural tankiness because of her shield. She can be REALLY tanky on teamfights with this item. It gives a great health boost(1000hp) that can make you strong enough to last on teamfights and fulfill your role!
I find myself buying it almost at any game.

I Like this item much especially when we are ahead of score and i need some extra damage+ armor, or when the enemy team is mainly Attack Damage. It's not that supportive but can be a beast item along with leona's


This is an exceptional item when you find yourself fighting a strong ad team with champions like



zeke's heraldZeke's Herald
A great item in many situations. You should obviously buy it if your team has a lot of AS-reliant champions.

Randuin's Omen is a great item that can counter the enemy AD even more.It has great stats that can help you much with it's bonus armor and health!
Also there are other viable items you can choose but these are the main you will need for your support role!



That's extremely usefull because it of course stuns the enemy for 1.5 second(excluding tenacity) but also provides an autoattack reset on leona. That way Leona can first of all help her team via using her stun efficiently but also ,mainly on bot lane, she can take down a ward alone if she is close enough when it comes

This ability gives leona EXTREME tankiness early on and helps her survive ganks,trades or even turretdives. Also while this ability offers a huge bonus armor and mr boost, it can be used to deal splash damage to all the enemies around leona also providing a


Why Zenith Blade is SO important? Because this is your main initiation/engage skill. It goes through minions,monsters damaging them and let you dash to an enemy champin stunning them for half a second.This let's you come close to an enemy to perform your full combo!

The basic ability upgrade order is this




Well, there are some variations. Always upgrade your ultimate(Q) when it is possible on 6,11,16 level. After that i always go for

MAIN COMBO
Your Main combo on bot lane is this : W>E>Q or W>E>Q>R when you get 6 level.
Let me explain this a bit. You firstly use your W to shield up and then jump on the enemy stunning them afterwards. The total time of stun on the simple combo (without your ulti) will be like 2 seconds and if your adc is close enough he can deal A LOT damage on this time. Furthermore your shield with erupt and deal a great amount of damage to your enemies too.
Also, if you are 6 level you can use your ultimate to stun him for another 1.5 seconds and take the kill/assist .
Early in game you have your true power.To be certain,on level 3 you can almost kill every enemy adc or support with a succesfull combo and help of your adc.In this Phase your main role is to ward properly the bot lane and wait till the right oportunity appears .Then you can just jump on your opponent and give the kill to your adc.
Don't Forget to counterward your lane if you are pushed so your jungler can come for a gank. And Always remember to ward the dragon!
Mid Game
Now is when the fun stuff begins. Some turrets have gone down but some lanes are still holding. You must be carefull while on this phase. The safest thing to do is finish off their bottom turret and go roam with your team to secure frags and break the rest of their remaining 1st Line Turrets. By now you should have at least one of your core items plus boots.In this phase of the game your main role is to ward the map properly and jump on unaware enemies. If your team had won the most lanes then you can try teamfighting.
On Teamfights what you do is, INITIATE. You shall try to jump on an enemy carry(ap/ad) and stun him. Then let your team finish him when you stun their rest team with your ultimate. Then The fight will be easy for you.
Also, you should start warding baron and don't forget to use pink's after the 25 minute mark.
Late Game
Your work is similar to the mid game. You are the initiator , in most cases, you should try en grab their enemies squisy targets such as adc and apc and finish the rest of their team. Baron and dragon warding is absolutely Critical! A Lack of Warding and a successfull baron for your enemies can turn the whole game around !!!!!
At this time you should have already own 3 items and your boots.
Never go alone and stick with your team and keep roaming all together ,breaking turrets. If you have champions as



This map explains a lot about what you should ward on each phase of the game

Green - Lane-safety wards.
Aqua - General map vision wards.
Yellow - Dragon/Baron control wards.
Red - Counter-jungle wards.
Blue - Buff-defense wards.
Purple - Late-game wards.
Why would I want to ward?
The answer to this question is very easy: Warding wins games!
To know where the enemies are at any given moment is a very important matter throughout all stages of the game. Wards provide the additional map awareness to get that information constantly. Where is the jungler trying to gank? Where are the missing enemies heading to? Having or not having information about the whereabouts of your enemies makes a huge difference. It allows you to tell when to go back, when overextending isn't that risky, when you are getting counter-jungled, when you can gank, if buffs/dragon/baron are still there to name a few. Without wards, you would just play a guessing game which is not only inaccurate most of the time but also very risky for your sole goal in this game: Winning.
Counter Warding
As your team will most likely not be the only ones placing wards, warding itself becomes a competition of information. Cutting off information leaves them more vulnerable overall to ganks, counter jungling and buff stealing.
Counter warding itself has two kinds in LoL. Clearing by walking around using oracle or actual counter warding by placing pink wards at spots where you don't want to have enemy wards. This section will only cover the latter, as clearing with oracle is pretty easy if you can manage to not get caught and know the most common ward spots.
There are only three real spots where you want to get rid of enemy wards that much that it's actually worth it to buy counter wards: Baron, dragon and the bot lane tribush.
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